Bridge Commander Central
		BC Forums => BC Modding => Topic started by: Dalek on February 05, 2009, 09:45:34 AM
		
			
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				Well, I've been a bit bored recently and I started this and with MR_JOHN's permission, here it is!
 
 Ships are:
 Crimson Sunrise (Sunny)
 Million Voices (Milla)
 Pax Magellanic (Jill)
 Twelve Centuries (12)
 
 And I've got 3 more on the way (including a reworked Andromeda). :D
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				Are you planning on fixing the model and textures of the Andromeda?
 
 The original was good but seemed rushed.
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				I plan on something. I want to get the others done before I focus all my energies on Andromeda.
			
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				I remember this show! Hercules was the ships captain!
			
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				Yes! Then it got a bit silly near the end where he became a Paradine which can do things with time nd space and then there was a silly story about Seefra being Tarn Vedra bla de bla...the last episode was good. :P
			
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				For this pack, I'm going to do a preview video. Mainly because I feel like doing one for once.
			
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				I agree with Billz that the models need some work. MR_JOHNs works were great in their day, but theyre pretty sub-par now. 
 Also, im curious as to how youre going to hardpoint this. There was an extremely lengthy thread on FF forums way back in the day on how someone was going to impliment an accurate hardpoint of it. Of course now we've got the scripting knowledge to make most of it happen.
 However you plan on doing it, good luck.
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				For the hardpoint, its going to use the same positions as John put in with a few extras and completely new weapons and textures. But because the Andromeda's weapons varied through each series (seeming to gain more each year) I'm going to settle on an ultimatum. But you will be satisfied :D.
			
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				I wish to deliver you a big hug! :D I've always adored the Andromeda... very much. <3
 
 A question for you. Will you be constructing the other Higuard [sp] ships for this pack? I seem to recall a couple episodes where several of their ship classes were featured... in some kind of direlect field of them all held or... whatever. :S I remember one of their AI's being named Osiris, anyways.
 
 OH! There was also this other episode where they showed an older ship that looked similar to the Andromeda, but less streamlined and lacking the funky line thingies all over the place...
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				There were a couple of other ship types in the earlier series;
 Siege Perilous Class/DSX Attack Cruiser
 And what ever class the Starry Wisdom was.
 Alacratis Missive class courier
 
 The latter series also had some smaller (unknown) Commonwealth/Vedran design models.
 Then of course there are various types of drones, and the slipfighters.
 
 The HP was problematic at the time due to the limited weapon types, although recent techs may help with that.
 Particularly Point Defence Lasers.
 
 What the Glorious Heritage class really needs is a new set of textures from the later series with the glowing highlights.
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				Nice, I liked that show while it was on :) -gives a cookie-
			
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				I really need to watch this show.
 
 The only thing I knew about this ship was that it was capable of slipstream, which would have made anyone throw up if they were watching the slipstream effect while drinking, lol.
 
 Infact, I don't even think I have ever seen a full episode of Andromeda. It was always on at awkward times during its first run. Its being re-run in the mornings when I'm not around but thats about it.
 
 Enough of my babbleing. If you are able ti improve the model and textures on Andromeda and give it shuttle launching for those funky looking fighters, then you have a definate download from me.
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				Woo!  I love that ship design!
			
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				I'm going to avoid putting the glow highlight things on 1 or 2 ships:
 
 A) To save time
 B) To give an effect of the ships being slightly older.
 
 Also, MR J's version had the highlights but turned up as glows and the colour of the hull underneath. And I'm aiming to get the Andromeda to look like it did in the final series (where they finally got the best out of their CGI!).
 
 And yes, slipstream was a real ice cream headache.
 
 Heres the reason why I started this:
 
 Hearing that revised theme made me wanna shoot up some big shippies.
 
 And heres the Andromeda when she's fully loaded (watch from 1:05 to 1:33):
 
 
 And yes, I know there was a s**t-load of other Commonwealth/Vedran ships but unfortunately I'm no modeler :( .
 
 
 Edit: I found some Armada 2 models of other High Guard ships!
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				I've just thought of something:
 
 If you wanna make an Eternal Vigilance class, you get the GH model, cut the back ring bits off, stick engines on the end of whats left, make it flatter, add a dent round the front pointy bit and you have one!
 
