Bridge Commander Central

BC Forums => BC Modding => Topic started by: baz1701 on January 06, 2009, 06:59:36 PM

Title: Phobos class
Post by: baz1701 on January 06, 2009, 06:59:36 PM
Could not wait to start my next ship so I knock up this one. It would be the Sovereign-class replacement for the Mirada.
Title: Re: Phobos class
Post by: Villain on January 06, 2009, 07:11:30 PM
Neat idea. The pylons are very unusual. I like.
Title: Re: Phobos class
Post by: FourChan on January 06, 2009, 07:46:53 PM
Not bad, are you going to keep the Deflector Sovereign Style as well?
Title: Re: Phobos class
Post by: Kirk on January 06, 2009, 11:01:33 PM
If it's replacing the Miranda class, it won't need a deflector.
Title: Re: Phobos class
Post by: FourChan on January 07, 2009, 01:21:03 AM
Well that could go for any starship now, but with the size of that ship it would look nice with a deflector, even if it's not really 'out there'.
Title: Re: Phobos class
Post by: moed on January 07, 2009, 03:20:49 AM
Looks very cool.

I also think a deflector would look better on this ship.

Good work!
Title: Re: Phobos class
Post by: baz1701 on January 07, 2009, 03:59:58 AM
Neat idea. The pylons are very unusual. I like.

Thanks Prime, I thought  in-board pylons would be better protected. Besides The Sov engines do not lend themselves to top mounting as seen in the Mirada and Nebula Class.

As for a deflector I may add one to the weapons pod above the handlebar. Also I will add and aft section similar to the Mirada.
Title: Re: Phobos class
Post by: baz1701 on January 07, 2009, 07:40:04 AM
Here is my concept pic for this 24th cent work horse
Title: Re: Phobos class
Post by: MarkyD on January 07, 2009, 12:28:23 PM
Good start mate  8)
Title: Re: Phobos class
Post by: baz1701 on January 07, 2009, 12:28:48 PM
more concept drawings
Title: Re: Phobos class
Post by: JerichoKru on January 07, 2009, 12:30:42 PM
more concept drawings

The pod is a bit "busy", perhaps it'll come out better on the actual model?
Title: Re: Phobos class
Post by: limey BSc. on January 07, 2009, 01:18:15 PM
How about something like this? Only changed the nacelles and struts there.
Title: Re: Phobos class
Post by: baz1701 on January 07, 2009, 02:06:45 PM
Not sure I'll put it to the vote
Title: Re: Phobos class
Post by: majormagna on January 07, 2009, 02:12:12 PM
 I like what I see...
The Nacelles could be a bit 'Higher and tighter' if you know what I mean... but meh

I like the idea of upside-down nacelles Limey, dunno why though... just weird (which I like)
Title: Re: Phobos class
Post by: mckinneyc on January 07, 2009, 02:36:42 PM
Baz I'd go with limey's version although I think the pod is too big and should be more streamlined and I too think that the nacelles should be move up closer to the rest of the ship. As for pylons I think the straight ones mounted to upside down nacelles.
Title: Re: Phobos class
Post by: baz1701 on January 07, 2009, 04:23:20 PM
she looking different now
Title: Re: Phobos class
Post by: tiqhud on January 07, 2009, 05:17:37 PM
like it, but does look like the roll-bar is a tad high.
Title: Re: Phobos class
Post by: Villain on January 07, 2009, 05:49:18 PM
Think of it as a precaution incase a torpedo went stray and barreled off. WIth it at that height it's safe, without standing out too much. Gets better with every update. :lol:
Title: Re: Phobos class
Post by: MarkyD on January 07, 2009, 06:47:13 PM
I like, think the underside of the hull is needing more "MEAT" but im certain thats coming looking at ur concept pics.
Title: Re: Phobos class
Post by: FourChan on January 07, 2009, 09:32:44 PM
From Ver2.jpg it looks like you're going to add an engineering section or something there, am I right?
Title: Re: Phobos class
Post by: Kirk on January 07, 2009, 10:26:38 PM
Perhaps you could look at CR's Kelvin (http://bridgecommander.filefront.com/file/CR_Kelvinclass_Pack;73533) for some ideas.
Title: Re: Phobos class
Post by: baz1701 on January 08, 2009, 04:23:41 AM
From Ver2.jpg it looks like you're going to add an engineering section or something there, am I right?

