Bridge Commander Central
BC Forums => BC Modding => Topic started by: baz1701 on January 06, 2009, 06:59:36 PM
-
Could not wait to start my next ship so I knock up this one. It would be the Sovereign-class replacement for the Mirada.
-
Neat idea. The pylons are very unusual. I like.
-
Not bad, are you going to keep the Deflector Sovereign Style as well?
-
If it's replacing the Miranda class, it won't need a deflector.
-
Well that could go for any starship now, but with the size of that ship it would look nice with a deflector, even if it's not really 'out there'.
-
Looks very cool.
I also think a deflector would look better on this ship.
Good work!
-
Neat idea. The pylons are very unusual. I like.
Thanks Prime, I thought in-board pylons would be better protected. Besides The Sov engines do not lend themselves to top mounting as seen in the Mirada and Nebula Class.
As for a deflector I may add one to the weapons pod above the handlebar. Also I will add and aft section similar to the Mirada.
-
Here is my concept pic for this 24th cent work horse
-
Good start mate 8)
-
more concept drawings
-
more concept drawings
The pod is a bit "busy", perhaps it'll come out better on the actual model?
-
How about something like this? Only changed the nacelles and struts there.
-
Not sure I'll put it to the vote
-
I like what I see...
The Nacelles could be a bit 'Higher and tighter' if you know what I mean... but meh
I like the idea of upside-down nacelles Limey, dunno why though... just weird (which I like)
-
Baz I'd go with limey's version although I think the pod is too big and should be more streamlined and I too think that the nacelles should be move up closer to the rest of the ship. As for pylons I think the straight ones mounted to upside down nacelles.
-
she looking different now
-
like it, but does look like the roll-bar is a tad high.
-
Think of it as a precaution incase a torpedo went stray and barreled off. WIth it at that height it's safe, without standing out too much. Gets better with every update. :lol:
-
I like, think the underside of the hull is needing more "MEAT" but im certain thats coming looking at ur concept pics.
-
From Ver2.jpg it looks like you're going to add an engineering section or something there, am I right?
-
Perhaps you could look at CR's Kelvin (http://bridgecommander.filefront.com/file/CR_Kelvinclass_Pack;73533) for some ideas.
-
From Ver2.jpg it looks like you're going to add an engineering section or something there, am I right?
Sorry no, I want it to be more of a Miranda class look than Nebula class. The after section at the moment is a guide and will be rebuilt before I finish.
like it, but does look like the roll-bar is a tad high.
It will look better once the weapons pod is added.
-
new after section. not smoothed yet
-
IMO, it looks too non-Sovereign. The only resemblance is the saucer and nacelles. If I were you I'd take it this direction.
-
IMO, it looks too non-Sovereign. The only resemblance is the saucer and nacelles. If I were you I'd take it this direction.
With all due respect, the saucer and the nacelles were the only thing resembling the Miranda from the Connie. I'm not trying to create a Nebula version of the Sov, there will not be a secondary hull. Also I'm not trying to make a TNG version of the Miranda were they stuck all kinds of bits to the Reliant model to make new classes.
I want it to capture the lines of the Reliant but more in the slick Sov design.
-
This is all IMHO, so don't think I'm a Nazi. :lol:
I don't mean the structure, I mean the style. The secondary hull/engineering looks too non-Sovereign class. I'm not thinking of a Nebula-style Sovereign - like Kirk said, the Kelvin is good as a Sovey/Nebula. The blacker areas to the side and back of the bridge that lead to the impulse engines - that's the style I think of for the back half. Yours reminds me of a 2360's style, like if a Galaxy class had that. I think it should be more streamlined, more like the Sov's secondary hull. Keep the broadness you modeled, but I think it definitely should be slenderer. Same with the weapons pod. It should be more streamlined. And the pylons probably should be more angular, like the Sov's. There aren't any curves in the Sov's pylons.
That's my opinion. :arms:
-
This is all IMHO, so don't think I'm a Nazi. :lol:
Perish the though, we all have opinons :wink:
As for your ideas first the ones I prefer mine.
Roll bar, too angled
torp tubes on the engines - can imagine an engineering no no.
Ideas that have merrit but would have to think about.
streamlining the aft section - But I don't want a cone shape on the back. I want the lines to resemble an updated Miranda not a Sov. A happy medium will be hard but variations of the design can be made by others after release.
Phasers on nacelle pylons - Though I'm happy with the current pylons.
I'm planning to put the deflector on the roll bar with torp tubes either side.
Please keep the ideas coming it helps with things I may have missed, but I have to be the judge at the end of the day since there is no reference to follow.
-
re-styled the rear end
-
Why are the warpies hanging down?
-
I like it...I would like to see the engines a bit farther back, but they do work where you have them as well.