 Watch 1:30 to 1:41 for Eternal Vigilance.
 
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				Dalek, talk to (acid)fluxx(bass) about porting A2 models. I think he may have some experience with that (on that note, starforce may too.)
			
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				Dalek, talk to (acid)fluxx(bass) about porting A2 models. I think he may have some experience with that (on that note, starforce may too.)
 
 
 Ooh, ok. I had not anticipated a ship pack :D.
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				Either way, I'm excited about this.  I love the design of the Andromeda, and more of them will be just plain cool. :D
			
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				I've never been gung-ho about andromeda, but I like your retexes nonetheless. That remix of the high-guard march is sweet.
			
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				I'm back. And the Andromeda is sitting on my desk...
 
 Edit: El, you've got your glowing highlights!
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				Oh coooool!
 *squints* that model is definitely in need of some work, though... :S
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				Yup.
 
 Big edit: Things I'm going to somehow get sorted:
 
 1. Smooth edges
 2. Extend the front wing/poky bits so that there is a larger gap from the front of the wing/point bits and the nose.
 3. Make nose podgier.
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				Ahhh, beautiful.  Cookie for Dalek for bringing new life to this ship. :)
			
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				Hopefully, Mr. Limey will very kindly smooth all those rough edges out on the model. His cookie fest already beings...
			
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				Looks much better. Don't forget that the ramscoopes on the different ships are diferrent colours too.
 e.g. Andromeda's is blue but the Crimson Sunrise had Green iirc.
 
 That model does need an overhaul! I'm sure Limey will do it justice.
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				Which bits do you mean by ramscoops El? The orange circled areas or the pink circled areas?
			
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				Jeez, isn't limey wonderful? He nearly made me cry when I saw the Andromeda...:D You can see the smoothness and the extended wing bit things.
			
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				Just a couple more pictures for you to feast on. And all the ship models have been replaced with the new one.
			
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				very nice!
 
 btw - the edit button is your friend, Mr. Triple Post :P
 lol j/k
 
 
 
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				Looks like you've got them covered (the pink circled bits), so not to worry.
 
 Model looks better, but I'm sure the raised areas should be smoother where they meet the main hull.
 
 You can see the smoothness and the extended wing bit things.
 
 
 You mean the Slipstream runners?
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				Looks a ton better, though i agree with El; the areas where the extruded components meet the hull ought to blend in smoother.
			
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				Model looks good but its hard to appreciate the changes with all that jaggyness. Antialising is your friend. Don't be scared of it 8)
 
 I can't wait to see your textures. Those 'lines' in the older textures, the ones that look like watermark damage on photos, really used to bug on the older model.
 
 Any chance of seeing slipstream fighters (I think thats their name but I havn't watched much of Andromeda so correct me if I'm wrong, which I most likely am, lol)?
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				Slip Fighters, there used to be one on BC Files, but I can't seem to find it.
			
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				Slip Fighters, there used to be one on BC Files, but I can't seem to find it.
 
 
 the original andromeda ascendant pack came with one.
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				Yup, the Aeries is right....but don't let him know, it'll go to his head. >.>
 
 Looks gorgeous there Dalek, keep it up!
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				Yup, the Aeries is most definetly right. I'm still trying to figure out what I'm doing next and a friend of mine is nearly dead so I'm a bit lost at the mo...
 
 And AA isn't my friend. It works for one day and "poof" it's gone again. I gave up reinstalling ATI and restarting my computer.
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				Yup, the Aeries is most definetly right. I'm still trying to figure out what I'm doing next and a friend of mine is nearly dead so I'm a bit lost at the mo...
 
 And AA isn't my friend. It works for one day and "poof" it's gone again. I gave up reinstalling ATI and restarting my computer.
 
 
 Urm, what?
 
 Sorry to hear about your friend. Thats rough man.
 
 On the AA, you're doing it wrong. You don't need to keep re-installing ATI (ATI blows chunks BTW) and restarting your computer. All you need to do is install the ATI card drivers, go into Catalyst Control Center and force all 3D applications to use the AA settings you define in Catalyst Control Center.
 
