Bridge Commander Central

BC Forums => BC Modding => Topic started by: ChronowerX_GT on October 09, 2008, 06:41:51 PM

Title: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: ChronowerX_GT on October 09, 2008, 06:41:51 PM
www.chronowerxproductions.com

I've started a new thread since the old one got full of excess crap. This will just have completed mods here. If you want the wip then please visit our forums.

Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: cordanilus on October 09, 2008, 07:35:33 PM
Sweet deal. :D  i was just admiring the pic with the borg in it.  Good choice in my opinion.  Perhaps you should write something up and post an article on bc files.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: Barihawk on October 09, 2008, 07:55:53 PM
Being one of the beta testers for Galaxy Charts 2.0, I can honestly say that the inclusion in this mod (with all the other ships and facilities geared for it) will be amazing. Excellent work, all of you. I am totally happy that someone is taking on this daunting task and wish you all best of luck and godspeed. Hopefully everyone stays interested and this goes very smoothly.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: JimmyB76 on October 09, 2008, 08:22:04 PM
you guys should really have a link to your forums in your sigs :)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: ChronowerX_GT on October 10, 2008, 08:10:24 AM
Lol, i will when i resize my sig. It's 600x300px atm so i can't fit any links in.

Sweet deal. :D  i was just admiring the pic with the borg in it.  Good choice in my opinion.  Perhaps you should write something up and post an article on bc files.

Thanks, we're gonna wait a short while until we post on BCF since we want some more content to show. So after a few ships and mods are done then we'll start releasing video's and posters, etc on BCF.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: intrepid90 on October 10, 2008, 09:39:29 AM
I have the link jimmy ;)

btw, great promotional pic
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: Villain on October 10, 2008, 12:30:18 PM
Aye, it's very nice. Should I start printing them off and sticking them around Melbourne? :P
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: Dalek on October 10, 2008, 12:41:13 PM
Good idea Primey.

My sig is linked to Jimmy.

That looks like a good logo. Me will stare at it.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: ChronowerX_GT on October 10, 2008, 04:27:53 PM
Aye, it's very nice. Should I start printing them off and sticking them around Melbourne? :P

Sounds good to me.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: Captain_April on October 11, 2008, 04:27:53 PM
Maybe you should link that first pic to The Forums (http://www.chronowerxproductions.com/index.php), never can have enough links there.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: ChronowerX_GT on October 11, 2008, 04:46:42 PM
How would I do that?
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: Kirk on October 11, 2008, 04:55:42 PM
Code: [Select]
[url=www.websiteurl.com][img]www.imageurl.com[/img][/url]
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: ChronowerX_GT on October 11, 2008, 05:51:09 PM
Yay, works. Thanks.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: Kirk on October 11, 2008, 05:55:41 PM
Do it for your sig too. ;)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: Captain_April on October 11, 2008, 07:41:24 PM
Yay, works. Thanks.
to Kirk for the code, me for the idea, or both?
anyway, I look forward to what we do on this.  everything is looking good so far.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions
Post by: ChronowerX_GT on October 17, 2008, 06:01:13 PM
The first completed retexture. The Romulan Warbird. Retextured by Dalekanium2.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: MarkyD on October 18, 2008, 05:29:04 AM
Warbird looks real nice, is it the speculars that are giving the feather detail outline? or is it a textured stroke?
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Dalek on October 18, 2008, 07:38:17 AM
What I did was emboss the glow textures very slightly, change the colour scheme slightly to be more like the Valdore and kirkey gave me some new specs to go with it, then he told me to increase the Specular Coef thing to 2 and voila! It's appeared in POTD on BCF here:

http://bridgecommander.filefront.com/potd/109124

http://bridgecommander.filefront.com/potd/109156

Also showcasing the War Vivace. :D
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: MarkyD on October 18, 2008, 08:32:02 AM
Nice job mate, now i will let this thread get back on topic, good luck with the project fellas.  :)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: moed on October 19, 2008, 01:24:22 AM
Looks real nice dude!

The textures do look like they have "depth" to them.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: ChronowerX_GT on October 19, 2008, 01:54:56 PM
Complete retexture of the Enterprise B Bridge by Dr McCoy 1701A. Our first completed bridge retexture.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Barihawk on October 19, 2008, 01:58:25 PM
If you guys want to include any of my stuff as a "catch all" bridge just let me know.

