Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Billkwando on August 17, 2008, 06:40:39 PM
-
Hello All!
I just installed BC for the first time, because I heard about all the good mods, and I'm a big ST fan.
I thought it would be a good idea to play through the SP campaign, but figured I'd visit the mod thread first. I saw the friendly layout of all the mods, and chose to install the KM pack (after installing the patch and BCSMC+patch) . It doesn't mention anywhere that you're not supposed to use it in single player. *smacks forehead* It might be nice to mention that somewhere. ;)
So now I'm failing the mission as soon as I leave drydock. (Gross Misconduct)
FYI, I also installed the DJ Galaxy mod/ship thingy.
I read this thread:
http://bc-central.net/forums/index.php/topic,3041.0.html
and this thread:
http://bc-central.net/forums/index.php/topic,2348.0.html
So now my question is, should I:
1) Turn all the mutators off and hope for the best? (Would anything be enhanced a.k.a. is there any point to this?)
2) Install BC Supermod v3?
(I assume I should play through the single player mode, right?)
Anyway, thoughts on this are welcome. If I do install Supermod v3, do I need to start over with a clean install?
Also, will the ship mod I downloaded work in SP? I really wanted to gaze at that nifty polished Galaxy Class.
Thanks for any assistance. I hope to see you all in space.
(P.S. My main focus, for now, is mods that make the game look better, rather than add functionality that I may not yet understand)
-
2) Install BC Supermod v3?
Yes.
Also, will the ship mod I downloaded work in SP? I really wanted to gaze at that nifty polished Galaxy Class.
No, BC Supermod v3 was not created with DJ's Galaxy in mind. Furthermore, DJ's galaxy has 1 registry (EntD) and so all of the ships would have that registry. (Plus, the SNS galaxy is still pretty damn good.)
Anyway, thoughts on this are welcome. If I do install Supermod v3, do I need to start over with a clean install?
Yes, make sure you read BCsuperv3's readme.
-
2) Install BC Supermod v3?
Yes.
Also, will the ship mod I downloaded work in SP? I really wanted to gaze at that nifty polished Galaxy Class.
No, BC Supermod v3 was not created with DJ's Galaxy in mind. Furthermore, DJ's galaxy has 1 registry (EntD) and so all of the ships would have that registry. (Plus, the SNS galaxy is still pretty damn good.)
Anyway, thoughts on this are welcome. If I do install Supermod v3, do I need to start over with a clean install?
Yes, make sure you read BCsuperv3's readme.
Thanks for the quick reply.
Ok, so I'll do a clean reinstall, then install the 1.1 patch, and then install BCSMC+patch, and then install the 2 files that are required before BCsupermodv3 (BCMI & BCMP?), then the mod itelf, correct?
Then, after beating (or being beaten by) single player, I'd do another clean install and install KM and DJ's Galaxy for playing online?
Would it be possible to edit the Mod post & explain about not modding if you plan on doing SP? It would save new people like me a lot of headache. I wasted a few hours on something I have to go back and undo....not that it's really anyone's fault but my own.
Edit: This is the post I mean. I assumed it was a sticky: http://bc-central.net/forums/index.php/topic,28.0.html
-
(BCMI & BCMP?)
Don't install these, ever. BCSMC has the Foundation (now) so BCMP and BCMI can finally R.I.P.
Then, after beating (or being beaten by) single player, I'd do another clean install and install KM and DJ's Galaxy for playing online?
Just KM 1.0 only. Installing DJ's galaxy will mess things up (In MP.)
Would it be possible to edit the Mod post & explain about not modding if you plan on doing SP? It would save new people like me a lot of headache. I wasted a few hours on something I have to go back and undo....not that it's really anyone's fault but my own.
SP modding is quite long and tedious as you have to edit EVERY mission script in SP. However, if you choose to try, post any errors you have here and we will try to help you sort them out.
-
(BCMI & BCMP?)
Don't install these, ever. BCSMC has the Foundation (now) so BCMP and BCMI can finally R.I.P.
Then, after beating (or being beaten by) single player, I'd do another clean install and install KM and DJ's Galaxy for playing online?
Just KM 1.0 only. Installing DJ's galaxy will mess things up (In MP.)
