Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: Dalek on August 24, 2008, 11:14:30 AM

Title: The Armada Project Ships not working
Post by: Dalek on August 24, 2008, 11:14:30 AM
Basically what the title says. I have a console report which is complete gibberish to me so I hope you can help. Possibility that alot of what you want is junk :D.

>> This is a console tracker dump       by USS Frontier
##############
>> This dump started on -> Sun Aug 24 16:10:56 2008
##############
#----------------------------------------------------------------------->>> Sun Aug 24 16:10:56 2008
####
Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Foundation Tech loaded
Gravity FX has been loaded.
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
Stargate Hyperdrive Drive Initializing...
Slipstream Drive 20070905 Initializing...
DS9FX Initializing...
Tracking Console
####

####
AttributeError: PreLoadAssets
Hyperdrive: Quick Battle is running... Mod is starting up...
Slipstream: Quick Battle is running... Mod is starting up...
DS9FX: Kobayashi Maru is Installed. Deleting DS9FX Docking Function!
DS9FX: You're not currently running a QB Mission. DS9 Set cannot be reached by Warp!
####

####
Trying to clean memory
####

####
Traceback (innermost last):
  File ".\Scripts\Custom\Sneaker\Mvam\Mvam_Lib.py", line 28, in SneakerStartSimulation2
    QuickBattle.QuickBattle.RecreatePlayer()
  File ".\Scripts\QuickBattle\QuickBattle.py", line 4547, in RecreatePlayer
    pPlayer = MissionLib.CreatePlayerShip(g_sPlayerType.shipFile, pSet, "Player", "")
  File ".\Scripts\Custom\Sneaker\Mvam\Mvam_Lib.py", line 221, in CreatePlayerShip
    pPlayer = loadspacehelper.CreateShip(sShipClass, pSet, pcName, sWaypoint)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 105, in CreateShip
    pModule.LoadModel ()
  File ".\Scripts\ships\TAPFedSovereign.py", line 16, in LoadModel
  File ".\Scripts\ships\TAPFedSovereign.py", line 5, in GetShipStats
AttributeError: FEDDREADNOUGHT
####

#----------------------------------------------------------------------->>> Sun Aug 24 16:13:04 2008
####
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
####

####
Traceback (innermost last):
  File ".\Scripts\TacticalInterfaceHandlers.py", line 1078, in ToggleCinematicMode
    pTopWindow.ToggleCinematicWindow()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 204, in ToggleCinematicWindow
    MuteBridge()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 164, in MuteBridge
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
####

####
Traceback (innermost last):
  File ".\Scripts\CinematicInterfaceHandlers.py", line 353, in ToggleCinematicMode
    pTopWindow.ToggleCinematicWindow()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 207, in ToggleCinematicWindow
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 139, in BridgeToggle
    MuteSpace()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 189, in MuteSpace
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
####

####
Traceback (innermost last):
  File ".\Scripts\TacticalInterfaceHandlers.py", line 1078, in ToggleCinematicMode
    pTopWindow.ToggleCinematicWindow()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 204, in ToggleCinematicWindow
    MuteBridge()
  File ".\Scripts\Custom\Autoload\BPSoundsv2.py", line 164, in MuteBridge
    pSpace = App.TGSoundRegion_GetRegion(App.Game_GetCurrentPlayer().GetContainingSet().GetName())
AttributeError: 'None' object has no attribute 'GetContainingSet'
####

####################
>> This dump ended on -> Sun Aug 24 16:13:04 2008
>> Console Tracker Dump END
####################
>> This dump ended on -> Sun Aug 24 16:13:04 2008
>> Console Tracker Dump END

Title: Re: The Armada Project Ships not working
Post by: JimmyB76 on August 24, 2008, 12:02:11 PM
you may want to post your problem at TAP Tech Support...
tho i can tell ya that TAP really isnt designed to work with other mods (says in the readme)...
http://bcs-tng.com/forums/index.php?board=94.0
Title: Re: The Armada Project Ships not working
Post by: MLeo on August 24, 2008, 04:53:24 PM
Ensure that scripts/Multiplayer/SpeciesToShip.py (_AND_ the pyc version, but the py version is more important) is from TAP, which your current version is missing a constant defined in that file.
Title: Re: The Armada Project Ships not working
Post by: Nighthawk on August 24, 2008, 05:07:34 PM
jeez.... does anyone EVER read the help files?
the TAP pack is NOT made to work with KM, or any other mods.

maybe (a big MAYBE) some QBA mods will work, but I don't recommend it.
Title: Re: The Armada Project Ships not working
Post by: Villain on August 25, 2008, 10:48:04 AM
Just because it's not made to work doesn't always mean it won't. ;) Still, damn it's fun.
Title: Re: The Armada Project Ships not working
Post by: Dalek on August 25, 2008, 10:52:08 AM
Ensure that scripts/Multiplayer/SpeciesToShip.py (_AND_ the pyc version, but the py version is more important) is from TAP, which your current version is missing a constant defined in that file.

Uh, all I have is the .pyc version. in my main scripts file and TAP scripts only has the .pyc as well.
Title: Re: The Armada Project Ships not working
Post by: MLeo on August 25, 2008, 11:06:35 AM
Then you will need to ask on the TAP forum about a missing constant in SpeciesToShip for TAPFedSovereign.py.
Title: Re: The Armada Project Ships not working
Post by: Nighthawk on August 25, 2008, 11:51:20 AM
Then you will need to ask on the TAP forum about a missing constant in SpeciesToShip for TAPFedSovereign.py.
and that will disable SpeciesToShip for KM as well. TAP is not designed to be compatible with KM.
at least, not yet. if there's a way to append definitions to the original SpeciesToShip, maybe.
Title: Re: The Armada Project Ships not working
Post by: MLeo on August 25, 2008, 11:58:21 AM
There is a way, but it won't update multiplayer (thank god :P).
Just create a file in Autoload (or maybe Custom/Ships) that imports SpeciesToShip and sets various variables (if they aren't there!).
Title: Re: The Armada Project Ships not working
Post by: Nighthawk on August 25, 2008, 01:17:26 PM
There is a way, but it won't update multiplayer (thank god :P).
Just create a file in Autoload (or maybe Custom/Ships) that imports SpeciesToShip and sets various variables (if they aren't there!).
then it will work for QB, but not for MP?