Sorry no, I want it to be more of a Miranda class look than Nebula class. The after section at the moment is a guide and will be rebuilt before I finish.
like it, but does look like the roll-bar is a tad high.

It will look better once the weapons pod is added.
Title: Re: Phobos class
Post by: baz1701 on January 08, 2009, 06:13:09 PM
new after section. not smoothed yet
Title: Re: Phobos class
Post by: FarShot on January 08, 2009, 10:25:12 PM
IMO, it looks too non-Sovereign.  The only resemblance is the saucer and nacelles.  If I were you I'd take it this direction.
Title: Re: Phobos class
Post by: baz1701 on January 09, 2009, 04:01:46 AM
IMO, it looks too non-Sovereign.  The only resemblance is the saucer and nacelles.  If I were you I'd take it this direction.

With all due respect, the saucer and the nacelles were the only thing resembling the Miranda from the Connie. I'm not trying to create a Nebula version of the Sov, there will not be a secondary hull. Also I'm not trying to make a TNG version of the Miranda were they stuck all kinds of bits to the Reliant model to make new classes.

I want it to capture the lines of the Reliant but more in the slick Sov design.
Title: Re: Phobos class
Post by: FarShot on January 09, 2009, 11:09:04 AM
This is all IMHO, so don't think I'm a Nazi.  :lol:

I don't mean the structure, I mean the style.  The secondary hull/engineering looks too non-Sovereign class.  I'm not thinking of a Nebula-style Sovereign - like Kirk said, the Kelvin is good as a Sovey/Nebula.  The blacker areas to the side and back of the bridge that lead to the impulse engines - that's the style I think of for the back half.  Yours reminds me of a 2360's style, like if a Galaxy class had that.  I think it should be more streamlined, more like the Sov's secondary hull.  Keep the broadness you modeled, but I think it definitely should be slenderer.  Same with the weapons pod.  It should be more streamlined.  And the pylons probably should be more angular, like the Sov's.  There aren't any curves in the Sov's pylons.

That's my opinion. :arms:
Title: Re: Phobos class
Post by: baz1701 on January 09, 2009, 12:27:00 PM
This is all IMHO, so don't think I'm a Nazi.  :lol:

Perish the though, we all have opinons  :wink:

As for your ideas first the ones I prefer mine.

Roll bar, too angled
torp tubes on the engines - can imagine an engineering no no.

Ideas that have merrit but would have to think about.

streamlining the aft section - But I don't want a cone shape on the back. I want the lines to resemble an updated Miranda not a Sov. A happy medium will be hard but variations of the design can be made by others after release.

Phasers on nacelle pylons - Though I'm happy with the current pylons.

I'm planning to put the deflector on the roll bar with torp tubes either side.

Please keep the ideas coming it helps with things I may have missed, but I have to be the judge at the end of the day since there is no reference to follow.
Title: Re: Phobos class
Post by: baz1701 on January 09, 2009, 02:08:40 PM
re-styled the rear end
Title: Re: Phobos class
Post by: Dalek on January 09, 2009, 02:21:54 PM
Why are the warpies hanging down?
Title: Re: Phobos class
Post by: Raven Night on January 09, 2009, 02:24:51 PM
I like it...I would like to see the engines a bit farther back, but they do work where you have them as well.

I would recommend you consider reducing the width and/or height of the deflector/engineering pod. Perhaps just a bit thinner width wise, or even closer to the hull if you put the deflector into the saucer.

