Bridge Commander Central
BC Forums => BC Modding => Topic started by: equinoxfan on December 04, 2008, 02:23:27 PM
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hi all,
just curious, has anyone ever looked into developing a mod that would cause a warp core breech, lets say,
like from star trek generations? or so you could manually start one, eject your core, and blow the heck out of
what might be following you :D ive tried the whole targeting your core thing,,,gets old,,i would do it myself,,,,
but im just getting started in modding.
jason
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Try searching BCF... takes all of 2 secs. thats all there is in terms of core mods
http://bridgecommander.filefront.com/file/Core_Ejection_mod;19685
~Jb06
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i guess i need to be a little more clear,,,
what would one likey have to have,, or do, to create such a mod,,,im aware of the eject mod,,,i was hoping
to gain some insight ito developing such a mod that would allow someone to either start a breech manually,, or if enough
damage is done,, it would force you to either dump the core,, or go boom! :D
jason
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modders are already very much busy and backlogged with their own work and as such, they dont really take requests im afraid...
are you asking how to go about making a mod like that? because that would be the only way it would be able to get done, is if you made it yourself...
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i guess i need to be a little more clear,,,
what would one likey have to have,, or do, to create such a mod,,,im aware of the eject mod,,,i was hoping
to gain some insight ito developing such a mod that would allow someone to either start a breech manually,, or if enough
damage is done,, it would force you to either dump the core,, or go boom! :D
jason
Well i no you can overload your warp core, but i dont think it is possible for the ai to do it.
~Jb06
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yes,,,,,,
thats all i ned is some instuction,,,im not asking anyone else to do it,,,,i know how busy everyone is with their own
projects,, i just need a push in the right direction.some ideas on,, what i need, to get started.
thanks
jason
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how do you overload?
jason
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Its in BCS: The Beginning
http://bridgecommander.filefront.com/file/BCS_The_Beginning;59227
Advanced core options... overload mtr/antimtr injectors i think
~Jb06
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that works pretty good :D
the only problem,,,even if you eject the core,, the ship still explodes :)
but,, it also takes the warp core with it,,,,,,,no if i could figure a way to trigger the warpcore to explode once its dumped out of the ship,,without having to target it.
jason
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i apologize for moving this thread all around the place - i misunderstood the point of the topic lol
ill put it back into Modding... altho it might be better in Scripting, since such a thing would involve some script-tweaking...
so, if i understand correctly, youd like to create a mod that would mean having a button to click on that would "tell" the warp core to detonate after it is ejected, rather than firing upon it to detonate it?
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no problem,,, i didnt know exactly,, were to put it anyway :D
yes pretty much along those lines, know that i know i can start a breech from within,, it would be nice if once u ejected
the core, the core itself would blow,,,,,it seems the ship still explodes once u eject the core,,,i know the impulse engines wouldnt clear the ship in time anyway,, but its worth the experimintation 8)
jason
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okay,
ive narrowed it down,, you can cause a warp core breach/breech,( however its spelled) thru advanced core options,,
but my problem,,, is once you have ejected the core,,u figure the core alone should explode,, nope, the ship still explodes. and the core does not. i would like to set it up to were the core explodes once you have ejected
it,, maybe with a timed explosion,, maybe 60 seconds,,, long enough to get to escape pods, or beam to another ship,,,
i guess im just trying to cover all aspects of what ive seen, on tv,,,,just to make the gaming experiace a little more fun :D luckly i was able to download all mods (a good portion, before the whole music copyright thing)
you all have done an excelnt job!!!! i was a hardcore legacy fan,, not anymore!!
thanks
jason
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Does the ship explode because of the "nova"?
You may want to turn down the splash damage radius in NanoFXv2.
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even when u cause a breach, and eject the core,,regardless,, it acts as though the core is still in the ship,,,if i could just figure out how to get system to realise the core is no longer in the ship.
jason
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It shouldn't really. Since the warpcore model is a new, and seperate, ship.
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im guessing its set up destroy the ship,,,even ejecting the core,true the core is seperate, once it leaves the ship,,,
until then,, its just a button in the menu :D
jason
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im guessing its set up destroy the ship,,,even ejecting the core,true the core is seperate, once it leaves the ship,,,
until then,, its just a button in the menu :D
jason
I still think it's just the splash damage.
Unless the button you are pressing is labeld: "Self Destruct". :P
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MLeo,
how do i turn down the splash damage? i can give it a try,, cant hurt,
jason
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In the NanoFX config panel.
Under ExplosionFX
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MLeo
im dummer then a box of rocks,, and blinder then a bat in the light :D
u might have to give me dummy directions on how to find it,,, i looked,, i couldnt find it.
jason
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You may not have it enabled, or even installed.
Assuming you have UMM installed, it should be under the Graphics options (if it's not, then look under the graphics options of UMM).
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well,
i have km.1 installed,,,it shows it in the mutator list,, its on. but damn, if i can find it in any of my menu's.
well thanks MLeo for trying to help,ive got so much stuff added to bc, im surprised its working at all : :P
jason
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Ok, if you go to options, is there a button called "Customize"?
If so, then you have UMM installed.
Then you can see if you have the NanoFX config panel for UMM installed under the Graphics options of UMM.
Enabled NanoFX if you have it installed, and then reload the Options menu (open another menu, say, New Game and go back to Options) then go to Graphics options.
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found it,,,,,,
i have way to many things installed,,,,
do you know if there is a list available, that tells me what, mods are part of km.1?
thanks
jason
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The only thing I could suggest here is to look in the doc directory.
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well,
its not the splashfx,, although that did the core explosion bigger. but the ship itself explodes,, not the core.
jason
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It's usually called Splash Damage.
I'm afraid I do not have the code present on my current computer, so I can't check the exact name.
I do believe it was the last option in the ExplosionFX part of the NanoFX menu.