The Oberth bridge is also fine to use, although it uses Pegasus a fair bit. I'll see if I can do a little work on the TNG bridge since I am not quite as happy with it now. If you would prefer to use V1, go right ahead. I'll probably have V2 worked out (slightly less dark) before you finish.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: ChronowerX_GT on October 19, 2008, 02:11:09 PM
Ah rite, great :D Thanks
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: ChronowerX_GT on October 20, 2008, 05:38:35 PM
Right, the warbird Dalek retextured can't be included. Legacy (the creator of the model) forbidden it.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Aeries on October 20, 2008, 05:42:06 PM
Perhaps, then, it is time for a brand new one? >:3
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: ChronowerX_GT on October 20, 2008, 05:43:54 PM
Perhaps, but I'd rather use an existing model if it's of decent quality just so we don't spend all our time on one model.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: DJ Curtis on October 20, 2008, 07:54:59 PM
Right, the warbird Dalek retextured can't be included. Legacy (the creator of the model) forbidden it.

Word to the wise.  Always ask before doing the work.  Remember, that in the grand scheme of things, you guys are still pretty new to the community.  One of the established norms that has wrongfully gone away is that people will show off modifications they've done to other people's work before securing permission from the original author.

LC is oldschool.  If Rick Knox is the Great Granddaddy of BC Modding, the LC is certainly the Granddaddy.  I'm pleased to see that you guys are respecting his wished.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Aeries on October 20, 2008, 08:10:00 PM
As they say, respect ye elders. Aye? Aye.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: MarkyD on October 21, 2008, 12:36:47 AM
shame about the warbird, bridge looks great though  :)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: ChronowerX_GT on October 21, 2008, 06:18:30 AM
Unfortunatly, that means that none of LC's models can be used in KM-R since they'd have to be rebalanced anyway. And since we can't edit his mods then they'd be out of place in KM-R since they'd be under/over powered.

So that means i'm going to need to scout BC Files for alternatives. We've already got the CGI Voyager, which JLS gave us permission for :D

I feel sorry for Dalek though since this is the 3rd ship he's done that can't be included. (The other 2 for different reasons.)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Aeries on October 21, 2008, 10:13:26 AM
He still gains experience in the process though. ;)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Barihawk on October 21, 2008, 10:54:09 AM
Remember, ALWAYS ask permission before you start. It stinks to have put that much work in and then have it go to waste.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: JimmyB76 on October 21, 2008, 11:21:33 AM
ya most definitely...
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Dalek on October 21, 2008, 12:05:30 PM
Hey, look on the bright side. I'm the only one with a fabby Romulan Warbird! I must admit, a new model would be nice...but we live and learn. :D
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: DJ Curtis on October 21, 2008, 08:31:32 PM
Unfortunatly, that means that none of LC's models can be used in KM-R since they'd have to be rebalanced anyway. And since we can't edit his mods then they'd be out of place in KM-R since they'd be under/over powered.

So that means i'm going to need to scout BC Files for alternatives. We've already got the CGI Voyager, which JLS gave us permission for :D

I feel sorry for Dalek though since this is the 3rd ship he's done that can't be included. (The other 2 for different reasons.)

Well, actually, the Intrepid that JB06 retextured is LC's Intrepid model.  So you might want to check with LC about that.  He might be ok with the ship as a stand alone mod, but he may have reservations about a mod pack.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Jb06 on October 22, 2008, 03:25:44 AM
Actually dj, CGI Voy V1 was not just a retexture, it had new parts added to the mesh :p And V2 which is in the dqp pack is practically a complete rebuild :p bt yh just incase, check luke ;)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Flux Capacitor on October 22, 2008, 04:35:46 AM
Here's what I don't understand...what reason does LC and other modders who are forbidding their work being used have for doing so? You guys aren't selling this mod, you aren't making any financial gains. I've already given permission to use my damage textures, and I see no reason not to allow it. I don't know, it just seems really petty to forbid the use of something like this but maybe I'm missing something.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: limey BSc. on October 22, 2008, 06:05:03 AM
Well, actually, the Intrepid that JB06 retextured is LC's Intrepid model.  So you might want to check with LC about that.  He might be ok with the ship as a stand alone mod, but he may have reservations about a mod pack.

