Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: baz1701 on January 20, 2009, 11:03:25 AM
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I'm trying to get the crew ready for my TMP bridge but I can not get the uniforms I made to work within the game.
I used the default texture as a template and saved them as TGA. But in the game they only appear as grey?
What am I doing wrong?
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Could you post a screenshot of this, ingame?
Since the game will make it a shade of white (depends on the lighting) if a texture can't be found (for an example, look in the BPUniforms thread in this forum).
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here are some screen caps
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It can't find the textures.
You can see the lighting in the grayness.
How are you testing it?
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if you can find your way around the scripts, try looking at the character definition files, and track down the textures from there.
or, call whatever texture you made.
you might want to check the SDK files because they're simpler. I think the function you're looking for was CreateCharacter(), might be near the beginning of the file.
you'll find it has the path for all 3 detail levels. be sure the texture you need will load in the detail level you're using.
if it seems ok, then the texture file might be damaged, but I think that would show the white model MLeo said.
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here is what I have tried tonight.
Check file name in script was ok.
copy and pasted my texture over the male teal body in photoshop and saved with original file name.
still no joy.
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ok I think I cracked it. I renamed the original files and left them inside the directory.
I took them out and now it works.
Textures need refining but at least they now work. Thanks for the help guys
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you know theres been a few TMP uniforms made already
http://bridgecommander.filefront.com/file/Star_Trek_TMP_Uniform_Total_Conversion;8849
http://bridgecommander.filefront.com/file/TMP_Uniforms;25376
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They are very good, But I'm trying to put together the complete bridge package.
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little more tweaked
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Can I make a suggestion? Depending on the resolution of your textures.... I'm guessing that currently they're no bigger than 512, increase the size so that it isn't as pixelated.
~Jb06
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Your first set of textures were not working because they were not power of two (256x256) you had it 255.
Seems like you already got it fixed by now.
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Ah thanks for the heads up. I just pasted mine over the default uniforms and that seems to work.
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Suggestions:
A. Less pink for the overal uniform. Should be red.
B. Get a screenshot of the badge instead of making your own and adjust it so that it isn't pixelated.
C. The clip holding the uniform top shut, with the rank insignia on it needs alot of work.
D. Your also missing the black stripes that go down the back of the uniform top.
E. The gold lines that are supposed to be on the trousers are also missing from your retexture.
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The colour was taken from a still publicity photo, though looks pale in the game.
The insigna will be replaced when I do version 3 of the uniform.
The version 2 uniform was ment to get the position right so badges are rough
The black stripes are present in the Version 2 uniforms though not seen in the pics.
Like wise the colour stripe is present on the trousers of the ver2 uniform
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looking good!
I take it that BC has no vertex lighting whatsoever on the bridges?
I ask because if it does, a little tweak on the colours can save you from lightmapping the bodies and they can be used for any bridge, no matter how they're lit.