 NVIDIA for life (http://i.pbase.com/o4/98/583898/1/64174001.gIW7Nt7s.headbang.gif)
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				NVIDIA for life
 
 
 i'm going to cry now.
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				All you need to do is install the ATI card drivers, go into Catalyst Control Center and force all 3D applications to use the AA settings you define in Catalyst Control Center.
 
 
 O...k. Card drivers...do you have MSN? It would be a lot easier.
 
 I've just found out, the Twelve Centuries is actually an Eternal Vigilance class so the Twelve Centuries is becoming the Magellan Melrow now.
 
 Edit: Don't worry Aeries, we'll stand and fight and attack him with sticks :D.
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				I know Jimmy may get on my tail for double posting, but this is important.
 
 I am going to make a non-canon Glorious Heritage called "Vault of the Heavens" (also a name of an episode) in memory...
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				All you need to do is install the ATI card drivers, go into Catalyst Control Center and force all 3D applications to use the AA settings you define in Catalyst Control Center.
 
 
 O...k. Card drivers...do you have MSN? It would be a lot easier.
 
 I've just found out, the Twelve Centuries is actually an Eternal Vigilance class so the Twelve Centuries is becoming the Magellan Melrow now.
 
 Edit: Don't worry Aeries, we'll stand and fight and attack him with sticks :D.
 
 
 Easier how? I've just told you what you need to do.
 
 You can add my msn address if you like, littlebruv@hotmail.com, but the instructions would be basically the same.
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				Well, I finally remembered to get some good piccies up. :D
 
 Now heres a question. Do you think I should do all the ships with those glows? Or just leave Andromeda as a special?
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				I need glows! BTW, I think those look even better than in the series!
			
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				You need glows or it needs glows :D? It does have glows.
			
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				Ooh, shiny. I meant the other heritage ships need those too IMO. And yes I have glows ... when I find those batteries
			
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				Ok, heres the Crimson Sunrise with new glows. Whaddya think?
			
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				Pretty!  Keep for all of them says I.
			
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				Well, I'll see what the poll says. But I think that for the Pax Magellanic, I may not do it. Mainly because I just can't really imagine a suitable colour. That may apply to the Million Voices as well.
			
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				I would do Red glows for the Golden Pax.
			
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				Or gold... 'cause... ya' know... it's golden and all...  :lol:
			
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				(http://blackmenvent.com/Zefram20Cochran20-20Sweet20Jesus.gif)
 
 Textures on the Rommie still need a bit more tweaking but its looking alot better.
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				Or gold... 'cause... ya' know... it's golden and all...  :lol:
 
 
 Which wouldn't show up well against gold, lol.
 
 Textures on the Rommie still need a bit more tweaking but its looking alot better.
 
 
 Agreed, and the extruded sections Aeries mentioned still need smoothing, but this is looking better and better.
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				Then make it Neon Pink! BRING ON THE FABULOUS! xD
			
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				Then make it Neon Pink! BRING ON THE FABULOUS! xD
 
 
 Unfortunately, I have boundaries.
 
 Textures on the Rommie still need a bit more tweaking but its looking alot better.
 
 
 I have to ask: Which parts in particular?
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				Then make it Neon Pink! BRING ON THE FABULOUS! xD
 
 
 Unfortunately, I have boundaries.
 
 Textures on the Rommie still need a bit more tweaking but its looking alot better.
 
 
 I have to ask: Which parts in particular?
 
 
 There are bits on that texture that look like they have faded or look like they were, to be honest, done in MSPaint.
 
 Now, I don't know if those bits are meant to be there. If they are, then ignore this post. If not, I have marked the general areas with red circles and red dots.
 
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				They're meant to be there. :D Those are the original patterns. If I didn't have them, the Andromeda hull would look bland.
			
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				Are you sure? Because they arn't on any screencaps of th ship from the show that I have ever seen.
			
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				I mean mod original, not series. And even in the series, you could little indentations with patterns similar to that.
			
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				Dalek's right. They are especially noticeable in Seasons 4 & 5 where the CG budget is bigger.
			
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				Do you think I should have a go at the Magog Worldship?
			
