Bridge Commander Central

BC Forums => BC Modding => Topic started by: Dawg81 on October 27, 2008, 10:39:31 PM

Title: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Dawg81 on October 27, 2008, 10:39:31 PM
The KM team is looking for hardpointers that are interested in doing up new ship hardpoints for KM 1.1
The purpose is to better balance out the ship strengths and weapons so battles will be more interesting and last longer. Those who are interested in helping post in here or drop a PM to myself or Nebula
Title: Re: KM 1.1 Helped wanted
Post by: tiqhud on October 28, 2008, 08:18:38 AM
Ive already redone the defiant, [just might need balanceing more, fixing that tac-icon was the biggy, it was confuseing.
Title: Re: KM 1.1 Helped wanted
Post by: MLeo on October 28, 2008, 02:27:09 PM
Is this just about wanting help for HP-ers?
If so, then I'll move this to BC:Modding.
Title: Re: KM 1.1 Helped wanted
Post by: Dawg81 on October 28, 2008, 02:42:18 PM
Is this just about wanting help for HP-ers?
If so, then I'll move this to BC:Modding.
Yeah its basically what we need help with i posted it in here since its a scripting thing that needs to be done
Title: Re: KM 1.1 Helped wanted
Post by: MLeo on October 28, 2008, 02:46:39 PM
I apologize in advance, but I can't decide if you mean "Yes we only need hpers" or "Yes we are actually only looking for scripters not for HPs". :S
Title: Re: KM 1.1 Helped wanted
Post by: Dawg81 on October 28, 2008, 06:38:19 PM

we only need hardpointers
Title: Re: KM 1.1 Helped wanted
Post by: MLeo on October 28, 2008, 06:43:02 PM
*Moved*

You will get better luck in BC:Modding.
Title: Re: KM 1.1 Helped wanted
Post by: Starforce2 on October 29, 2008, 11:34:44 PM
I can proffread so to speak all the HP's...look for obvious issues like oversized systems and other problems, phasers not all set to the same strength and crap like that. I dunno if I have time to hp that many ships otherwise I wont have a decent christmas release...I aint exactly close on them roms and the raven ships will be time consuming,...
Title: Re: KM 1.1 Helped wanted
Post by: tiqhud on October 30, 2008, 08:44:16 AM
I can Help HP some, I taken a-lot of KM ships out-a my install. But I-ll Help what I can.
Title: Re: KM 1.1 Helped wanted
Post by: Dawg81 on October 30, 2008, 08:49:21 AM
I can proffread so to speak all the HP's...look for obvious issues like oversized systems and other problems, phasers not all set to the same strength and crap like that. I dunno if I have time to hp that many ships otherwise I wont have a decent christmas release...I aint exactly close on them roms and the raven ships will be time consuming,...
SF focus on those kickarse ships by Raven

Tiqhud hit me or Nebula up on WLM
Title: Re: KM 1.1 Helped wanted
Post by: tiqhud on October 30, 2008, 10:50:54 AM
I had to remove WLM to make room on my HDD, so sorry I don-t have it. [only got 40gb]
Title: Re: KM 1.1 Helped wanted
Post by: Nebula on October 30, 2008, 12:32:37 PM
WLM is only 40 MB

I only have 30 gb left on my laptop
Title: Re: KM 1.1 Helped wanted
Post by: Starforce2 on October 30, 2008, 01:18:55 PM
delete the porn. 8)
Title: Re: KM 1.1 Helped wanted
Post by: tiqhud on October 30, 2008, 03:03:40 PM
WLM is only 40 MB

I only have 30 gb left on my laptop
yes but when I had v8, I didn-t like the machines performance So [byebye]
Title: Re: KM 1.1 Helped wanted
Post by: Nebula on October 30, 2008, 03:46:17 PM
heh I got WLM 9.0 beta and I don't see any performance issues.....

*getting a little sidetracked lol*

anyway.... Help is greatly appreciated.
Title: Re: KM 1.1 Helped wanted
Post by: Starforce2 on October 30, 2008, 10:20:31 PM
just don't let dawg talk you out of using me. Besides, I've asked raven for the weapons charts on the siaf and E7 so I know what goes where (besides the obvious) and no answer yet, tried couple weeks ago and again yesterday, no answer. Hopefully he'll get back to me with enough time...otherwise..I'll hafta..guess.
Title: Re: KM 1.1 Helped wanted(Back on track) 2/26/09
Post by: Dawg81 on February 26, 2009, 09:00:37 PM
Holy resurrection!!!!!
KM 1.1 is back on track after a hiatus we are now moving forward with ship selections and replacements of existing ones in KM 1.0
However we are short handed we are looking for people who know how to port/report and scale properly and some help with the HP stats as well as atm 2 beta testers
If u are interested please contact myself, Nebula or Shinzon via PM here at BCC or at http://bckobayashimaru.de/phpBB3/index.php or live messenger
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on June 09, 2009, 10:28:50 AM
BUMP

we are still looking for any HPers willing to help out.
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: tiqhud on June 09, 2009, 12:02:53 PM
No one hasw got in touch with me,
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on June 09, 2009, 12:13:50 PM
I've forgotten about ya lol

Lack of contact can do that...

