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Recreational Forums => Art Forum => Topic started by: baz1701 on November 18, 2008, 09:44:35 AM

Title: model smoothing question
Post by: baz1701 on November 18, 2008, 09:44:35 AM
Hi quick 3D max question. I have build the secondary hull in say 3 sections and mesh attached them together making it look as a solid hull. My problem is when I try to apply some smoothing all the attachment lines all concave and the solid breaks appart and looks like 3 parts again.

is there a way of attaching mesh object so that max sees them as one object instead of 2 joined parts?
Title: Re: model smoothing question
Post by: limey BSc. on November 18, 2008, 10:07:36 AM
Are you welding the verts? That's the only thing I can think of that would cause it to still look like 3 sections.
Title: Re: model smoothing question
Post by: baz1701 on November 18, 2008, 10:18:43 AM
I've attached the meshes then welded the verts and when I apply meshsmooth it looks even worse than before ???
Title: Re: model smoothing question
Post by: Nighthawk on November 18, 2008, 10:45:43 AM
pics of before and after please?
I think I know what you mean, but a picture would be helpful
Title: Re: model smoothing question
Post by: baz1701 on November 18, 2008, 11:45:25 AM
here a prime example. the mesh parts were shaped then attached. then had meshsmooth applied
Title: Re: model smoothing question
Post by: MLeo on November 18, 2008, 01:12:12 PM
It doesn't look welded.
Title: Re: model smoothing question
Post by: Nighthawk on November 18, 2008, 01:52:23 PM
so, the round and flat pieces are two meshes. and, as I get it, you attached one to another.
remember that "smooth mesh" is not the same as "smoothing groups". I have that figured out since my headaches with milkshape :P

try aligning the edge of the flat pieces as close as posible to the border of the other piece, then cut a few poligons to create vertices that you can link with the flat part.
then, weld that section, and then smooth it out.


sort of this.