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				Wouldn't that kill every BC install out there?
			
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				It all really depends how many polies there are. And at the end of Season 4, the Worldship despite having twenty worlds all connected around a sun didn't seem much bigger than a planet. I may aim for Starbase size...
			
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				Yeah, but I mean, there are all this Planets = Spheres and the sun, which all need an appropiate Policount to look spherish (sp?) from "battledistance", not to mention the Conections between the worlds. I think that would be somethink like "30k +" polys. definitly too hard for my pc.
			
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				Well, I am a complete noob so we'll just see what happens :D.
 
 Edit: Well...hehehe, I'm still figuring things out.
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				If you really get it into BC, you could replace the Sun with a NanoFX Blinker - Sphere (like the Ori Warships Energycore in the last SG pack )
 
 Edit: BTW. is that Milkshape? If so I'm even more impressed by the Andromeda!
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				Yup thats Milkshape. And thats version 2 of the Worldship. And a version 3 is coming up :P.
			
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				As for size it doesnt really matter that much. The max scale which we've been able to get in bc is pretty bloody big. As some people know that we've got a transwarp hub full scale & the borg unicomplex * they're huge, biggest ship/station in bc so far! I dont know how big this world ship is because i never really followed Andromeda, but im sure you can go bigger than a federation starbase. ;)
 
 ~Jb06
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				Try this for size.
 
 (http://www.geocities.com/andromedafaq/silhouette2.gif)
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				Dead easy then. Just look at the borg cube to that.... If 1 cube fits in 1 of the 29 conduits it just shows the sheer size that the transwarp conduit is.
 
 ~Jb06
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				I'm going to start shooting Milkshape. I can' teven assign a texture. Limey explained, but it no workies. :x Hopefully it'll work soon.
 
 Edit: Heres version 4. And I managed to colour the sun. :D
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				I haven't seen enough to know how accurate that is, but it looks neat.
			
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				I don't have to shoot my Milkshape! It's amazing what you can find on the right mouse button :D. Of course, now you can see the some of the size problem. The planets need to be way smaller.
			
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				IIRC the sun on the Worldship was quite small, could have been the camera angle I suppose.
			
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				Well, apparently, it is meant to be the size of a small solar system.  But the planets still need to be smaller.
 
 Update: Heres the revised version and a picture of the actual MWS.
 
 (http://images2.wikia.nocookie.net/andromeda/images/5/5e/Magog_Worldship.jpg)
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				Nice work here. I really like that show.
			
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				I wonder if you can use a normal BC sun instead of a NanoFX blinker, would probably be more realistic.
			
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				I wonder if you can use a normal BC sun instead of a NanoFX blinker, would probably be more realistic.
 
 
 Probably would, but the poly count would go up a bit more.
 Saving on polies should be your first prority if you want a model of this size to run with minimal lag. A ginat NanoFX2 blinker, textured to look like a sun, sounds more feasable to me.
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				*pretends to understand what everyone has said* Blinker...can't those be hardpointed on?
 
 Anyway, I've managed to get round to adding the pylons that linkthe planets together. It looks boxy I know but I'm still new to this game. I'll figure out how to curve them eventually.
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				*pretends to understand what everyone has said* Blinker...can't those be hardpointed on?
 
 Anyway, I've managed to get round to adding the pylons that linkthe planets together. It looks boxy I know but I'm still new to this game. I'll figure out how to curve them eventually.
 
 
 The best way is to use better software :arms:
 
 Looks great so far by the way :D
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				Last update for the MWS.
			
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				Daaaaannnggg, too bad Milkshape can't work with splines or i would've suggested you tried those for the curvey liney thingies...
 interesting work so far. :]
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				Those crazy, crazy Magog.  They'll build anything I guess.  Neat model there Dalek.
			