From what I understand, they were told they're free to include his models, just not modify them.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Darkthunder on October 22, 2008, 08:55:33 AM
Here's what I don't understand...what reason does LC and other modders who are forbidding their work being used have for doing so? You guys aren't selling this mod, you aren't making any financial gains. I've already given permission to use my damage textures, and I see no reason not to allow it. I don't know, it just seems really petty to forbid the use of something like this but maybe I'm missing something.

I could imagine it has something to do with people using other peoples stuff, without asking first. Just a thought.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: Rob Archer on October 22, 2008, 09:02:43 AM

I could imagine it has something to do with people using other peoples stuff, without asking first. Just a thought.

Thats pretty much it because they are his models, work he has done, modders like to be contacted first so they know who is using their models (its just good manners to ask for permission first), sadly there was allot of mod theft a few months back... plus if a model is used in a mod pack and is modified its more likely to get removed from that pack and used somewhere else.... Its not the majority's fault but this is what happens in life sometimes the minority spoils it for the majority.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: JimmyB76 on October 22, 2008, 10:03:18 AM
any modder has every full right to deny (or approve) usage of their works by anyone in any means... 
that is absolutely their right and should be fully respected and not questioned or criticized no matter if someone disagrees...


that being said, i think it is best this thread stay ontopic about the mod KM-R, before it drifts off into a debate about what modders decide about their works...

thx :)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Update
Post by: ChronowerX_GT on November 23, 2008, 05:52:48 PM
Agreed. And thanks for unlocking it for me. And sorry for the confusion Jimmy.

Anyways, lets get on topic with the next completed retexture. The Sovereign class. It's the CG Sov (Same one as in KM) but as you can see from the screenshots it looks a lot more canon. I've included comparison shots from Nemesis and also included shots of what it looked like before.

This one was done by CJ Larkin.

Btw, don't know if I mentioned it. But I thought that GC V2.0 was included in DQP but it turns out that it's just the same beta testers. So atm GC V2.0 won't be included. But Frontier did grant us permission to use V1.0 for the time being.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Kirk on November 23, 2008, 07:12:20 PM
I hate to be an arse, but the outside rim color is all wrong if you are going for a nemesis style color scheme. Your screen caps really make it evident.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Jb06 on November 24, 2008, 09:09:25 AM
Indeed & i hate to be another arse, but the windows on the front are too big & looks like there are 2 missing but it is hard to tell from that reference shot if its aztechin or a blacked out window.

Did CJ retexture completely meaning not editing CG's existing ones?

~Jb06
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: ChronowerX_GT on November 24, 2008, 03:28:35 PM
Edit of CG's.

Edit: I have just noticed that the registry is a different colour. But anyways, does it still look good/better?
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Kirk on November 24, 2008, 03:34:16 PM
Good, yes, but it still needs work.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Dalek on November 24, 2008, 03:34:35 PM
I preferred the first pics of CJ's sovie. The new one looks more like CG's.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: ChronowerX_GT on November 24, 2008, 05:05:31 PM
I wouldn't say that it looked like CG's. It looks quite different that the bottom two pics (which are CG's).

Anyway, this isn't the place to debate what improvements need to be made. This thread is merly a showcase and updates. Please debate it at the CXP forums.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 04:48:06 PM
I just realised that i've not posted anything about the Aeries. Well, here you go.
This is the first completely new Model for KM:R So far. I present to you the USS Aeries!
She's a 25th Century Repair/Carrier ship, with a significant size advantage. Still a few mesh issues to be sorted (particularly with the Ringdrive) but she's well on her way.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: MarkyD on December 31, 2008, 05:26:54 PM
Nice, i like the fact that the ring drive is seperated... cool touch and makes sense  8)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 07:36:59 PM
Thanks Markyd :)
I've actually done a lot more since then, that's a slightly earlier render. I decided to re-do the ringdrive completely, and here's what I got:
BTW: Happy New Year!
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: tiqhud on December 31, 2008, 08:19:57 PM
that-s a good ship there CJ, would you like a cookie? of course you would, that was a dumb question.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 08:34:55 PM
Haha, thanks!
*barks, and jumps up and down*
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: MarkyD on December 31, 2008, 08:52:26 PM
Mate it looks real nice, personnaly if it was me, i would loose the lines below the bridge area as they can be textured in, love the forward observation lounge, and i am looking forward to seeing some texture work.   