I would recommend you consider reducing the width and/or height of the deflector/engineering pod. Perhaps just a bit thinner width wise, or even closer to the hull if you put the deflector into the saucer.
The top looks great IMO, including the roll bar.
-
Nacelles moved back, rear section silmed alittle more and smoothed. I am now happy with it and finalised it.
-
Wow, that makes a huge difference....still nice and stocky, but a bit sleeker looking. The position of the nacelles spell more speed compared to the old version IMO. Good job.
-
I like how this is progressing.
-
agreed, it does look better with the necelles placed slightly further back. good job.
-
Added the bridge module
-
catpain's yacht and lower torp tubes
-
Looking sweet, I wonder what the finished products going to look like.
-
I'm no fan of upside-down nacelles but I really like the overal design!
-
I'm no fan of upside-down nacelles but I really like the overal design!
If you're not tired of any more suggestions, I have just one more... :P
If you refer to my little concept sketch, you'll see I added a bit to the underside (or now the top) of the nacelle. I'd just like to point that out - I always thought nacelles would be great places to stick torpedo or pulse launchers. This also adds a bit of depth to the nacelle-pylon joining point. Just another suggestion. :D
EDIT - While reviewing the posts, I noticed that you mentioned my weapons-on-the-nacelles idea in your I-don't-think-so section. Sorry for being a not-read-the-entire-post person. :D
-
I'm no fan of upside-down nacelles but I really like the overal design!
Agreed, the design is excellent but with the nacelles upside down it looks like some kind of futuristic snow sled...
I must say that the upside down nacelles does give it somewhat of an unusual aesthetic look but overall, right side up just looks more "right" for lack of a better word.
-
Now, upside down Sov nacelles may not look right, but unless you do what the Kelvin does (which is come in more from the side), it would look worse attaching to the top, where the warp grill is.
-
Personally, I love the way it's going! Doing great, Baz mate! Have a cookie!
-
lol I'm in a can't win situation. if I have the nacelles right way up the pylons are to curvy but If I go for a traditional pylon and invert the nacelles it looks like a intergalatic sled.
Well the nacelles are staying upside down. It is space it won't matter besides looks more sleek.
-
given herrsone teeth, added weapons pod (with deflector) and two pulse phaser canons
-
Looking nice, Baz, cookie for you. :)
You may want to apply the Smooth Modifier though, and tick the "Auto-Smooth" Box. You'd be surprised how much of a difference it can make :)
-
You probably are really getting tired of my "advice". :lol:
Well, here it comes.
Recess the deflector more into the pod, more like the Sovereign's.
-
All-in all, looks Great. :D do you plan to texture in some phaser strips, on the top of the pod?
[it's your ship]
-
They will be modeled into the mesh. most likely the next addition
-
Has any one got any sovereign class textures I can apply to my ship (Saucer and Nacelles)?
Full credit will be given in the release though I may have to alter slightly.
-
some Temp textures
-
Nice, can't wait to see some high resolution textures.
-
Try asking Chronicidal Guy (maker of a very good Sovereign) for Sovie textures. You can then chop and paste to your hearts desire.
-
Try asking Chronicidal Guy (maker of a very good Sovereign) for Sovie textures. You can then chop and paste to your hearts desire.
That's a good idea for sure! Those textures would look really great on your model. I'm loving the design!
-
CG's textures are free reign as long as credits are given. no need to ask for permission :)
Turning out great Baz, but I need to make a suggestion.
The top of the saucer, there's a flat spot on the top where the bridge is, you might wanna curve that our, or add something to cover that spot.
-
agreed, much of deck 2/3 is flattened in your model. if you want the basic idea, simply look at eclipse's signature :lol:
-
Very nice starship. Unfortunately, there is already a Phobos-class that is a TMP era refit of the FASA Locknar-class. IIRC there is already a model with that name on Bridge Commander Files.
-
Actual I did google this before I used the name the Loknar-class refit is called the USS Phobos. That is the ships name not its class.
If you are quoting the expanded universe wiki page it does state the Phobos class is the same as the USS Phobos, but all Reference else where call the USS Phobos a Loknar-class. Also they call the Connie re-fit an Enterprise class, which is not canon.
In short I'm not changing the name, as if this ship works in the game I make a sister class Deimos.
-
With no textures forth coming I decided to do it myself. over 50% done
-
Hmm. Just wondering...
Do the turbolifts go through the pylon, or is the crew beamed to the pod? Cause it has escape pods.
-
I'm assuming with scale the roll bar is at least 1 deck high so there would be turbolift access
-
Probably jefferies tube access as well, incase there's workers up there or something during a fight/crisis then they can escape. Though I would tone down the escape pods a little on it to like 3 per side.
-
first pass textures done.
-
Not a bad start, keep going with it.