Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: Kirk on August 05, 2008, 06:17:16 PM
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I have a question. I want to change the red/yellow alert effects on the NX bridge. Namely making the lights on the top flash red and removing the pulsating red glow. How do I go about doing this? Also, I don't care how hard it is, I am willing to try and learn.
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I think that's part of the built-in effect of BC, and rather unchangable.
For example, we haven't even managed to make new bridges use the built-in LCARs flickering (found on the stock Galaxy and Sovereign bridges), we needed an entire framework to do this (but more).
So your "last hope" would be to do this in terms of map swapping in BPCore.
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I think that's part of the built-in effect of BC, and rather unchangable.
All I want to do is remove the effect from that location, it doesn't seem to be happening anywhere else.
So your "last hope" would be to do this in terms of map swapping in BPCore.
I figured that would play a role in this, swapping the existing lights from normal to flashing.
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I actually think it's a Gamma thing, so not exactly a map thing.
But I think you will need a real bridge modder for this.
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The NX Bridge really needs a make over to bring it up to the levels of quality like that of the Gen' Galaxy and the New Sovereign, Not to mention the Intrepid bridge, plus BP could be used to add a wall to the Briefing area for other ships like the J-Class/Neptune Class/ and Jupiter Class.
I'd do it but don't have the skills and 3rd Era are all busy or working on Excalibur so its likely that the bridge will be largely left alone.....
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I'd do it but don't have the skills and 3rd Era are all busy or working on Excalibur so its likely that the bridge will be largely left alone.....
That's why I'm asking how to do it. I know everyone is busy, so if I am given a little instruction and direction I will be able to improve and hopefully start turning out my own bridges.
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its set up in max on the original mesh. your would need to alter it in max and then renif the bridge
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you know, i always really didnt like that about the NX Bridge lol it does "light up" on one side of the ceiling flashing at red alert, but not the other...
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its set up in max on the original mesh. your would need to alter it in max and then renif the bridge
This I can do, what must I do?
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you need max three, the original mesh, and some knowledge of the problem.
tell you what, you have three wishes - list three exact problems on the bridge and I will see what I can do (so something like "this part of the wall glows when it shouldnt" rather than "the whole bridge needs rebuilding")
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Mark, you are awesome! I'm going to confer with Jimmy about the changes as we both have problems with the bridge. Again, thank you so very much. :D
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how it is as released is not so much a problem; the ideas and work youre doing is just an enhancement :)
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better make it snappy please guys
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personally, i think it would be even better if the entire area around the ceiling dome glowed/pulsed red at red alert... currently, only half the ceiling glows...
altho, i think kirk was thinking about removing the red alert glow altogether and just having the lights turn red (as on the FCExcelsiorBridge)?
tho id be happy with both effects lol :P
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so just the ceiling? ok
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Ok, what Jimmy said earlier so.
Wishes:
1) Lights around the ceiling (in picture above) flash red at red alert
2) Red alert glow on ceiling is removed (in the show, it doesn't glow, only the lights flash)
3) If it's not too much trouble, it would be really nice if all of the display screens were animated.
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2) Red alert glow on ceiling is removed (in the show, it doesn't glow, only the lights flash)
i wouldnt mind that all too much, personally :P
but id be happy either way... :)
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3) If it's not too much trouble, it would be really nice if all of the display screens were animated.
Or maybe no animation at all, and do it through BPCore for more customizability.
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sorry dude, it never worked that well, anything more than a minor swap on an irregular time scale results in at least some lag.. for the added flexibility its just not worth the amount of complaints.
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right, i fixed the red alert issues you mentions - adding seperate LCARs for every single display would have just taken too long im afraid. I did make one other minor change, but im gonna wait and see if anyone actually notices it :P
I did have some issues with getting the bridge exported again since i didnt have the final max files - because of this some of the animations on the set might not work, but I have replaced the main ones so it shouldnt be too big an issue.
To install just ensure you have the nx bridge v2 installed and copy this into your BC base directory.
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Excellent Mark, thank you very much! Do I have permission to release this with my NX bridges sounds and loading screens?
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the ceiling does look much better now and the bridge seems much better at red alert... :)
I did make one other minor change, but im gonna wait and see if anyone actually notices it :P
was it a door animation?
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Hmm, I didnt realise that you wanted to release this officially - im afraid that this version of the bridge has missing animations and other errors that I would not be happy to see released.
I have also spent a lot of time completly replacing the ceiling which I feel should eventually be released as a part of a whole new set rather than just part of an improvements pack.
Because of that, im sorry but my answer must be no. If you add me on MSN we might be able to find something you can release though
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did you add new lightmaps? the bridge seems so much better lit somehow? or maybe it is those little overhead seemingly-adjustable lights that are scattered along the ceiling? maybe its the consoles?
lol - i feel really dumb and noobish trying to spot the things, other than the entire ceiling (that much i did notice right away)... in all honesty, tho ive always had the bridge in my install since day one, but ive only played it maybe a few times literally... and it has been a long time lol so im not too familiar with how it was to now...
so the blindingly obvious is dense to me, i must admit lol :P
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I have also spent a lot of time completly replacing the ceiling which I feel should eventually be released as a part of a whole new set rather than just part of an improvements pack.
That I noticed right away and was quite pleased with.
Also, I added you on MSN.
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quick question - will the Transport Bridge work with using these changes as a base? id assume to keep the new nif and such, and not allow the Transport Bridge ceiling textures and such to overwrite, but allow the other textures to?
i havent yet tried it out, but i noticed in the readme it says
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Note
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Because of the alert change, the original textures will no longer work properly with this.
i just wasnt sure...
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You can try, but from what I remember Mark telling me, something strange will happen with the textures.
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aah i see...