Bridge Commander Central

BC Forums => BC Modding => Topic started by: FourChan on September 05, 2008, 09:36:24 PM

Title: How do you add ships?
Post by: FourChan on September 05, 2008, 09:36:24 PM
I've been working on a ship for a while, and now i'm moving onto my next phase from Just Hardpoint and texture editing to moving the ship into the game as it's own individual starship. Now...how exactly do I do that? lol
Title: Re: How do you add ships?
Post by: ACES_HIGH on September 05, 2008, 11:14:36 PM
well, first you are going to need a Scripts/Ships .py file that will point to the Model, Hardpoint and other stuff for the ship, you can make that by looking at the other scripts in said file then once that's done (assuming you've already got weapons files and an AI) is to use BCSMC to make a .py for the Scripts/Custom/Ships folder which tells the game where to find your new ship, and where to put it in the menu
Title: Re: How do you add ships?
Post by: FourChan on September 06, 2008, 02:40:52 AM
Done that, just that I made a ISS Version of a ship and wanted it to be seperate files, once I moved everything and changed all the little things in the .py files that points here and there where the ships at, when I load QB the game Crashes.
Title: Re: How do you add ships?
Post by: MLeo on September 06, 2008, 05:46:59 AM
To get a ship into BC you need the following:

A model (with textures, and optionally "lod"s).
A ship file in scripts/Ships
Which in turn needs a hardpoint (in scripts/Ships/Hardpoints)
And something to make the ship known in BC trough the "ship plugin" put in scripts/Custom/Ships/
Title: Re: How do you add ships?
Post by: Dalek on September 06, 2008, 10:56:08 AM
Ah ha! I know what FourChan's Terran thing is!

Does the name of your scripts/hardpoints/NIF have something like a "-" or "." in it? Or summin' else? Always seems to crash by BC until I get rid of it. WEird.
Title: Re: How do you add ships?
Post by: FourChan on September 06, 2008, 12:21:11 PM
Nope it doesn't, I'll send you what i've got so far in a .zip.