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BC Forums => BC Modding => Topic started by: Kirk on July 17, 2008, 06:59:59 PM

Title: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: Kirk on July 17, 2008, 06:59:59 PM

Is going to be a retexture (lame), but it has given me a chance to learn more about Photoshop and BC hardpointing. It is a retexture of the CC Shipyards, USS Stealth. (http://bridgecommander.filefront.com/file/CC_ShipyardsUSS_Stealth_NCC1138B;90388)

Features Include:
    *Fixed Alpha Channels
    *Fixed Tactical Icon
    *New Hardpoint
    *Edited Textures (I both love and hate my new bussards)
    *Lowered, more stealthy glows
    *and blinkers! ;D

(Apologies for the video quality, my lousy, integrated vid card has no AA and little AF. :'()


Renders added (Please note that the bussard texture is not the one I have. I am currently unsure of why they look this way.)
(http://i269.photobucket.com/albums/jj76/Kirk2164/AftDorsal.png)
(http://i269.photobucket.com/albums/jj76/Kirk2164/ForeVentral.png)
Title: Re: kirk2164's first mod?
Post by: MLeo on July 17, 2008, 07:08:26 PM
I was going to say that the video was a little dark, and then I read what it said below.


Btw, there isn't much that you can do wrong with textures, except bad taste, but nobody (well, nearly nobody) ever got killed because of it. Or white ships...

Funnily (sp) enough, my first mod were cloaked torpedoes. :S
Title: Re: kirk2164's first mod?
Post by: Kirk on July 17, 2008, 07:12:11 PM
Well, the beginning of the video was supposed to be dark (system is the Void) in order to emphasize the reduced glows. (If that makes sense)

Cloaked torpedoes? I ought to give them a download, throw them in as a tribute.
Title: Re: kirk2164's first mod?
Post by: MLeo on July 17, 2008, 07:13:47 PM
Black core with 0 alpha. :P Actually, I believe I called them cloaked mines, since they don't move (unless the ship moves when they are fired).

They are on bcfiles.
Title: Re: kirk2164's first mod?
Post by: Kirk on July 17, 2008, 07:16:42 PM
:D Lol, El gave you a spanking for your comment on the mines. (http://bridgecommander.filefront.com/file/Cloaked_Mines;7832)
Title: Re: kirk2164's first mod?
Post by: MLeo on July 17, 2008, 07:19:29 PM
You mean Blackrook? Yeah, I'm kinda picky when it comes to my name (it's why I've shortend it, or rather, first made it bigger, and then cut off part of it)... Luckily my spelling and grammar improved.
Title: Re: kirk2164's first mod?
Post by: Kirk on July 17, 2008, 07:21:29 PM
You mean Blackrook?
I thought they were the same person. Anyways, this getting way offtopic.
Title: Re: kirk2164's first mod?
Post by: FekLeyr Targ on July 18, 2008, 05:32:04 AM
Good work so far on the Stealth. It looks very promising.
Title: Re: kirk2164's first mod?
Post by: Aeries on July 19, 2008, 01:07:01 AM
Interesting concept, though I am not personally fond of the dimmed lights and engines, etc. Personally I think it makes it seem a bit tacky... not sure why, though.

If you want a suggestion? Take a peak at Lukerobin's Century Class retexture. I could TOTALLY see a Sovvy looking like that, with the "BAM! IN YOUR FACE!" specs and contrasting hull plating. Do something like that, and KEEPING the lights on, I think this would be terrific. Since you're re-doing a lot of the textures anyways, I think It's called for to just go all the way, don't you agree? :D

Still. Even with all that said, it's a cool concept. I look forward to seeing what you can come up with. If you need any assistance [with modeling, as I'm clueless with texturing] You know how to get a hold of me. :] Cheers, dude.
Title: Re: kirk2164's first mod?
Post by: limey BSc. on July 19, 2008, 04:54:20 AM
A stealth ship with ""BAM! IN YOUR FACE!"" textures is kind of a contradiction! Then again, a Sovvie isn't exactly what I would choose as a stealth ship :P
Title: Re: kirk2164's first mod?
Post by: ChronowerX_GT on July 22, 2008, 06:23:38 PM
Looks pretty nice Kirk. I like it when people do variations on ships.
Title: Re: kirk2164's first mod?
Post by: Kirk on July 24, 2008, 02:53:51 PM
Update: New phaser strip hardpoints layed down and I am beginning to add the launchers. Should be done by Tuesday. :P


Also, I will incorporate Aeries' suggestions later as a new ship. (Requires modelling skills I do not have yet.)
Title: Re: kirk2164's first mod?
Post by: ChronowerX_GT on July 24, 2008, 03:16:42 PM

If you want a suggestion? Take a peak at Lukerobin's Century Class retexture. I could TOTALLY see a Sovvy looking like that, with the "BAM! IN YOUR FACE!" specs and contrasting hull plating. Do something like that, and KEEPING the lights on, I think this would be terrific.

