Bridge Commander Central
BC Forums => BC Modding => Topic started by: Starforce2 on August 22, 2008, 11:40:20 PM
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there are 2 slots in the material editor of maps, specular level and specular color...I've forgotten which is the correct one....anyone?
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Well, in my experience it is specular level, since speculars tend to be greyscale. At least mine are. But I am by no means the foremost expert.
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You attach spec maps by scripts dude.
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You attach spec maps by scripts dude.
well yes, but so far as I know they should be applied to the model as well during conversion.
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i always fill both.
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so summarize it:
specular color tells you what it looks like (what color) when the light hits the surface.
specular level tells how much that surface brights when hit by the light. the whiter, the shinier.
in BC, with the _specular map you tell the color of the surface, when hit by the light. with SpecularCoef (I think that's the value), you tell how bright the ship is. the whole ship. in max you can separate the meshes, but BC will take the ship as a whole.
that said, you don't need to use a greyscale map for _specular. it can be colored.
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You attach spec maps by scripts dude.
well yes, but so far as I know they should be applied to the model as well during conversion.
No, you don't.