nice work..
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 09:07:15 PM
You mean the "steps"? They're not lines, they're like a stepping "dome" of sorts. The blackness is merely shadows. Overkill?
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: MarkyD on December 31, 2008, 09:27:13 PM
Yeah i think so....   i think the whole model would still look as good without them, and u may save some polies, but its your model mate... you do what you think works...    8)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 09:28:27 PM
I'll see what it looks like without first, then do a 50/50 in Photoshop to you show ya.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 09:58:40 PM
Here's a comparison:
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: DJ Curtis on December 31, 2008, 10:10:06 PM
definitely without imho
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 10:11:20 PM
Right-o, without it is. I'll post more updates as they occur. Happy New Year again, everybody.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: DJ Curtis on December 31, 2008, 10:13:01 PM
well you don't have to do it just because i said so.  lol
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on December 31, 2008, 10:20:41 PM
Lol, I know, but I'd prefer to go with the opinion of the general public, instead of doing what I want all the time. If I just did my own thing, it wouldn't be... well, let's just say I wouldn't have the guts to post it here. Besides, i've got (apart from the 20 previous ones) a new savefile without the Steps, so i've not lost anything should I wish to go back.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: MarkyD on January 01, 2009, 08:31:36 AM
Like it  8)
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Kirk on January 01, 2009, 02:40:08 PM
Opinion: Model them in. Cut them only if necessary.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: ChronowerX_GT on April 04, 2009, 07:42:07 PM
I really thought I posted the finsihed sovvie here moths ago. The one on the last page isn't the finished one. This is closer to the Nemesis version but not 100% Canon. I've done that so it looks better in game.

This comparison shot has specs disabled on both shots so we can see the differences. That shot is for Aeries' benifit, who couldn't see any differnce lol.  :P

The others have specs enabled.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: captblack on April 04, 2009, 09:15:47 PM
 :P :P  I LOVE IT!!!!!!
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Villain on April 04, 2009, 09:28:21 PM
I don't want to sound rude but.. Don't Escape Pods usually indent towards the outside of the hull? Or is it just confusion with the angles?
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: FourChan on April 04, 2009, 09:31:16 PM
Now question, is this made for Fresh install BC? Or can you add the ships ect right to the current ships you have in like my directory?
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: moed on April 05, 2009, 02:43:22 AM
Very nice...

It would be especially nice if this Sovvie was made into a stand-alone install for those of us who don't want to install a whole new KM (in other words, those of us who have tons of mods already and are essentially satisfied with what we have).

Excellent work.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: CJLarkin on April 05, 2009, 06:47:20 AM
We can release the textures separately of course, for those who don't want the entire KM Experience. Perhaps a Gigantic Retexture pack?
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Judge King on April 05, 2009, 09:05:08 AM
Very nice...

It would be especially nice if this Sovvie was made into a stand-alone install for those of us who don't want to install a whole new KM (in other words, those of us who have tons of mods already and are essentially satisfied with what we have).

Excellent work.

That's why I keep copies of every mod I have in a seperate folder.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Dalek on April 05, 2009, 09:13:28 AM
And a few more ships coming out from under the wraps...
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: ekbalam on April 05, 2009, 10:55:35 AM
What would be even cooler...a "blank" texture pack alongside a retexture pack. For those of us that want to make our own ships.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: Billz on April 05, 2009, 12:06:50 PM
I like the new Steamrunner and Norway textures. Excellent. Too bad those models are horrible though.

Anyway,
I like those new Akira textures. New Sovereign textures are the best though.
Title: Re: Kobayashi Maru Remastered - ChronowerX Productions - Sovvie Done
Post by: szekeres2008 on April 05, 2009, 12:19:29 PM
 Is the Steamrunner Rescaled? It was far larger than it shuld be.
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: JimmyB76 on April 05, 2009, 03:17:41 PM
very nice guys! :D
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Dalek on April 05, 2009, 03:35:31 PM
To answer a few questions:

Ekbalam: Well, the Akira and Steamrunner are already blank so I'm sure with a bit of tinkering you can add your own. I'm not so sure about the Sovereign though.

Billz: Yeah, horrid models. :D

szekeres: No it's not rescaled. But that can be easily arranged.

