Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: Villain on July 24, 2008, 11:35:58 AM
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Well, it's the first human model I've ever done, but with how happy I am with it I'm thinking after a little refinement, it'll become the base for one (or all) of the female models in BC. Hopefully even more amazing than the EF2 ports. Criticism welcome, as I'm more interested in refinements over ego boosting for once.
EDIT: I added the poll, if you selected "Other" please state the combination or ones you don't like the idea of etc. As it's not really a canon uniform plan, nobody has to stress that things weren't featured later on.
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The legs look a little disproportionately long compared to the body, but the general shape looks good so far :)
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When textures are applied, it'll make more sense. >D
Also, I'm quite liking the current look for a sleek uniform, or at least a "Variant" kinda like how TNG had skirts and slacks. Infact...
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Damn it Prime! You make me feel so inferior. I can't even model a cell-phone! :argh:
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looks cute that woman. :)
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Damn it Prime! You make me feel so inferior. I can't even model a cell-phone! :argh:
Now you know how I feel about texturers. :P Maybe I'll scan all 3-400 pages of the book I ordered (when it arrives) for you? ;)
I had a massive scare last night, windows started playing up and all signs were pointing to the HDD dying out, fortunately, it's all good now (Hooray for finding my SP2 cd!) So work will progress tonight. The Polycount is currently at 2k, which seems a bit high as the EF2 bodies are around 1k. I'll be sure to see what I can do about cutting it down.
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Is it just the light or is one boob bigger than the other?, quality modelling tho m8
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try porting from Creature Creator 1.6. it handles .3ds, I guess...
you can import them later into Max or whatever you're using and modify them. that would be, for bodies up to the neck. the heads from that program are too cartoon/manga-ish
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do you plan to integrate your created crew model in the BridgeCommander??
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Is it just the light or is one boob bigger than the other?, quality modelling tho m8
As the model is 100% symmetrical, it is either just the light, or you're hoping for things. ;)
do you plan to integrate your created crew model in the BridgeCommander??
Of course! Though not with canon uniforms.
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wow, thats looming really nice.
also, finally non-canon uniforms, a lack in BC
keep it coming :)
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wow, thats looming really nice.
also, finally non-canon uniforms, a lack in BC
keep it coming :)
Thanks, though I'm more after tips on where I'm going wrong (The proportions are almost how I want them, however).
I'm thinking of some non-canon Starfleet uniforms done too, but the main goal for these were for something else. ;)
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HOLY MOLY! I like it much.
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this is so wierd. one of my friends was showing me his designs for some uniforms, andthe first thing i though was how to get them ingame.
as for the model......my god how do you do it? it looks fantastic
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Kinda weird to have people complimenting this, as I look up to everybody else in the BC community. :lol: Thanks guys.
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This is gonna frakin' rock... :arms:
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This is really good, lookin' forward to when this comes out.
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Will that Skant be one of those uniforms?
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You mean the "Bodysuit"? I'm definately considering it. I can also tell you to expect alot of this:
(http://library.galciv2.com/mvlib/ss/Fullview_RaceLogo_Zeon4.png)
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No the skant was the TNG miniskirt.
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Now I know there is a lot of talk about uniforms and there's the poll and everything but, have you thought of any ideas? I have some locked away in my mind... :|
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Oh I've got a few ideas, feel free to PM me though if you wish, and I'll see what I can do.
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Hmm! Well, I have a feeling my ideas won't do yours justice. Let me draw my ideas or something...
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Thread resurrection! I scrapped the old model, as it was full of errors, jaggies, etc etc.
Instead, I am going to be using this model for the female body. There's smoothing errors all over the place, yeah, but they'll be fixed up once the body is completely welded (The arms are clearly not even part of the main geometry yet, no feet or hands, so on and so forth). Personally, I think this model is going to be loads better than the old.
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Looks great.
Although the size of the upper body compared to the legs seems to be a bit off. ;)
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That's intentional. As it's been stated, these won't be canon to start off with.
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Okay, if this is intentional, it's great! ^^
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It seems there's a few people who'd probably enjoy the influence in the design, which will become rather obvious when I start modelling the face. ;)
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To be honest:
I like the old better.
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Well, she's really starting to take shape! I finally put the arms on, and increased the smoothing errors to maximum, which I will be fixing up as I learn. Next up, the neck and head!
To be honest:
I like the old better.
I did at first too, but the way I was making it was tedious and composed of boxes rather than cylinders, which would lead to far too much time spent fixing it all up. This way is easier, tried and true by game devs, and alot quicker!