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				Well, hopefully, I might be getting 3DS Max 9 soon. *dances*
 
 Heres some unidentified High Guard vessels! I know its small but that allows more room for me to make things a tinsy winsy bit more fun for me (My personal favourite is the second ship)!
 
 http://i232.photobucket.com/albums/ee77/NOMAD454/hgships0.gif
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				You're giving me ideas!
 Stop it! xD
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				Hey, if you beat my rendition of the second ship on that link, I'll be your grandson. :P
			
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				Dalek, I would say remove the sun. It is possible to make a sun in the center using custom nanofx blinkers. Just make a new folder in /SpecialFX/GFX (name it DalekSun or whatever) and copy over blank.tga and blinker.tga. Then, open up blinker.tga and edit it however you like (also try experimenting with making it high resolution, unsure if this will affect usability ingame.) Now you have effectively cut down your poly count and maintained some realism. (Don't forget to add the blinker in the hp and specify size and color ;))
			
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				Right...um...translation..."jibber jabber jib jab, jabba wabba DalekSun". I'm kidding :P. Shouldn't be too hard...cross your fingers...
 
 Wait, how will the blinkers work in milkshape? I haven't even begun thinking about making it BC compatible yet...
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				On that note, actually, how about utilizing the shuttle launch script to launch a plethora of magogg... however the hell that's spelled... swarmy shippy things? what was this amazingly-cheesy world ship thing equipped with for weaponry, anyways?
			
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				If you had Max, I could show you how to create NanoBlinker-like objects. ;)
			
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				Ohhh, here comes the cheese...
 
 The Magog Worldship had point singularity weapons. Basically black hole bullets. Big, black hole bullets. They did a monkey load of damage to poor Andromeda...
 
 As for the Magog swarm ships, they're relatively simple to model...
 
 And no, I don't have Max so :P.
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				Firing black hole "bullets" would be possible with GravityFX and Shuttle launch. Look at SG Pack v3's nukes for inspiration.
			
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				Werrrrrllll, I'll tell ya laddie, these black hole bullets did no pulling or shoving. They just ripped through the hull. But its a really really really really really really really good idea. :D :D :D
 
 Edit: What they did do though was make space sort of warp around them (so it looks all squishy).
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				Well, hopefully, I might be getting 3DS Max 9 soon. *dances*
 
 Heres some unidentified High Guard vessels! I know its small but that allows more room for me to make things a tinsy winsy bit more fun for me (My personal favourite is the second ship)!
 
 http://i232.photobucket.com/albums/ee77/NOMAD454/hgships0.gif
 
 
 DO NOT GET THAT.
 3DS Max 9 doesn't support the Bridge Commander version of nif. Only 3DS Max 3 supports the BC nif. If you get 9, it will be a waste of money. Get Max 3 if you can find it.
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				Get Max 3 if you can find it.
 
 
 Which you can't. Anywhere. Not legally anyway.
 
 While Max 9 doesn't work with the official exporter, the Niftools one does work sometimes. The Max 09 one hasn't failed for me yet. There's always other people that can export your stuff if yours doesn't work properly.
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				Well, hopefully, I might be getting 3DS Max 9 soon. *dances*
 
 Heres some unidentified High Guard vessels! I know its small but that allows more room for me to make things a tinsy winsy bit more fun for me (My personal favourite is the second ship)!
 
 http://i232.photobucket.com/albums/ee77/NOMAD454/hgships0.gif
 
 
 DO NOT GET THAT.
 3DS Max 9 doesn't support the Bridge Commander version of nif. Only 3DS Max 3 supports the BC nif. If you get 9, it will be a waste of money. Get Max 3 if you can find it.
 
 
 *smack!*
 it's still a sh*t load better than Milkshape! AND he'll be able to do and learn a hell of a lot more! ;)
 edit: YAY! squishy! :D :D :D
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				DO NOT GET THAT.
 3DS Max 9 doesn't support the Bridge Commander version of nif. Only 3DS Max 3 supports the BC nif. If you get 9, it will be a waste of money. Get Max 3 if you can find it.
 
 
 *smack!*
 
 And one from me too! I've been able to successfully get models from Max 9 into BC. Just takes a little knowledge.
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				Before I go:
 
 
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				Nice!  Can't wait!
			
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				pretty. About the HP, though... perhaps she could be a bit better balanced to the other BC ships? last time I played her, she was as maneuverable as dJ's valiant. >_>; which was a bit crazy if you ask me...
			
