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BC Forums => BC Modding => Topic started by: CAPT joseph white on November 07, 2008, 07:06:32 PM

Title: Ablative amor
Post by: CAPT joseph white on November 07, 2008, 07:06:32 PM

 Iam curious to know is it possible i can add the ablative armor tecknology that voyager used, on the defiant class starship using the SDK?
Title: Re: Ablative amor
Post by: MLeo on November 07, 2008, 07:22:32 PM
*Moved to Modding*

I assume you mean the one in the last 2 episodes of Voyager?
That will require some modelling/texturing at the very least. And you would need to copy the things that made did it for the Voyager mod you mentioned (which I don't know off the top of my head).
Title: Re: Ablative amor
Post by: CAPT joseph white on November 08, 2008, 08:01:47 AM
yes thats the voyager im talking about.
Title: Re: Ablative amor
Post by: MLeo on November 08, 2008, 08:36:52 AM
There are something in the range of 3 of those mods. :P
Title: Re: Ablative amor
Post by: intrepid90 on November 08, 2008, 09:32:12 AM
If I remember correctly, the dqp is working on a completely modeled voyager endgame armor.
but it's gonna need time ...
Title: Re: Ablative amor
Post by: MLeo on November 08, 2008, 12:26:19 PM
If I remember correctly, the dqp is working on a completely modeled voyager endgame armor.
but it's gonna need time ...
He's not interested in that, he wants to add this to the Defiant.



The most basic version would be this:
You have 2 ships, your normal defiant, and a defiant in End Game armour. Then you define MVAM for that ship with only a single seperation ship, the End Game armour version.
Title: Re: Ablative amor
Post by: CAPT joseph white on November 08, 2008, 12:55:32 PM
i dont understand
Title: Re: Ablative amor
Post by: Dalek on November 08, 2008, 01:01:46 PM
Normal Defiant ------Armoured Defiant

Do a bucnh of scripting...

Normal Defiant--MVAM--Armoured Defiant
Title: Re: Ablative amor
Post by: 086gf on November 08, 2008, 01:15:15 PM
What Defiant are you using that dosen't already have ablative armour?
Title: Re: Ablative amor
Post by: intrepid90 on November 08, 2008, 01:41:29 PM
What Defiant are you using that dosen't already have ablative armour?
It's not about the script "abl. armor" it's about the visual effect of generating an armor on the hull, that why we need mvam(or ftech?)
Title: Re: Ablative amor
Post by: CAPT joseph white on November 08, 2008, 01:48:22 PM
im using the lints defiant class1.0
Title: Re: Ablative amor
Post by: Dalek on November 08, 2008, 02:11:54 PM
oh crap, you'll need to make another defiant that looks like it's got ablative armour. it won't work otherwise.
Title: Re: Ablative amor
Post by: MLeo on November 08, 2008, 02:41:34 PM
You would need to do that anyway.

It's impossible to create a script, or program for that matter, to perform magic.
Title: Re: Ablative amor
Post by: lint on November 08, 2008, 06:49:47 PM
If you figured out the scripting/Mvam side of it, you could always just do a heavy re-texture of my textures to resemble armour, Be much easier than re-modeling the Defiant from scratch, (thats if you know how to texture that is) ;)
Title: Re: Ablative amor
Post by: MLeo on November 08, 2008, 07:15:54 PM
For the MVAM it's relatively easy, you have nothing to do with positioning ships and subsystem.
Title: Re: Ablative amor
Post by: CAPT joseph white on November 09, 2008, 08:10:40 AM
no i dont know how to texture, i just thought maybe there was a way i could use the SDK to add to it.
Title: Re: Ablative amor
Post by: MLeo on November 09, 2008, 08:17:09 AM
This is not stock functionality.

Of course, the SDK does provide you with all the building blocks of doing it yourself. ;)