Bridge Commander Central
BC Forums => BC Modding => Topic started by: GRUNT on November 16, 2008, 09:58:42 PM
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Introduction
After seeing the XI trailer i was inspired by the Kelvin to do this design. Well, i found a design and modeled it, really.
I needed some time away from the Edward, it was...aggravating me.
P.s. Shout out to markyd for the neck tutorial.
Comments/Concerns?
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ahh nice model :D
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Good looking ship. Can't think of anything to improve her. Well done. :D
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Smoothed Mesh. 8)
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very nice work mate. looks clean and well built
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Very clean model.
Great work!
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maybe its just me, but in screenshot 04 in your first post, the nacelle seems a little dis-proportionate to the rest of the ship. other than that, nice design and good looking model
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maybe its just me, but in screenshot 04 in your first post, the nacelle seems a little dis-proportionate to the rest of the ship. other than that, nice design and good looking model
I have been told that, ill see what i can do. :D
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yeah it is a bit off, I think part of it is from the shadow on that render, but even if you remove the black for better contrast, the saucer still looks a bit small compared to the nacelle. I know you're not trying to make one, but I've attached the Diagram of the Saladin from the SFTM to show how that looks so you get a better Idea of the ideal proportions
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Update...the nacelle mesh modified, texture made to look singular...
C/C welcome!
Ps is it me, or is the arrowhead pointing slightly down?
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Nice work, I'm impressed. :]
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As said above very clean model. Looks great!
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Poly Count?
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If memory serves your red stripe on the necelle needs to be flipped as its upside down mate...
Looks good so far ;)
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:O. Woah, I cannot believe that I did not look at this thread before. The ship is beautiful! And done in 14 posts! Even I couldn't do that.
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Poly Count?
10.5k, not including the 'blinkers'
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looks, really good, could be Similar to the Saladin Class in armament.
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Thanks for the comments/suggestions...much help. Ty!
Update: Everything texture mapped except neck and deflector housing.
Textures: Based on Moonraker's
C/C?
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A bit blurry on the renders, I've noticed. Otherwise it looks awesome. :]
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A bit blurry on the renders, I've noticed. Otherwise it looks awesome. :]
Must be a Max render setting...off to investigate!
Edit: It maybe Motion Blur/or me saving to jpg. lol.
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Textured! :D
Just needs a few texture tweaks.
C/C?
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Looks great!
But I still think the nacelle's too big.... or the saucer is a bit too small.
And the registry seems pretty high for a TOS ship?
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Yes, compared to the saucer and its textures, the rest is way too big.
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I can only think of cutting off the nacelle, and placing it underneath to look like a TOS version of that USS Kelvin.
Though this one still looks great.
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A bit blurry on the renders, I've noticed. Otherwise it looks awesome. :]
Must be a Max render setting...off to investigate!
Edit: It maybe Motion Blur/or me saving to jpg. lol.
Under Jpeg image control when you're just about to save the image, make sure you have smoothing turned off. I find it adds a blur of sorts, kinda like a Gaussian Blur.
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The ship looks pretty good. Could you render a top view of it so we could better see a size comparison between the nacelle/pylon and the saucer? :]
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A bit blurry on the renders, I've noticed. Otherwise it looks awesome. :]
Must be a Max render setting...off to investigate!
Edit: It maybe Motion Blur/or me saving to jpg. lol.
Under Jpeg image control when you're just about to save the image, make sure you have smoothing turned off. I find it adds a blur of sorts, kinda like a Gaussian Blur.
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The ship looks pretty good. Could you render a top view of it so we could better see a size comparison between the nacelle/pylon and the saucer? :]
k
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Ahhh, okay. Looks good.
Great work buddy. You've got a cookie coming your way! :]
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Update: More canon registry
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Nice work Grunt and Hello BC people.
That 514 registry is referenced in the Starfleet Technical Manual:
Actually JJ screwed up - what a surprise.
USS Rahman (NCC-514) was a Saladin-class destroyer on active duty in Starfleet during at least the 23rd century. (Star Fleet Technical Manual)
700 gets this registry beyond the Saladin and Hermes Class registries.
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Nice work Grunt and Hello BC people.
That 514 registry is referenced in the Starfleet Technical Manual:
Actually JJ screwed up - what a surprise.
USS Rahman (NCC-514) was a Saladin-class destroyer on active duty in Starfleet during at least the 23rd century. (Star Fleet Technical Manual)
700 gets this registry beyond the Saladin and Hermes Class registries.
lol. Kelvin influence. Would be great for Kelvin TOS tho...hmmm. :dance
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The Tokyo is done except for these two things:
1. I can't use the bussard texture ive been using...need help finding a different one :?
2. I need someone who can port to BC..
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The Tokyo is done except for these two things:
1. I can't use the bussard texture ive been using...need help finding a different one :?
2. I need someone who can port to BC..
Whats wrong with... oh I don't know... making your own textures?