If you rly need a messenger I recommend pidgin
You can log into multiple messenger servers and the resources it takes up is minimal.

What rly needs to be done on the KM 1.1 HPs is the removal of any unnecessary systems and the correction of weapon arcs. then we can move on to rebalancing.  
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: tiqhud on June 09, 2009, 12:32:27 PM
Lack of contact can do that...
If you rly need a messenger I recommend pidgin
You can log into multiple messenger servers and the resources it takes up is minimal.

What rly needs to be done on the KM 1.1 HPs is the removal of any unnecessary systems and the correction of weapon arcs. then we can move on to rebalancing.  
I have talked to you recently, within the last 2 weeks, on WLM
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on June 09, 2009, 12:36:07 PM
you have... wow umm... I guess I was busy to forget that :|
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Starforce2 on June 09, 2009, 01:55:21 PM
I'll see how much modding I feel I can put my mind too at night..since it's summer it's hard to find time to sit on the PC when I could be enjoying the nice weather but we'll see. Since the hp's are basicly done I could be fairly fast at this.
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Starforce2 on June 16, 2009, 11:57:16 PM
someone better send me something to do..lol
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on June 16, 2009, 11:59:09 PM
if ya ask Tiq what hes doing ya could coordinate lol
even ask dawg...

what we need are fixed phaser arcs....
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Dawg81 on June 17, 2009, 09:27:42 AM
yeah we know we need to fix up all the TMP phaser arcs but we are looking at getting ahold of a few replacements first hopefully
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Starforce2 on June 17, 2009, 11:36:08 PM
replacements for what? And are the arcs in the hp bad or just the tde? If you need replacement hp's use the FCA hp of mine as a base. Change the fx and colors to what you want and you can stamp out tmp like crazy. I also have a txt file that contains a set of megaphaser for the miranda rollbar so you can just CP in when ya encounter a megaphaser bash.
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: GMunoz on June 22, 2009, 05:13:09 PM
I can lend a hand with harpointing.
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on June 22, 2009, 05:26:19 PM
rly?? hmm.. what can you do??

Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Dalek on June 22, 2009, 05:34:18 PM
He's hp'ed all of clperkins stuff and hp'ed FoaS's Betelgeuse ship.
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on June 22, 2009, 06:17:10 PM
hmm....

GMunoz do you have a messenger?
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: GMunoz on June 22, 2009, 07:08:03 PM
as well as some of MRJOHN's models such as Jorneyman/Obama, NXMiranda and Vulcan XRT 55D.  I just finished helping WileCoyote with his Kelvin Pack.

Nebula, I PMed you my messenger.
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on June 22, 2009, 07:46:55 PM
ah cool :D
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on August 18, 2009, 12:39:32 PM
ugh behind updates here lol....

Anyway... KM 1.1 now has a twitter page:
http://twitter.com/BCKobayashiMaru

Think news of this should also be brought to BCfiles.

here is a picture as well

(http://img17.imageshack.us/img17/3480/screenshot004slk.th.jpg) (http://img17.imageshack.us/img17/3480/screenshot004slk.jpg)
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: JimmyB76 on August 18, 2009, 02:31:59 PM
nice pic! :)

Think news of this should also be brought to BCfiles.
thats a good idea!
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on August 19, 2009, 08:00:54 PM
For those who aren't following the twitter account, we just added GC 2.0 to KM 1.1 
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Worf359Alpha on August 19, 2009, 09:06:53 PM
Nice, GC2.0 Rocks! I got HP experiance and would love to help out if you still need!
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on August 29, 2009, 04:21:17 PM
(http://img143.imageshack.us/img143/1729/1680x1050x.th.jpg) (http://img143.imageshack.us/img143/1729/1680x1050x.jpg)

latest KM update!
wide screen menus fixed
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: DJ Curtis on August 29, 2009, 05:57:19 PM
now that's something interesting and really valuable to me.  could that be made a separate DL?
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: KrrKs on August 30, 2009, 01:05:01 PM
I feel so free to post my tiny little question to the almighty KM team in here... :)
Will you "fix" that glitch with the Shield Percentage Position in Widescreen Mode?  I'm just asking because I have a "Workaround" that Depends on the Correct ScreenResolution in the Lcars_resolution.py' s.
Title: Re: KM 1.1 Help wanted UPDATE LAST POST 2/26/09
Post by: Nebula on August 30, 2009, 01:46:26 PM
Defiant is still working on wide screen resolution compatibility atm...
About that issue well I pointed that out to em earlier... however...

If you still have a suggestion or know of any bugs that may pop up please drop him a PM on the KM forums or post about it on the KM forums for all to see. :)

@ DJ Curtis that may not happen until KM 1.1 is released... but that may change, soo we'll see.