I forgot about that ship, i'll have to release her. I think I got all the textures done. If ya need help Kirk, i'll be glad to give you a hand.
Title: Re: kirk2164's first mod? Update:7-24-08
Post by: CaptainGMAN on July 24, 2008, 03:22:50 PM
Just to let every one know this ship was first released by CC Shipyards by me and Cobie2.
Title: Re: kirk2164's first mod? Update:7-24-08
Post by: Kirk on July 24, 2008, 06:39:37 PM
Don't worry, when I complete this ship I will be emailing permissions emails out to everyone who was involved with this ship and proper credit will be given.
Title: Re: kirk2164's first mod? Update:7-24-08
Post by: CaptainGMAN on July 24, 2008, 11:56:32 PM
Don't worry, when I complete this ship I will be emailing permissions emails out to everyone who was involved with this ship and proper credit will be given.

I trust you kirk I was just letting them know.
Title: Re: USS Stealth (Slight Problems) Update:9-14-08
Post by: Kirk on September 14, 2008, 11:36:15 AM
Alright, this ship is about 70% done. Her tactical display is finished, all I have to do is smooth out the power consumption and fix this small problem I am having. I renamed some of the ablative armor properties and changed the names in the plugin, but for some strange reason the console says that fed ablative armor is not installed. I read through the FTech readme and am unsure what I may have done wrong so I have attached the hp and the plugin.

Also, pictures ingame soon.Here's a shot.
Title: Re: USS Stealth (Slight Problems) Update:9-14-08
Post by: MarkyD on September 14, 2008, 02:36:37 PM
Good job  8)
Title: Re: USS Stealth (Slight Problems) Update:9-14-08
Post by: Kirk on September 14, 2008, 04:27:56 PM
Alright, I feel the hp is done. If I can get the ablative armor issue resolved, then I will open this up for beta testing. (Do not ask to test yet or you won't .)
Title: Re: USS Stealth (Ablative Armor Problems) Update: 9-14-08
Post by: ChronowerX_GT on September 15, 2008, 03:16:34 PM
Looking very cool Kirk. Cookie
Title: Re: USS Stealth (Ablative Armor Problems) Update: 9-14-08
Post by: Kirk on September 15, 2008, 06:48:06 PM
Looking very cool Kirk. Cookie
Cheers :D
Title: Re: USS Stealth (Ablative Armor Problems) Update: 9-14-08
Post by: Aeries on September 15, 2008, 07:25:17 PM
Coo-kaaayyy for Kir-kaaayyyyy!
Title: Re: USS Stealth (Ablative Armor Problems) Update: 9-14-08
Post by: ChronowerX_GT on September 16, 2008, 08:04:14 AM
Yaaaayyyy Mat-eeeyyy!

Tiiimmmmyyyyy
(http://www.southparkclub.com/pix/character/timmy.gif)

Are you going to include shuttle launching with this?
Title: Re: USS Stealth (Ablative Armor Problems) Update: 9-14-08
Post by: Kirk on September 16, 2008, 08:08:35 AM
Yes, I am planning on including Shuttle Launching with this. However, the shuttle load out will be different than the CG Sov.
Title: Re: USS Stealth (Ablative Armor Problems) Update: 9-14-08
Post by: Kirk on September 17, 2008, 03:26:39 PM
Youtube video:
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: Dalek on September 17, 2008, 03:46:06 PM
You've nicked my Arcadia series font! Nah, just fooling around. She looks fabby.
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: Kirk on September 17, 2008, 03:54:05 PM
Which one, I used three? :P Anyway, there will be a downloadable (and HD :D) copy on BCF when it gets posted.
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: Dalek on September 17, 2008, 04:04:12 PM
The bit that says:

    "USS
Stealth"


EDit: For me, that font works on BCC!
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: Kirk on September 17, 2008, 05:26:34 PM
Video available on BCF in HD. (http://bridgecommander.filefront.com/file/USS_Stealth_Preview_Video;94021)
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: CaptainRussell on September 19, 2008, 08:21:36 PM
Kirk, I've sent you a RAR archive containing some useful files for this ship - check your G-mail (hopefully I did not get a delivery error from MSN).

-CR
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: Kirk on September 19, 2008, 10:22:31 PM
I am going to be using CR's model and textures he sent me, this will add some more features to the ship and will be something for me to do while MLeo and I sort out the Ablative Armour issues.
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: Villain on September 20, 2008, 05:58:17 AM
Great vid Kirk, for a great work! That angle at the green planet is possibly the best angle on a ship I've ever seen! Gotta keep that one in mind. :P Cookie inbound.
Title: Re: USS Stealth (Ablative Armor Problems)(Video Uploaded) Update: 9-17-08
Post by: CaptainRussell on September 20, 2008, 10:58:39 AM
I am going to be using CR's model and textures he sent me, this will add some more features to the ship and will be something for me to do while MLeo and I sort out the Ablative Armour issues.

I'm just pissed that the speculars are jagged, probably because I made them way back when I wasn't that good.

For everyone here the main differences in models are that this new one ("WarSovereign.nif") has four extra phaser strips (one on each nacelle and two extra dorsal saucer strips); basically I just merged four of the Intimidator phasers with the standard Sovereign model and changed some of the materials to call armored textures instead of standard CG Sovereign textures.

Oh yeah and I hope you all know that the armor textures that have been drawn onto the CG Sovereign were ones that I did a couple years ago for this pack: http://bridgecommander.filefront.com/file/CG_War_Sovereign_Pack;63939 (http://bridgecommander.filefront.com/file/CG_War_Sovereign_Pack;63939)

-CR