Would it be possible to edit the Mod post & explain about not modding if you plan on doing SP? It would save new people like me a lot of headache. I wasted a few hours on something I have to go back and undo....not that it's really anyone's fault but my own.
SP modding is quite long and tedious as you have to edit EVERY mission script in SP. However, if you choose to try, post any errors you have here and we will try to help you sort them out.
Ok, so should I just delete the DJ Galaxy file? What is it good for?
Also, about that last statement, I was just suggesting you add a note to that thread warning people not to mod if they want to play single player.
Are you saying that I can't just install BCsuperv3 and play? There's even more work to do after that?
-
Ok, so should I just delete the DJ Galaxy file?
If you want to play MP, yes.
What is it good for?
Quick battle
Are you saying that I can't just install BCsuperv3 and play? There's even more work to do after that?
Just read the readme, it explains everything.
-
Ok, so should I just delete the DJ Galaxy file?
If you want to play MP, yes.
What is it good for?
Quick battle
Are you saying that I can't just install BCsuperv3 and play? There's even more work to do after that?
Just read the readme, it explains everything.
Maybe we've confused each other, but I've read the readme, and it says nothing about editing each SP mission. It sounds like you run it and go?
#################################
# #
# INSTALLATION #
# #
#################################
Install Bridge Commander onto your hard drive (I suggest installing it into the suggested folders - "C:/Program Files/Activision/Bridge Commander").
Now install the Bridge Commander Mod Installer (BCMI) and run it to install the Foundation plugin (I suggest installing this into your "C:/Program Files/Activision/Bridge Commander" folder as well).
Now install the Bridge Commander Mod-Packager (BCMP) and run it to make sure it works okay (I suggest installing this into your "C:/Program Files/Activision/Bridge Commander" folder as well).
Now you need to double-click on the file "BC_Prepare.exe" in this mod's main ZIP archive and follow the instructions to install the file "BC_PREPARE.bat" into your "Bridge Commander" main folder; this batch file MUST BE IN YOUR BRIDGE COMMANDER FOLDER!!!
You then need to enter your "Bridge Commander" folder and double-click on "BC_PREPARE.bat" - this will open the Command Prompt (MS-DOS); press the "Enter" key and the batch file will then delete several folders and files from your stock Bridge Commander installation.
I STRONGLY ADVISE YOU TO DELETE THE "BC_PREPARE" BATCH FILE AFTER RUNNING IT SO THAT YOU DO NOT ACCIDENTLY RUN IT AGAIN, AS IT WILL DELETE THE SAME FOLDERS EVERY TIME YOU RUN IT!!!!!!!!
Now double-click on "BCSuperMod3.exe", and follow the instructions to install the modification into your Bridge Commander game; the modification MUST BE INSTALLED IN YOUR "Bridge Commander" MAIN FOLDER OR IT WILL NOT WORK!!!!!!
Did we have a misunderstanding?
Anyway, thanks for all the help! :)
-
Maybe we've confused each other, but I've read the readme, and it says nothing about editing each SP mission.
That is only for your own SP modding, not super v3.
It sounds like you run it and go?
Correct, sort of.
-
Maybe we've confused each other, but I've read the readme, and it says nothing about editing each SP mission.
That is only for your own SP modding, not super v3.
Oh, I hadn't planned on doing any. I must've confused you when I was suggesting editing the mod list to warn potential SPers not to mod.
It sounds like you run it and go?
Correct, sort of.
Uh oh. Sounds like maybe I should worry? Is it not worth the trouble, or buggy, or something?
Lastly, about the DJ file, should it only be used with a clean install in QP or is it ok with KM as long as you're not doing MP?
Thanks again for all the info! I hope I like the game after all this. LOL
-
Uh oh. Sounds like maybe I should worry? Is it not worth the trouble, or buggy, or something?
No, no, no, the only something is that you have to follow the readme exactly.
Lastly, about the DJ file, should it only be used with a clean install in QP or is it ok with KM as long as you're not doing MP?
Km is fine, as long as you are not doing MP.
-
Uh oh. Sounds like maybe I should worry? Is it not worth the trouble, or buggy, or something?
No, no, no, the only something is that you have to follow the readme exactly.
Lastly, about the DJ file, should it only be used with a clean install in QP or is it ok with KM as long as you're not doing MP?