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				But accurate to the show, that ship could stop on a dime, flip over, then run full steam at the thing chasing her.
			
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				But accurate to the show, that ship could stop on a dime, flip over, then run full steam at the thing chasing her.
 
 
 Accurate to the show, maybe, but somehow it just doesn't seem to fit. It was just one of those things that occasionally drove me haywire. Now, if it maneuvered like a Sovereign, that I could live with a bit better. :P
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				The Enterprise isn't run by a sentient computer though, nor does it carry a bomb that can explode a star. :P
			
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				Awesome work there! As a huge fan of the show let me tell you, you are doing a great service to the show and all it's fans. I would like to contribute a few pictures as references to your pack (if you are going to include any of the other ship classes) 
 
 First up is the Siege Perilous Class (Wrath of Achilles and Balance of Judgement) :
 
 (http://images3.wikia.nocookie.net/andromeda/images/a/aa/Wrathofachilles.jpg)
 
 (http://i3.photobucket.com/albums/y69/cbar18/549f5142.jpg)
 
 (http://i3.photobucket.com/albums/y69/cbar18/109.jpg)
 
 (http://i3.photobucket.com/albums/y69/cbar18/052.jpg)
 
 (http://i3.photobucket.com/albums/y69/cbar18/Other/084.jpg)
 
 
 ( I know it's a bit small, but the only one I could find )
 
 Next is the AF/A-29 Phoenix Slipfighter:
 
 (http://images3.wikia.nocookie.net/andromeda/images/0/09/Slipfighterformation.jpg)
 
 (http://images1.wikia.nocookie.net/andromeda/images/3/3c/Slipfighterintube.jpg)
 
 RA-26 Shrike:
 
 (The one in the Upper Right, best reference pic I could find)
 
 (http://www.love-from-russia.be/RF42-RA26.jpg)
 
 If I can find more I will try to post more or pm ya the links to the images.
 
 (edited to add more Siege Perilous class pics)
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				Thanks for the Siege Perilous piccies, I could never find any decent images and its different shape makes it a good contrast between the High Guard ships that share designs similar to the Glorious Heritage class.
 
 Edit: As for the hardpoint, it's already pretty accurate turny/flippy/moving wise. And the majority of those clips from my vid show a ship attacking something already pretty darn damaged from previous recording attempts.
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				Guys this is absolutely awsome 
 
 and bytheway i think i can help ya for the ships especial the RA-26 Shrike(the pic is still hosted on his server lol) and the slip fighter (if you don't chose to use the one adrealy in bc) thoses models where made by a modeler who was working on a andromeda mod for sins of a solar empire and it happen that i'm also on that project and i can give them to ya
 
 the RA-26 Shrike model is not total acurate but also the only one availible out there
 
 i also have a very low poly count eternal vigilance class model availible
 (http://www.love-from-russia.be/EV01.jpg)
 
 but as you can see none of them have any textures
 
 if ou need any kind of picture of any ship in the show i can get them so if you need any of these just give a signe
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				Thank you very much. Any model is helpful!
			
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				http://www.love-from-russia.be/Andromeda_ship.zip
 here you go i'm to lazy to repack the models so they come wit some extra lol an xmc and a drone platform
 
 it's the same for us since the modeler well vanished..... i'm trying to get my hand on any model i can but models of this show are pretty rare
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				Indeed. Do you know the name of this modeler?
			
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				he is using the user name Thoumsin
 
 on that forum http://forums.sinsofasolarempire.com/forum/443
 
 that's all i know
 
 i also got 2 almost clear shot of the RA-26 Shrike if you wan to update the model
 and i got some very clear pic of the glowing blue patern on the andromeda (1900x1200)
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				Yes, pics plz :P.
			
