Bridge Commander Central
BC Forums => BC Modding => Topic started by: Kirk on July 17, 2008, 06:59:59 PM
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Is going to be a retexture (lame), but it has given me a chance to learn more about Photoshop and BC hardpointing. It is a retexture of the CC Shipyards, USS Stealth. (http://bridgecommander.filefront.com/file/CC_ShipyardsUSS_Stealth_NCC1138B;90388)
Features Include:
*Fixed Alpha Channels
*Fixed Tactical Icon
*New Hardpoint
*Edited Textures (I both love and hate my new bussards)
*Lowered, more stealthy glows
*and blinkers! ;D
(Apologies for the video quality, my lousy, integrated vid card has no AA and little AF. :'()
Renders added (Please note that the bussard texture is not the one I have. I am currently unsure of why they look this way.)
(http://i269.photobucket.com/albums/jj76/Kirk2164/AftDorsal.png)
(http://i269.photobucket.com/albums/jj76/Kirk2164/ForeVentral.png)
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I was going to say that the video was a little dark, and then I read what it said below.
Btw, there isn't much that you can do wrong with textures, except bad taste, but nobody (well, nearly nobody) ever got killed because of it. Or white ships...
Funnily (sp) enough, my first mod were cloaked torpedoes. :S
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Well, the beginning of the video was supposed to be dark (system is the Void) in order to emphasize the reduced glows. (If that makes sense)
Cloaked torpedoes? I ought to give them a download, throw them in as a tribute.
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Black core with 0 alpha. :P Actually, I believe I called them cloaked mines, since they don't move (unless the ship moves when they are fired).
They are on bcfiles.
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:D Lol, El gave you a spanking for your comment on the mines. (http://bridgecommander.filefront.com/file/Cloaked_Mines;7832)
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You mean Blackrook? Yeah, I'm kinda picky when it comes to my name (it's why I've shortend it, or rather, first made it bigger, and then cut off part of it)... Luckily my spelling and grammar improved.
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You mean Blackrook?
I thought they were the same person. Anyways, this getting way offtopic.
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Good work so far on the Stealth. It looks very promising.
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Interesting concept, though I am not personally fond of the dimmed lights and engines, etc. Personally I think it makes it seem a bit tacky... not sure why, though.
If you want a suggestion? Take a peak at Lukerobin's Century Class retexture. I could TOTALLY see a Sovvy looking like that, with the "BAM! IN YOUR FACE!" specs and contrasting hull plating. Do something like that, and KEEPING the lights on, I think this would be terrific. Since you're re-doing a lot of the textures anyways, I think It's called for to just go all the way, don't you agree? :D
Still. Even with all that said, it's a cool concept. I look forward to seeing what you can come up with. If you need any assistance [with modeling, as I'm clueless with texturing] You know how to get a hold of me. :] Cheers, dude.
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A stealth ship with ""BAM! IN YOUR FACE!"" textures is kind of a contradiction! Then again, a Sovvie isn't exactly what I would choose as a stealth ship :P
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Looks pretty nice Kirk. I like it when people do variations on ships.
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Update: New phaser strip hardpoints layed down and I am beginning to add the launchers. Should be done by Tuesday. :P
Also, I will incorporate Aeries' suggestions later as a new ship. (Requires modelling skills I do not have yet.)
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If you want a suggestion? Take a peak at Lukerobin's Century Class retexture. I could TOTALLY see a Sovvy looking like that, with the "BAM! IN YOUR FACE!" specs and contrasting hull plating. Do something like that, and KEEPING the lights on, I think this would be terrific.
I forgot about that ship, i'll have to release her. I think I got all the textures done. If ya need help Kirk, i'll be glad to give you a hand.
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Just to let every one know this ship was first released by CC Shipyards by me and Cobie2.
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Don't worry, when I complete this ship I will be emailing permissions emails out to everyone who was involved with this ship and proper credit will be given.
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Don't worry, when I complete this ship I will be emailing permissions emails out to everyone who was involved with this ship and proper credit will be given.
I trust you kirk I was just letting them know.
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Alright, this ship is about 70% done. Her tactical display is finished, all I have to do is smooth out the power consumption and fix this small problem I am having. I renamed some of the ablative armor properties and changed the names in the plugin, but for some strange reason the console says that fed ablative armor is not installed. I read through the FTech readme and am unsure what I may have done wrong so I have attached the hp and the plugin.
Also, pictures ingame soon.Here's a shot.
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Good job 8)
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Alright, I feel the hp is done. If I can get the ablative armor issue resolved, then I will open this up for beta testing. (Do not ask to test yet or you won't .)
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Looking very cool Kirk. Cookie
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Looking very cool Kirk. Cookie
Cheers :D
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Coo-kaaayyy for Kir-kaaayyyyy!
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Yaaaayyyy Mat-eeeyyy!
Tiiimmmmyyyyy
(http://www.southparkclub.com/pix/character/timmy.gif)
Are you going to include shuttle launching with this?
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Yes, I am planning on including Shuttle Launching with this. However, the shuttle load out will be different than the CG Sov.
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Youtube video:
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You've nicked my Arcadia series font! Nah, just fooling around. She looks fabby.
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Which one, I used three? :P Anyway, there will be a downloadable (and HD :D) copy on BCF when it gets posted.
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The bit that says:
"USS
Stealth"
EDit: For me, that font works on BCC!
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Video available on BCF in HD. (http://bridgecommander.filefront.com/file/USS_Stealth_Preview_Video;94021)
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Kirk, I've sent you a RAR archive containing some useful files for this ship - check your G-mail (hopefully I did not get a delivery error from MSN).
-CR
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I am going to be using CR's model and textures he sent me, this will add some more features to the ship and will be something for me to do while MLeo and I sort out the Ablative Armour issues.
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Great vid Kirk, for a great work! That angle at the green planet is possibly the best angle on a ship I've ever seen! Gotta keep that one in mind. :P Cookie inbound.
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I am going to be using CR's model and textures he sent me, this will add some more features to the ship and will be something for me to do while MLeo and I sort out the Ablative Armour issues.
I'm just pissed that the speculars are jagged, probably because I made them way back when I wasn't that good.
For everyone here the main differences in models are that this new one ("WarSovereign.nif") has four extra phaser strips (one on each nacelle and two extra dorsal saucer strips); basically I just merged four of the Intimidator phasers with the standard Sovereign model and changed some of the materials to call armored textures instead of standard CG Sovereign textures.
Oh yeah and I hope you all know that the armor textures that have been drawn onto the CG Sovereign were ones that I did a couple years ago for this pack: http://bridgecommander.filefront.com/file/CG_War_Sovereign_Pack;63939 (http://bridgecommander.filefront.com/file/CG_War_Sovereign_Pack;63939)
-CR