Bridge Commander Central
		BC Forums => BC Modding => Topic started by: FourChan on September 05, 2008, 03:13:36 AM
		
			
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				Working on an update to one of my Favorite Voyager Ships, the USS Equinox. I have ran into a bit of trouble though, whenever I get the ship into a fight, the shields last only a second then go down. I mean, it shows that the shields have strength in them but they're not blocking attacks. Then on top of that, the ships hull status goes to red, then it takes about a dozen more torpedo/phaser hits to destroy it. 
			
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				That hull issue seems to be that hull property is not set to critical, if it isn't set to critical ship won't blow up when hull is destroyed you'll have to destroy other critical system.
 I had something similiar with shields when editing Constellation HP, the quickest solution I've found was to delete shields generator property and make another one, it worked fine.
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				Alright, thanks. Oh yeah and I noticed from another hardpointing of a ship i'm working on, should the hull be targitable (Set to 1?)
 
 Like this
 
 
 Hull.SetMaxCondition(32000.000000)
 Hull.SetCritical(1)
 Hull.SetTargetable(1)
 Hull.SetPrimary(1)
 
 Cause the Equinox is set to 0.
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				i think yes cuz hull appears on target list in game so yeah i think so
			
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				Woo-hoo, it works. Now do you need permissions to release your own Hardpoints or can you just release them?
			
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				No I guess you don't need permission unless this is edited hp then you should at least credit the original author.
			
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				No I guess you don't need permission unless this is edited hp then you should at least credit the original author.
 
 
 Nope, totally original, i've been working on a HP For that top secret starship though and that turned out fine. What I did with this HP is took Equinox and how it's damaged etc etc, everythings totally underpowered, shields work great, phasers, photons etc always have a bit of an issue with them. The ships in a damaged poor condition.