Km is fine, as long as you are not doing MP.
I'm getting a little off-topic now, but I installed the BCsuperv3, and the game just kept crashing at the start, so I unchecked everything (except for the 2 "stock options"). It's running (crashed once after the 2nd set of asteroids) but it doesn't seem to be saving.
I'm looking around for a solution, but I thought I'd mention it.
-
You followed the readme's instruction to the letter, yes?
-
You followed the readme's instruction to the letter, yes?
I believe I did, except there was this step:
"Now install the Bridge Commander Mod-Packager (BCMP) and run it to make sure it works okay"
I have a facsimilie thereof, but nowhere does it tell me to actually use it for anything. I did take it on my own to install the Foundation plugin, because is required.
Was I supposed to run something with it?
-
Hmm, it appears you did not to do anything with it. (Not quite sure why CR wanted you to install it.) Anyways, to grab the error when it happens, run the game in windowed mode and post a screenshot of the dos window that pops up.
-
Hmm, it appears you did not to do anything with it. (Not quite sure why CR wanted you to install it.) Anyways, to grab the error when it happens, run the game in windowed mode and post a screenshot of the dos window that pops up.
You're too quick for my edits! I did install the foundation plugin.
Edit: How do you grab the error? I think it's ok to officially restate my noobity. ;)
Will the DOS window pop up and stay?
Edit 2: I'll screenshot the window when I get home tonight.
-
Edit: How do you grab the error? I think it's ok to officially restate my noobity. ;)
Sorry, just my slang for view the error. :P
Will the DOS window pop up and stay?
Yes.
-
Wow... Hang on a minute, I need to read this all. :P
BCSuperModv3 can be installed directly on top of a clean install of the v1.1 patch.
It's not advised to mod this install. It actually has it's own Foundation version.
You can actually have multiple installs of BC.
Some/Most people have an install that is heavily modded, and an install for MultiPlayer (since everyone needs to have the same files for MP), and some more have an install for BCSuperMod and a modded KM install (usually the same as the heavily modded install).
So while it's fine to install DJGalaxyClass in an extra install, it's not advised (strongly) not to do this in combination with BCSuperMod.
Also, while most mods will work with SP, there are a load that don't. The problem is, we don't know exactly which do and which don't. It's entirely possible that there are 2 or more mods that work with SP on their own, but not in combination with each-other.
-
(http://i6.photobucket.com/albums/y228/billkwando/STBC.jpg)
That was with Foundation Technologies and the Skinning & Damaging Tool turned off. With them on it just crashes with no DOS box.
Here it is with only the first 2 options enabled (the "stock" selections):
(http://i6.photobucket.com/albums/y228/billkwando/STBC2.jpg)
How 'bout those pickles? Go pickles!
-
What exactly were you trying to do when this happend?
-
What exactly were you trying to do when this happend?
I was trying to walk on to the bridge.
Seriously, it happened the first time I turned to Captain Picard (once we were both sitting). *crash*
-
Then it sounds like either a bridge mod (an old-type one) or a faulty install of an "aggresive" (meaning through overwriting of original files) uniform mod.
Do you have the following file:
scripts/Bridge/GalaxyBridge.py do note the actual extension, py, not pyc.
If you have an py file, then could you attach it (if it's just the pyc file, then you don't have to)?
-
IIRC, that's when the game saves for the first time. Hence the "pickliing" error.
-
Then it sounds like either a bridge mod (an old-type one) or a faulty install of an "aggresive" (meaning through overwriting of original files) uniform mod.
Do you have the following file:
scripts/Bridge/GalaxyBridge.py do note the actual extension, py, not pyc.
If you have an py file, then could you attach it (if it's just the pyc file, then you don't have to)?
You know, they DO have on snazzy uniforms with quilted shoulders. Gray top, black bottom.
Edit: I'll check for the file when I get home. It'll be up in an hour and a half.
Edit 2: Oh and the wood grain on the stations behind the captain's chair looks nice and dark and rich. It looked sad and pale before.
-
IIRC, that's when the game saves for the first time. Hence the "pickliing" error.
Really? Before anything has even happend (like, user control)?
I've just looked through the code, and no savegame is made. Sure, it doesn't say everything of course.
And yes, pickle is used for saving.
