Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: hjenterprises on January 08, 2009, 10:36:02 AM

Title: Bridge PY File
Post by: hjenterprises on January 08, 2009, 10:36:02 AM
I was messing around with nifskope and started off with a practice run to see what would happen,
I deleted one chair on a bridge that no character or animations happen at, saved it then ran the game.
The game crashed when loading up the bridge, is this because I need to edit the py file for that bridge?
Title: Re: Bridge PY File
Post by: MLeo on January 08, 2009, 01:15:32 PM
I'll move this to Bridge Modding, because I'm not familair with BC's behaviour in this case.

It's possible that there are animations referencing that node.
If you can, perform a text search for the node's name in all files under scripts/Bridge/