Jimmy: Thanks! :D
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: szekeres2008 on April 05, 2009, 04:02:03 PM
 Ugly model or not I like them! :D
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: LordReserei on April 05, 2009, 04:08:03 PM
I'm loving the ships so far, I want them damnit! lol
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Nexxus21 on April 05, 2009, 04:40:21 PM
This is coming along nicely.  I like what I'm seeing and looking forward to the completed project. It's nice to see new ships like the Aeries as well.  It has a nice design to it.  I've always been partial to ring drives but this has a nice twist more of an oval drive. So many projects so many ships I'm in BC heaven :lol:
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: moed on April 05, 2009, 11:07:41 PM
Yes, a massive retexture pack would definitely be nice.

Thanks for the response.

Once again, great work!
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: borgman9884 on April 06, 2009, 01:07:48 AM
First, this is really great work!

Second, would it be possible to take the windows effect that you used in the steamrunner and use it in the Sovereign?  I don't know anything about modding, but i think with that windows effect added to the sovereign it would look more like the Enterprise from Nemesis.
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Aeries on April 06, 2009, 01:26:02 PM
Nice work, guys! Thanks for the comparison pic too, Chrono, now I feel like a blind man [though I did leave my glasses at the party Saturday night... girr @ my migraines!]

I ADORE the new sovvy... Nom nom nom. <3

A concern about the Steamrunner though... either something went terribly wrong with the symmetry modifier [or whatever equivalent in whatever you're using] or... something else is up, but there's a very distinct line running straight down the center of the ship... like it was cut in half then welded back together by an amateur team of starfleet cadets who then forgot to paint over their terrible weld seams or... whatever I'm trying to say. [not bashing you, just trying to make a joke... har-de-har?]

Anywho, very nice work so far guys!
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Dalek on April 06, 2009, 01:31:11 PM
There something wrong with one of my baby's? *looks at the nif file in Nifskope* Oh dear...it's not that bad is it?

It's probably how it's been mapped. Like the textures didn't quite reach to the middle.
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: ChronowerX_GT on April 06, 2009, 08:38:30 PM
It looks more like a mapping problem to me.


First renders of the USS Aeries with textures on:
http://chronowerxproductions.com/index.php?topic=144.new#new
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Shadowknight1 on April 06, 2009, 09:27:44 PM
Quick question about the Akira, is the small warp grille near the front of the nacelle glowing?
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Dalek on April 07, 2009, 06:42:10 AM
I will investigate straight away. Are they meant to glow?
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Shadowknight1 on April 11, 2009, 07:40:23 PM
Yeppers.

(http://upload.wikimedia.org/wikipedia/en/2/2e/Akira_class_starship.jpg)

(http://images1.wikia.nocookie.net/memoryalpha/en/images/4/40/Akira_class-ventral%2C_fc.jpg)



(image uploaded - pls bear in mind that ex-astris-scientia.org does not allow for hotlinking...)
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: FourChan on April 12, 2009, 01:23:28 AM
Mmm...Akira Class, I love the ship lol
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Dalek on April 12, 2009, 07:59:01 AM
Ahhhh, those bits. I kenw something was never right about the Akira. Thanks for that.

Edit: Grill near the bussards sorted. Nacelle colour change to.
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: FarShot on April 12, 2009, 01:31:05 PM
Looks much better now, Dalek! :)
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Rat Boy on April 12, 2009, 10:46:11 PM
Can't wait to take her for a spin.
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: krattle on April 12, 2009, 11:22:01 PM
Someone was saying earlier that the models are low quality, but you should keep in mind that the CG models used for First Contact and subsequently DS9 were actually VERY low quality.  Most of the details were just textured on (including phaser strips) and, in all likelihood, the models we have in BC have just as many polygons. Only the Akira was detailed to some significant extent. 
Title: Re: Kobayashi Maru Remastered - CXP - Sovvie, Steamrunner, Norway & Akira Done
Post by: Rat Boy on April 13, 2009, 12:19:58 AM
Only the Akira was detailed to some significant extent. 

And even that wasn't as highly detailed as say the Defiant or Voyager.  Someone at the Trek BBS linked to orthos of the Akira model used on DS9 and VOY and I have to say both this model and the one being used for Excalibur look a lot more highly detailed.  It's definitely a credit to the KMR folks and the Excal gang to make their Akiras look as good if not better than the source material.  I hope my crummy old rig can handle either one.