Can you give us a small list of the mods you remember installing?
-
IIRC, that's when the game saves for the first time. Hence the "pickliing" error.
Really? Before anything has even happend (like, user control)?
I've just looked through the code, and no savegame is made. Sure, it doesn't say everything of course.
And yes, pickle is used for saving.
Can you give us a small list of the mods you remember installing?
That's the thing. I listened to you guys (Kirk, really) very carefully and installed no mods but the BCsuperV thingy. The thread is an exact accounting of everything I've done.
I knew I was setting myself up to get yelled at if I didn't follow the readme exactly. ;)
-
Luckily for you, I'm not yelling. Hate yelling.
Did you uninstall, and then directly proceeded to install a new one to exactly the same directory?
Then I'm afraid you will have to uninstall again, go to the directory where you installed BC, and delete every remaining file and directory. And then try again.
-
Also, I wouldn't yell either. As for saving there, yes I'm sure the game saves there. When you die or fail a mission, you are given the options to quit or restart from the last save. That save is there for a restart point.
-
Luckily for you, I'm not yelling. Hate yelling.
Did you uninstall, and then directly proceeded to install a new one to exactly the same directory?
I did indeed! Were there hidden files or something? I was pretty certain I wiped that folder clean. Shall I delete the whole folder?
I can't delete the Activision folder cos my Elite Force is chillin' up in there too.
Do I need to reinstall the Foundation plugin?
-
There's no GalaxyBridge.py... I'll reinstall now and report back. :)
-
I reinstalled and started up again with no mutators on (not by design, I forgot) and it's still not saving, even when it said "SAVING" right across Cap'n Picard's face.
Gonna try again with them on. It's still the same spiffy bridge. :)
With all modifiers on, it still crashes to the desktop with no DOS box.
-
I tried it with all but the Foundation Technologies and it crashes to desktop. Tried it again with Foundation and the ship tool unchecked and got this. Look familiar?
(http://i6.photobucket.com/albums/y228/billkwando/STBC3.jpg)
I do believe I'm officially back where I started. This is a bummer.
Edit: Did I screw myself by installing Foundation, even though the readme told me to? After re-reading kirk's thread, I noticed another mention of the supermod having its own version of Foundation.
-
Well, if you had installed a version of foundation that didn't agree with supermod (like NFXv2b's) then you simply would have had a BSOD at startup. As for this pickling error try looking in my "Instability in Single Player" thread. It ought to contain a fix MLeo through together that simply bypasses the pickle function.
-
Still not working.....
In other news, I like bacon.
-
So basically, you never got it working right either?
It was a custom SP install that I had added NFXv2 and BP Core Gold to, not Super3.
Is it safe to say "this mod sucks" yet?
It's never safe to say that, CR will [not appreciate] you for saying that.
not being able to save in single player means that it's not much of a single player mod.
CR designed the darn thing to work with SP, I think it work properly and IIRC it did for me when I used it. (New computer, have yet to reinstall it)
-
So basically, you never got it working right either?
It was a custom SP install that I had added NFXv2 and BP Core Gold to, not Super3.
Is it safe to say "this mod sucks" yet?
It's never safe to say that, CR will [not appreciate] you for saying that.
not being able to save in single player means that it's not much of a single player mod.
CR designed the darn thing to work with SP, I think it work properly and IIRC it did for me when I used it. (New computer, have yet to reinstall it)
Sorry all. I shouldn't have said that.
I was tired and having a bad night. I'm just frustrated, after following the instructions and doing multiple reinstalls, that it still isn't working.
(I also updated my video card, which broke my TV-Out, so I had to do a system restore, which broke my .Net 3.5 installation, which now won't reinstall, so I can't play certain games online anymore....so yeah, it was a bad night.)
Are there any other suggestions? Maybe a different version of Foundation?
-
Supermod has it's own Foundation version. So don't install any files there.
Also be sure to check both the Program Files, the Program Files (x86) and the Program files somewhere in your use profile.
I'm afraid I can't provide you with clear instructions, since I don't have a computer with Vista yet.
My best advise at this point is to do the following (for Supermod):
Install to C:\Games\Bridge Commander Supermod\ install the patch, install BCSuperModV3 and that's it.