EDIT: Chris, the USS Kelvin in the new movie is the NCC-0514 (not NCC-514). While we've never seen ships with a 0 before the number, I wouldn't exclude the possibility. Eventhou I hate the looks of both the new Enterprise, and the Kelvin.
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Actually, there is one ship with a "0" before it. NX-01...I suppose that opened the door to NCC-0514. But if that were the case, then I can put registries on ships like "NCC-001701" or even "NCC-01701". Since that timeline is before TNG, DS9 and Voyager...wouldn't there be ships in those eras with 0's in front of them as well? Does that seem logical to you?
[OnTopic]
I can port it to BC for you, if you'd like. As for the bussards, what kind of file is it? Maybe I can alter your model a bit to allow for a rotating bussard (texture-wise). I should be able to create a new texture for the bussards if I can't convert the original ones.
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Tokyo handed off to Cord...ty!
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EDIT: Chris, the USS Kelvin in the new movie is the NCC-0514 (not NCC-514). While we've never seen ships with a 0 before the number, I wouldn't exclude the possibility. Eventhou I hate the looks of both the new Enterprise, and the Kelvin.
We agree on the new Enterprise and Kelvin movie looks Thunder.
Cord - can this have animated bussards in BC? Who did that TOS Enterprise a log time ago - the one with animated bussards..
Found it.. http://bridgecommander.filefront.com/file/Andurils_TOS_Constitution_class_USS_Enterprise;5450
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EDIT: Chris, the USS Kelvin in the new movie is the NCC-0514 (not NCC-514). While we've never seen ships with a 0 before the number, I wouldn't exclude the possibility. Eventhou I hate the looks of both the new Enterprise, and the Kelvin.
We agree on the new Enterprise and Kelvin movie looks Thunder.
Cord - can this have animated bussards in BC? Who did that TOS Enterprise a log time ago - the one with animated bussards..
Found it.. http://bridgecommander.filefront.com/file/Andurils_TOS_Constitution_class_USS_Enterprise;5450
Course, its dead easy to animate bussards in bc. lints done a few of them now & we've got one for a dqp station.
~Jb06
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Awesome - been out of the BC loop. Are they on BC Files?
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Okay dokey. :D I have the ship ingame now. Just editing the texture-animated bussard and working on the HP.
I was thinking of balancing it to the TCMP. Will have to ask permission for the use of the HP as a basis. Unless you're reading this phaser...:D I'll either PM you and/or email you anyway.
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Cord
Is that an ingame picture?
That.Earth.Is.Beautiful
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The transition between day and night doesn't look quite right to me. Try spreading it out more.
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It is an ingame pic...but we should be focusing on the Tokyo. :D I'll update the Earth WIP thread I have soon enough.
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This thread needs an update after a week!
Started on a nacelle. Its plain, i know. :P
Any tips from those who have modeled tos nacelles?
Also - Look on first post for overall model update.
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Uhm, I use a template of a Connie Nacelle personally, but keep in mind the Nacelle gets smaller as it reaches the back end. It's only really noticeable side-on though, so... 4/5th's the size of the front end maybe? When I model them, I usually build a mould/stencil thing to boolean off the back so it's nice and smooth and still has that S shaped ending. (To which I owe many thanks to Limey for reminding me to merge everything after that step.)
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Going over 8k for this things poly count would be a waste, pay attention to how you control the surface, and delete/weld verts you don't need. 10.5k for the first version was a high poly count compared to the looks.
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Going over 8k for this things poly count would be a waste, pay attention to how you control the surface, and delete/weld verts you don't need. 10.5k for the first version was a high poly count compared to the looks.
Thanks for bringing that up, Adonis. W/o the borrowed nacelle(and Legacy parts, oops!) the ship's poly count comes to a total of 5483 polys.
Looks like i only have about 2.5k polys to play with for the nacelle.
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Don't feel bound to such a poly count though. Even low end computers can happily handle serveral 15k poly ships. Hell, a mid end can handle a 210k poly ship with no problems.
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Small update
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Don't feel bound to such a poly count though. Even low end computers can happily handle serveral 15k poly ships. Hell, a mid end can handle a 210k poly ship with no problems.
That's unneeded overkill.
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That's unneeded overkill.
In your opinion. I think it adds much needed detail. A level of realism that textures can't provide.
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Why not just let Grunt decide for himself how he wants to produce his ship? He's not doing a bad job so far imo, and both parties here have decent points and opinions, so...
Grunt, whatever you decide to do, you're doing an alright job so far buddy... keep it up and keep on learning! :D