Bridge Commander Central

Recreational Forums => Art Forum => Topic started by: Kirk on December 01, 2008, 12:10:39 AM

Title: FedOupost Retexture/Remap
Post by: Kirk on December 01, 2008, 12:10:39 AM
As I have no real plans to actually try to release this as a working mod, and that this is more of a learning tool for me, I figured I'd post this here in Graphic Arts. I present to you, for your critiquing pleasure, my retexture/remap of the stock FedOutpost bridge. All of the textures are borrowed from the FC Sov Bridge, ETNG Generic Bridge, EF2 Dallas Bridge, the stock FedOutpost, and Galaxy Bridge. Character model is 3e's EF2 crew. I plan to make the textures from scratch, the current ones are purely place holders and are not meant to violate any of the author's usage permissions.
Title: Re: FedOupost Retexture/Remap
Post by: Aeries on December 01, 2008, 01:11:29 AM
Very cool; I'm quit fond of the tmp/tng era mix in the lcars. Being a station bridge, it makes sense to me that they'd be this way as I'd imagine stations would get far fewer overhauls/refits than ships themselves. Good work buddy; it looks like you're really getting a hang of all this!
Title: Re: FedOupost Retexture/Remap
Post by: Kirk on December 01, 2008, 12:40:48 PM
Some updates. I've been playing with light emitting textures.

Edit: Agh, the hand is still disconnected!
Title: Re: FedOupost Retexture/Remap
Post by: Nighthawk on December 01, 2008, 01:49:53 PM
what do you use? light tracer or vray?

looks nicey
Title: Re: FedOupost Retexture/Remap
Post by: Kirk on December 01, 2008, 02:04:43 PM
The first is light tracer, but the second (and this one) is mental ray.
Title: Re: FedOupost Retexture/Remap
Post by: Aeries on December 01, 2008, 02:33:10 PM
I can has glowy goodness? Very kewl stuffs. :3
Title: Re: FedOupost Retexture/Remap
Post by: Nighthawk on December 01, 2008, 02:38:50 PM
just for comparison, try light tracer and the console maps this way

I tried mental ray myself, but for some renders I found light tracer more reliable in quality and time.


(just keep in mind that the bigger the glowmapped area, the brighter the light, even with the same glow intensity)


EDIT: my mistake. use filter size=10 or higher, and rays/sample around 100.
Title: Re: FedOupost Retexture/Remap
Post by: Kirk on December 02, 2008, 12:21:50 AM
Some more pictures. I may try that out at a later date Nighthawk, but what I have works for now and I'm not going to fix it if it isn't broken
Title: Re: FedOupost Retexture/Remap
Post by: blaXXer on December 02, 2008, 03:33:12 PM
most awesome.
Title: Re: FedOupost Retexture/Remap
Post by: tiqhud on December 02, 2008, 05:15:25 PM
that would even be good for the StarBase bridge, [just thinking out loud here, be nice to transport over to the SB and this be it-s bridge , then you can watch as your ship docks] maybe
Title: Re: FedOupost Retexture/Remap
Post by: Aeries on December 02, 2008, 05:57:16 PM
Most awesome indeed. I do believe Tiqhud may be on to something! >:3
Title: Re: FedOupost Retexture/Remap
Post by: Kirk on December 02, 2008, 11:00:51 PM
That may happen in the future, but for now it is just a CGI project.

Edit: Nighthawk wins a cookie for an awesome rendering suggestion. Picture of render in CGI thread soon.