-
He has Vista? Well, that means you can't remove everything cause you can't see anything. Any new files are saved to the virtualstore folder on your harddrive. Its hidden so go to your BC directory and you should see "Compatibility Files" with like a zip file type icon next to it close to the top, click it and delete the BC folder. While still in virtualstore move everything for BC and anything else to the normal directory(and delete folders as necessary).
-
Supermod has it's own Foundation version. So don't install any files there.
Also be sure to check both the Program Files, the Program Files (x86) and the Program files somewhere in your use profile.
I'm afraid I can't provide you with clear instructions, since I don't have a computer with Vista yet.
My best advise at this point is to do the following (for Supermod):
Install to C:\Games\Bridge Commander Supermod\ install the patch, install BCSuperModV3 and that's it.
I'm running XP anyway. :)
The above is exactly what I've been doing, except I was installing Foundation, because the readme with the Supermnod says to. I guess it's wrong.
I'll try it again tonight.
Thanks!
-
It's possible I'm mixing up threads now.
-
Then it means clean BC install, then v1.1 patch, then Foundation, then SuperMod, and keep it at that.
-
So I AM supposed to install Foundation?
That can't be right, because that's the same process I've been doing all along.
-
The readme says the following:
Do a clean install
(While it doesn't say it, I think it's better if you also install the v1.1 patch).
Install the Foundation.
Extract the BC_Prepare.bat from the Supermod zip file and place it your BC directory.
Run the bat file.
Follow the instructions on screen (pressing Enter)
Delete the bat file once it's done.
Then run BCSuperMod3.exe and follow the instructions.
-
The readme says the following:
Do a clean install
(While it doesn't say it, I think it's better if you also install the v1.1 patch).
Install the Foundation.
Extract the BC_Prepare.bat from the Supermod zip file and place it your BC directory.
Run the bat file.
Follow the instructions on screen (pressing Enter)
Delete the bat file once it's done.
Then run BCSuperMod3.exe and follow the instructions.
I'm not really sure what else to say, since that's what I've been doing all along.
Perhaps the answer is an older version of Foundation maybe? Has anybody here installed the Supermod lately?
-
I will try installing it today. (Mind you, it will be much later today.) As for an older version of Foundation, that ought not to be a problem because supermod v3 includes it's own version and that's not the error we're seeing here.
-
You may wish to attempt to skip the step about installing Foundation.
-
I will try installing it today. (Mind you, it will be much later today.) As for an older version of Foundation, that ought not to be a problem because supermod v3 includes it's own version and that's not the error we're seeing here.
Did you ever get a chance to give it a try?
-
Nope, thanks for the remind, I will do it now. (This makes install number 6ish)
-
Nope, thanks for the remind, I will do it now. (This makes install number 6ish)
I'm on install number 4ish and I haven't even gotten to play the game yet. :P
-
I mean separate installs. I have: Custom, KM 1.0, KM 0.9.1, Core, SP, TAP, Halo, & 1.1 .
-
I mean separate installs. I have: Custom, KM 1.0, KM 0.9.1, Core, SP, TAP, Halo, & 1.1 .
LOL! Now that sounds much cooler.
-
0 Errors, I was able to run the game from start, to the first save point (exiting drydock) without problems. Here's what I did:
- Install a clean, 1.0 game to C:/Game/Bridge Commander/SP/
- Install the 1.1 patch to C:Games/Bridge Commander/SP/
- Download and install BCMI
- Run BCMI and install Foundation (Yes I realize BCSMC has the Foundation in it, but it adds a few things as well, I only wanted Foundation, and the Foundation build that comes with BCMI)
- Run the batch file installer
- Realize that the batch file doesn't work outside of /Activison/Bridge Commander (I don't have this directory and the batch file stated it couldn't find the directory it was looking for.)
- Manually delete the folders listed in the batch file installer
- Install BC Supermod v3
- Run BC once and toggle most of the settings to preferred settings and activate all mutators.
- Close BC and edit options.cfg to run in widescreen
- Run BC again, and start a SP campaign.
- Close BC after saving and report here.
And there you have it.
Note: Vista 32-bit
-
Yay! I finally have a working game with a save! :)
Thanks!
(BCMI & BCMP?)