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				if you have an acount on that site there are many good pic of the ships in that thread
 
 
 http://www.scifi-meshes.com/forums/2d-wips/21629-renewed-valor-andromeda-series.html
 
 
 here goes the RA-26 Shrike
 (http://www.freeimagehosting.net/uploads/a0d92c7ea9.jpg)
 
 (http://www.freeimagehosting.net/uploads/1cacf5392e.jpg)
 
 and then the glowing blue pathern
 (http://i33.piczo.com/view/n/2/c/x/f/q/q/8/b/q/9/img/i302877648_41161_4.jpg)
 
 (http://i33.piczo.com/view/n/2/c/x/f/q/q/8/b/q/9/img/i302877649_59559_4.jpg)
 
 (http://i33.piczo.com/view/n/2/c/x/f/q/q/8/b/q/9/img/i302877650_70922_4.jpg)
 
 (http://i33.piczo.com/view/n/2/c/x/f/q/q/8/b/q/9/img/i302877653_88135_4.jpg)
 
 (http://i33.piczo.com/view/n/2/c/x/f/q/q/8/b/q/9/img/i302877661_80223_4.jpg)
 
 
 damnit the hosting site resized them look like i'll need to get them to ya some other way
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				guys - the PM system is your friend for back and forth information :P
			
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				With the recent arrival of 3d Max, I have redone the Magog Worldship. What do you think?
			
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				I don't remember clearly anymore, but weren't those Connections between the Planets all of the same radius?
 Anyway, looks good so far! :)
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				Considering the angle we see on the MWS, I think it barely has an established shape. Like the Narada.
			
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				Last pic for today: Cos the MWS with bumpy pylons was 70k worth of polies, I've cut back and made a 30k version.
			
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				if i remember right most of he planets were a little bigger but this one look really good wit some apropriate texture it will be awsome
 
 
 and i found a better picture of the ships in the turning GIF it's on our forum http://andromedamod.freeforums.org/commonwealth-ship-t7.html
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				Last pic for today: Cos the MWS with bumpy pylons was 70k worth of polies, I've cut back and made a 30k version.
 
 
 lookin good, however 30k is probably gona be too high considering the size you want it to be. The planets don't have to be that smooth :P
 
 ~Jb06
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				So I "might" be able to preserve the bumpy pylons...we'll see...:)
 
 And granyte, awesome pic. We have to find the original meshes! :D
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				i don't think we will have an answer any soon from the original designer but we might not have to find the original meshes cause i finished the alpha version of the andeg and it's availible for soase on our forum 
 
 if dalek contact me i'll send an editable version so you can work on the textures and making it compatible for bridge
 (unless you wan to wait for the final version of the model)
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				Hi everyone. I'm new here so I thought I'd start by hello.
 
 I was pretty excited to hear that someone was in the process of creating an Andromeda ship pack for BC. I didn't get to see this series (except for a few episodes here and there) back when it originally aired, as it was on a station that I could not get at the time. The few episodes I did see really didn't impress me all that much back then as I didn't know the back story for the show, plus I had a hard time taking Kevin Sorbo seriously after previously seeing him in that ridiculous Hercules series, which as far as I am concerned is right up there with Power Ranges as one of the most pointless shows ever made. However, I recently got whole Andromeda series on DVD and have been watching it straight through from the beginning (I'm now half way though season 3), and I have to say I'm really enjoying it. One of the things I've kept thinking is that there are so many cool ships in this show, it?s a shame that someone hasn't built at least some of them for playing in BC...so I started looking around to see if someone had. I already had the Andromeda Ascendant available at http://bridgecommander.filefront.com, and I also found a (albeit not very accurate) mesh of a Nietzchian Leviathan Roused Class Attack Carrier created for the Starfleet Command game which I was able to convert for use in BC, but that was all I had ever previously seen. So as I said, I was very pleased to hear that someone was working on a whole pack of ship from this series; but it now appears that this thread is dead/inactive as the last post was made almost 6 months ago. So I was just wondering if there is any recent news about or updates for this project?
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				since this is your first post, I'll be easy on you, It's considered rather impolite to ask an author for an update, Especially if you are bumping a thread that hasn't been posted on in a very long time.  When they're ready to post something, I'm sure they will.  
			
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				Well, it's nice to know that someone is still interested in this pack but I'm afraid I must say that this project has sort of gone into a coma. I've had a lot to deal with (finishing off other projects which I've left on the backburner and reality stuff as well) and there's also a lot I still have to learn modding-wise (such as modelling, mapping and texturing) and I've only made a bit of progress in that respect. I would love to finish this pack off but maybe in a more "from scratch" method.