...Though, if it's the shape you're talking about, I'll work something out. ;)
EDIT: Looking at it now, I'm not happy with the shoulders/arms at all...
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Web-like arm pits.
OH OH OH! I dare you to make an emo officer!!! He MUST be tactical! And say: "I'll make your lives worse than mine!" or "I love you but I'm shooting anyway!!!" ...and you think Saffi's bad...
If you actually decide to do this, and you need pics of emo peoples, I can get some really good ones in the blink of an eye.
...just an idea.
Anyways, you're doing really well. Better than I can. xD Then again, I've never even tried to model people before... xD
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Use Aeries as the template for the emo officer. :P
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Use Aeries as the template for the emo officer. :P
For the record, I'm nowhere near emo enough. :P
Anywho, nice work Prime. xD
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Hah, the webbing under the arms will be fixed up when I sculpt some muscles onto her, nothing major but...
I was thinking at one point of modelling characters in tribute to various modders in the BC community, but I'm not sure I'd be very good at it. :lol:
As for having an Emo Tac officer.... I live in the biggest Emo capital in the world. I can't even look out my window without seeing rubber razorblades and terrible music! :lol: But we'll see, and that'd require someone to be his VA. ;)
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You know, with those proportions it looks like some anime character (by Clamp, for example).
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Well, I can say it's not Clamp related at all (I can't stand their art style or choice of stories.). And as much as I dislike the Persona Series, Shigenori Soejima really made some awesome looking characters in A.C.E 3: The Final. You'll see shortly, as I'm already up to building the first head model. ;)
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I hope Prime makes C.C From Code Geass :P I want her as my commanding officer.
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I still want an emo tactical officer...
Anywho, let's wait to see what Prime musters up. :3
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I hope Prime makes C.C From Code Geass :P I want her as my commanding officer.
Nooooo! The only thing I ever liked from Geass was Spinzaku, and the various "Stupid Sexy Suzaku" threads on a certain board.
Anyway, I did a little more, in Super Cel Shader 2.15, because there's no point getting Invisible Ink working yet until I put some hair on.
Now that the very basic female frame is done, though, I can finally start optimizing and eliminating all the hideous smoothing errors!? :dance
Lastly, if the next part turns out to be reasonably quick, I may take some suggestions for characters, providing there's enough good reference material (So C.C may be a possibility, if you ask nicely enough! <I accept all major Zaku models>. :lol: ) I'd much sooner have Domon as my Tactical though. "PHASERRRRSS! FIYAAAAAAA!" with a whole Hissatsu and everything. :lol:
The only problem is, as far as I know, the only way to give a Cel-shaded look would be pretty ugly.
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Now that the very basic female frame is done, though, I can finally start optimizing and eliminating all the hideous smoothing errors! :dance
And adding t*ts. Big t*ts 8)
Lastly, if the next part turns out to be reasonably quick, I may take some suggestions for characters, providing there's enough good reference material (So C.C may be a possibility, if you ask nicely enough! <I accept all major Zaku models>. :lol: ) I'd much sooner have Domon as my Tactical though. "PHASERRRRSS! FIYAAAAAAA!" with a whole Hissatsu and everything. :lol:
I know someone better than Domon, someone that can crush a sun :lol:
It's a pity there's no way of adding cell-shading to BC's engine without modifying the .exe
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aah! make it stop! too bad there was a bad skip that unsyncs where the chorus repeats :P
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Hahah, yeah, but hey, the message gets across! ;)
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I wanna startz character modelling for Oblivion now... Geeze, prime. Stop inspiring me! xD
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I wanna startz character modelling for Oblivion now... Geeze, prime. Stop inspiring me! xD
After seeing the Mithra, I'm confident you'd totally dominate Character Modelling, dude!
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Models looks promising ;) it would be cool if someone finally make a decent up to date TMP crew pack as well as some generic TNG, late-TNG, DS9/VOY and FC crews, with all those enchancements BC got through 6 years the only thing that still burns my eyes is the crew models (except EF2 crew) so I'm glad someone finally picked up this project ;)
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Thanks Bones! As I've stated this first set will be rather non-canon and somewhat Anime inspired, but seeing how quickly I can throw together the models if texturing is about the same speed (Which it won't be, *texturing stupid*) Then I'll be able to churn out character models faster than I can ship models. :P
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Quality is key. We're a patient people dude; take your time, and get it right. :)