Don't install these, ever. BCSMC has the Foundation (now) so BCMP and BCMI can finally R.I.P.
So I'm guessing that's where we went wrong? At least you know I'm not crazy now. ;)
The one thing I didn't do was edit the config for widescreen. Well, I TRIED, but it killed the cfg, and I remembered I read somewhere here that I need a special text editor. Luckily I made a copy first!
My monitor is 1440x900. What should I do? I remember reading that widescreen doesn't really work right. Did somebody ever figure out how to get it to work perfectly?
Also, should I literally turn on all the mutators? I wasn't sure about "stock ships".
Anyway, thanks for taking the time to reinstall it! :)
-
:) No problem. Anyways, I have a 1440*900 and what you need to have in order to edit options.cfg is Notepad++ (don't worry it's free.) The normal notepad or wordpad doesn't work because it doesn;t handle the (null) characters properly (correct me if I'm wrong MLeo.) After that, all you need is to change the settings from 800*600 or whatever it is to 1280*720 (in my case) and run the game in fullscreen mode. As for BCSMC, I will admit that I had never installed Foundation from it when I spoke first, but I had installed it later and realized that it through in Ftech. And yes you need to activate ALL of the mutators. (Did I cover everything?)
-
:) No problem. Anyways, I have a 1440*900 and what you need to have in order to edit options.cfg is Notepad++ (don't worry it's free.) The normal notepad or wordpad doesn't work because it doesn;t handle the (null) characters properly (correct me if I'm wrong MLeo.) After that, all you need is to change the settings from 800*600 or whatever it is to 1280*720 (in my case) and run the game in fullscreen mode. As for BCSMC, I will admit that I had never installed Foundation from it when I spoke first, but I had installed it later and realized that it through in Ftech. And yes you need to activate ALL of the mutators. (Did I cover everything?)
Thanks! And yes, I believe you covered everything, but, just to confirm, am I editing the config to read 1440x900?
-
No, unfortunately BC cannot output in 1440*900, however it can output close to that. I'm using 1280*720.
-
No, unfortunately BC cannot output in 1440*900, however it can output close to that. I'm using 1280*720.
I must be cursed:
(http://i6.photobucket.com/albums/y228/billkwando/error.jpg)
(obviously that's from 1280*720)
-
Try *768 and make sure your are using a Program like Notepad++ to edit the file.
-
Try *768 and make sure your are using a Program like Notepad++ to edit the file.
I tried 768 last night and it worked! The text looks kinda, I dunno, jaggy?
But, you can't have everything, I guess. Thanks!
(Next up, I'm going to ask what the hell all those installations of BC you have are for)
-
Try *768 and make sure your are using a Program like Notepad++ to edit the file.
I tried 768 last night and it worked! The text looks kinda, I dunno, jaggy?
But, you can't have everything, I guess. Thanks!
(Next up, I'm going to ask what the hell all those installations of BC you have are for)
Most people have a modded copy, a copy for testing mods, and one for MP (Usually KM1.0, or the Stargate Pack, etc.)
-
Yeah, what Prime says. I have a copy that has all the mods and ship I could possibly want (SG pack, BSG Pack, pretty much everything, or it will be when I finish installing everything.) I have a copy with KM 1.0 and a copy of KM 0.9.1 for MP, a copy for my Halo mod development, they basically just serve different functions.
-
Try *768 and make sure your are using a Program like Notepad++ to edit the file.
I tried 768 last night and it worked! The text looks kinda, I dunno, jaggy?
But, you can't have everything, I guess. Thanks!
(Next up, I'm going to ask what the hell all those installations of BC you have are for)
It mostlikely is BC kicking you down to 640 UI.
-
Try *768 and make sure your are using a Program like Notepad++ to edit the file.
I tried 768 last night and it worked! The text looks kinda, I dunno, jaggy?
But, you can't have everything, I guess. Thanks!
(Next up, I'm going to ask what the hell all those installations of BC you have are for)
It mostlikely is BC kicking you down to 640 UI.
LMFAO!!!
Suggestions?
-
There are none, except just to live with it. BC was never designed to run in widescreen.
-
There are none, except just to live with it. BC was never designed to run in widescreen.
Are you sure you're addressing the same thing MLeo was? :P
-
Yes
-
Yes
So you're saying that you're playing it in 640, but in widescreen? Do you find it to be worth the tradeoff, especially since we're using (ostensibly) modded models?
