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BC Forums => BC Modding => Topic started by: szekeres2008 on November 09, 2008, 06:31:51 AM

Title: Acelleration, Angular Velocity & Angular Acceleration
Post by: szekeres2008 on November 09, 2008, 06:31:51 AM
Hy everyone, I come up with some problems while hardpointing ships of my fed fleet. Is there a math formula how to get the "Acelleration, Angular Velocity & Angular Acceleration" for a ship if we have the top speed, and the mass of the ship, and rotation inertia as well. I was studying original hardpoint scripts but I couldn't get a point if there was any universal relation between these data. Thanks for the assistance.
Title: Re: Acelleration, Angular Velocity & Angular Acceleration
Post by: El on November 09, 2008, 06:43:47 AM
I always used trial and error.
Pick something in the same weight class and then tweak it.
Title: Re: Acelleration, Angular Velocity & Angular Acceleration
Post by: Starforce2 on November 11, 2008, 09:51:39 PM
alot of stat related items in hardpoint fallow one very important motto: If at first you don't succede, guess again.