The top looks great IMO, including the roll bar.
Title: Re: Phobos class
Post by: baz1701 on January 09, 2009, 02:46:22 PM
Nacelles  moved back, rear section silmed alittle more and smoothed. I am now happy with it and finalised it.
Title: Re: Phobos class
Post by: Raven Night on January 09, 2009, 02:52:44 PM
Wow, that makes a huge difference....still nice and stocky, but a bit sleeker looking. The position of the nacelles spell more speed compared to the old version IMO. Good job.
Title: Re: Phobos class
Post by: Aeries on January 09, 2009, 03:17:12 PM
I like how this is progressing.
Title: Re: Phobos class
Post by: MarkyD on January 09, 2009, 03:50:34 PM
agreed, it does look better with the necelles placed slightly further back.  good job.
Title: Re: Phobos class
Post by: baz1701 on January 09, 2009, 04:18:03 PM
Added the bridge module
Title: Re: Phobos class
Post by: baz1701 on January 09, 2009, 04:52:31 PM
catpain's yacht and lower torp tubes
Title: Re: Phobos class
Post by: FourChan on January 09, 2009, 05:47:05 PM
Looking sweet, I wonder what the finished products going to look like.
Title: Re: Phobos class
Post by: Jay Crimson on January 09, 2009, 06:42:41 PM
I'm no fan of upside-down nacelles but I really like the overal design!
Title: Re: Phobos class
Post by: FarShot on January 09, 2009, 08:27:49 PM
I'm no fan of upside-down nacelles but I really like the overal design!

If you're not tired of any more suggestions, I have just one more...  :P

If you refer to my little concept sketch, you'll see I added a bit to the underside (or now the top) of the nacelle.  I'd just like to point that out - I always thought nacelles would be great places to stick torpedo or pulse launchers.  This also adds a bit of depth to the nacelle-pylon joining point.  Just another suggestion.  :D

EDIT - While reviewing the posts, I noticed that you mentioned my weapons-on-the-nacelles idea in your I-don't-think-so section.  Sorry for being a not-read-the-entire-post person.  :D
Title: Re: Phobos class
Post by: moed on January 09, 2009, 08:50:57 PM
I'm no fan of upside-down nacelles but I really like the overal design!

Agreed, the design is excellent but with the nacelles upside down it looks like some kind of futuristic snow sled...

I must say that the upside down nacelles does give it somewhat of an unusual aesthetic look but overall, right side up just looks more "right" for lack of a better word.
Title: Re: Phobos class
Post by: FarShot on January 09, 2009, 08:54:38 PM
Now, upside down Sov nacelles may not look right, but unless you do what the Kelvin does (which is come in more from the side), it would look worse attaching to the top, where the warp grill is.
Title: Re: Phobos class
Post by: Villain on January 09, 2009, 09:55:09 PM
Personally, I love the way it's going! Doing great, Baz mate! Have a cookie!
Title: Re: Phobos class
Post by: baz1701 on January 10, 2009, 06:57:06 AM
lol I'm in a can't win situation. if I have the nacelles right way up the pylons are to curvy but If I go for a traditional pylon and invert the nacelles it looks like a intergalatic sled.

Well the nacelles are staying upside down. It is space it won't matter besides looks more sleek.
Title: Re: Phobos class
Post by: baz1701 on January 10, 2009, 11:34:03 AM
given herrsone teeth, added weapons pod (with deflector) and two pulse phaser canons
Title: Re: Phobos class
Post by: CJLarkin on January 10, 2009, 11:49:00 AM
Looking nice, Baz, cookie for you. :)
You may want to apply the Smooth Modifier though, and tick the "Auto-Smooth" Box.  You'd be surprised how much of a difference it can make :)
Title: Re: Phobos class
Post by: FarShot on January 10, 2009, 12:10:46 PM
You probably are really getting tired of my "advice".  :lol:
Well, here it comes.

