Bridge Commander Central

BC Forums => BC Modding => Topic started by: Starforce2 on September 15, 2008, 09:58:27 PM

Title: damage value (adonis?)
Post by: Starforce2 on September 15, 2008, 09:58:27 PM
can someone give a brief explanation on this again? I've got a ship that seems to take alot of abuse before showing damage. Not sure how to fix that.  Did the wolf 359 releases I did on the niagara and such have these issues as well?
Title: Re: damage value (adonis?)
Post by: Adonis on September 15, 2008, 11:43:52 PM
can someone give a brief explanation on this again? I've got a ship that seems to take alot of abuse before showing damage. Not sure how to fix that.  Did the wolf 359 releases I did on the niagara and such have these issues as well?

Check the ship property in the hp script, the damage radius needs to be 1, not bigger than that. Also, check the damage radiuses of the phasers that are firing on the ship. Also, check the hole and burn values in the py in scripts/ships.
Title: Re: damage value (adonis?)
Post by: Starforce2 on September 16, 2008, 12:07:16 AM
I dunno whats being shot at it, but I'll get you what it's firing (though I believe I generaly toned down my radii) but according to nebula, the ship is not sustaining enough damaged based on the actual condition of the ship. The niagara doesn't have that issue (the wolf 359 one that I did not long ago on LC's niag) and the only difference between the 2 hp's ought to be the mass value, and a slight drop in max hull hp.
Title: Re: damage value (adonis?)
Post by: Adonis on September 16, 2008, 04:34:26 AM
and the only difference between the 2 hp's ought to be the mass value, and a slight drop in max hull hp.

Both of which are unrelated to damaging. Mass only means that if you hit a ship which has a mass off say 200 with a ship of a mass of say a 1000 you will survive.