-
Only the UI is in *640 rez everything else is normal.
-
Only the UI is in *640 rez everything else is normal.
Ohhhhhhhhhhhhhhhhhhhhhhh! Ok.
-
It's todo with the fact that BC was only designed for a handfull of resolutions, of which the width is the important one for the UI.
There is one thing you may try in the console, and that's the following:
App.g_kIconManager.SetScreenWidth(1600)And see what happens.
-
It's todo with the fact that BC was only designed for a handfull of resolutions, of which the width is the important one for the UI.
There is one thing you may try in the console, and that's the following:
App.g_kIconManager.SetScreenWidth(1600)And see what happens.
How do you get to the console? The "`" key, like in Valve games? Imma search around, but if anybody has a second to answer that would be cool too.
-
You are correct.
-
You are correct.
Thanks! :D
-
You are correct.
It doesn't seem to be working. Where/when do I need to do it?
Oh, on another subject, in the options.cfg, I saw:
Number of Lights|8
I assume I should change that to 4?
-
I have never changed the option you have listed. Also, to access the console, you must run the game in test mode (see sticky.)
-
Also, to access the console, you must run the game in test mode (see sticky.)
Which sticky? I think I checked them all.
-
This one (http://bc-central.net/forums/index.php/topic,57.0.html)
-
Hey guys! I'm loving the game, but I have a little problem. I don't know if it's related to the mod, but I've checked the BC Faq and it says:
You are to warp to Omega Draconis and take out the tachyon emitters, then
attempt to contact the Kessok government.
-Once you have chosen your two teammates and have finished talking to
everybody,
Kiska will target Omega Draconis, so Warp there.
-You'll find five Keldons and a Tachyon Emitter. Take out the Keldons, then
destroy the Tachyon Emitter.
Well, the Geronimo got destroyed, so there's no teammate picking, and when I get to Omega Draconis, there are SIXTEEN Keldons, not five.
Suggestions?
-
Kinda odd, does the console say anything when you are at that point?
Normally, difficulty is translated as stronger/tougher enemies.
-
Kinda odd, does the console say anything when you are at that point?
Normally, difficulty is translated as stronger/tougher enemies.
This is the part where I admit that I tried to follow the instructions above, but never actually got the console working, and am playing with a UI in 486-O-Vision.
-
486-O-Vision.
What now?
As for the console just open the properties of the shortcut and make sure the path looks like "YourGamePath" -TestMode
-
486-O-Vision.
What now?
As for the console just open the properties of the shortcut and make sure the path looks like "YourGamePath" -TesMode
I did that. When I hit "`" I get nada. I tried "`" then "enter" and still nothing.
-
Look in your "Controls">"Misc" configuration.
-
Look in your "Controls">"Misc" configuration.
Pretty sure I did that. In fact, I know I did. Do have that option on your supermod installation?
-
Try the * sign, both on the key (shift+8 or something like that) or the numpad *
-
Do have that option on your supermod installation?
Oddly enough, no, but I am able to run it in Test Mode.
-
Do have that option on your supermod installation?
Oddly enough, no, but I am able to run it in Test Mode.
How do ye go about doing that, fair sir?
-
Just open the properties of the shortcut and make sure the path looks like "YourGamePath" -TestMode
-
Just open the properties of the shortcut and make sure the path looks like "YourGamePath" -TestMode
I can read yo! :P
-
That's all I do before hitting ` ingame.
-
That's all I do before hitting ` ingame.
Does a box pop up or something? The game should be running fullscreen, right? (as there's no windowed mode w/ supermod)
-
Try the * sign, both on the key (shift+8 or something like that) or the numpad *
I hate repeating myself....
Oh, and windowed/fullscreen doesn't matter at all.
-
Try the * sign, both on the key (shift+8 or something like that) or the numpad *
I hate repeating myself....
Oh, and windowed/fullscreen doesn't matter at all.
I'm going to do that as soon as I get home. I was just replying to teh kirkster. :D
-
And I'm just trying to prevent confusion.
-
And I'm just trying to prevent confusion.
Much appreciated (by all, I'm sure). I'll report back with my findings, and thanks again.