Recess the deflector more into the pod, more like the Sovereign's.
Title: Re: Phobos class
Post by: tiqhud on January 10, 2009, 01:55:00 PM
All-in all, looks Great. :D do you plan to texture in some phaser strips, on the top of the pod?
[it's your ship]
Title: Re: Phobos class
Post by: baz1701 on January 10, 2009, 01:56:44 PM
They will be modeled into the mesh. most likely the next addition
Title: Re: Phobos class
Post by: baz1701 on January 12, 2009, 11:08:37 AM
Has any one got any sovereign class textures I can apply to my ship (Saucer and Nacelles)?

Full credit will be given in the release though I may have to alter slightly.
Title: Re: Phobos class
Post by: baz1701 on January 12, 2009, 02:25:02 PM
some Temp textures
Title: Re: Phobos class
Post by: FourChan on January 12, 2009, 03:02:10 PM
Nice, can't wait to see some high resolution textures.
Title: Re: Phobos class
Post by: Dalek on January 12, 2009, 03:42:49 PM
Try asking Chronicidal Guy (maker of a very good Sovereign) for Sovie textures. You can then chop and paste to your hearts desire.
Title: Re: Phobos class
Post by: Commander_One on January 14, 2009, 04:42:33 PM
Try asking Chronicidal Guy (maker of a very good Sovereign) for Sovie textures. You can then chop and paste to your hearts desire.

That's a good idea for sure!  Those textures would look really great on your model.  I'm loving the design!
Title: Re: Phobos class
Post by: eclipse74569 on January 17, 2009, 06:45:40 PM
CG's textures are free reign as long as credits are given.  no need to ask for permission :)

Turning out great Baz, but I need to make a suggestion.

The top of the saucer, there's a flat spot on the top where the bridge is, you might wanna curve that our, or add something to cover that spot.
Title: Re: Phobos class
Post by: Technerd89 on January 17, 2009, 10:51:23 PM
agreed, much of deck 2/3 is flattened in your model. if you want the basic idea, simply look at eclipse's signature  :lol:
Title: Re: Phobos class
Post by: Triton on January 20, 2009, 12:03:28 AM
Very nice starship. Unfortunately, there is already a Phobos-class that is a TMP era refit of the FASA Locknar-class. IIRC there is already a model with that name on Bridge Commander Files.
Title: Re: Phobos class
Post by: baz1701 on January 20, 2009, 04:13:35 AM
Actual I did google this before I used the name the Loknar-class refit is called the USS Phobos. That is the ships name not its class.

If you are quoting the expanded universe wiki page it does state the Phobos class is the same as the USS Phobos, but all Reference else where call the USS Phobos a Loknar-class. Also they call the Connie re-fit an Enterprise class, which is not canon.

In short I'm not changing the name, as if this ship works in the game I make a sister class Deimos.
Title: Re: Phobos class
Post by: baz1701 on January 24, 2009, 08:45:24 AM
With no textures forth coming I decided to do it myself. over 50% done
Title: Re: Phobos class
Post by: FarShot on January 24, 2009, 10:12:58 AM
Hmm.  Just wondering...
Do the turbolifts go through the pylon, or is the crew beamed to the pod?  Cause it has escape pods.
Title: Re: Phobos class
Post by: baz1701 on January 25, 2009, 03:50:54 PM
I'm assuming with scale the roll bar is at least 1 deck high so there would be turbolift access
Title: Re: Phobos class
Post by: FourChan on January 25, 2009, 06:08:25 PM
Probably jefferies tube access as well, incase there's workers up there or something during a fight/crisis then they can escape. Though I would tone down the escape pods a little on it to like 3 per side.
Title: Re: Phobos class
Post by: baz1701 on January 27, 2009, 11:10:01 AM
first pass textures done.
Title: Re: Phobos class
Post by: JerichoKru on January 28, 2009, 01:13:14 PM
Not a bad start, keep going with it.