Bridge Commander Central

BC Forums => BC Modding => Topic started by: Anew9 on February 07, 2009, 11:23:10 AM

Title: Phaser damage values
Post by: Anew9 on February 07, 2009, 11:23:10 AM
Anybody know which harpoint script I have to change to increase or decrease phaser/beam weapon damage values? And what does the alteration of this value mean? (ie: is it 20 hit points per second etc)

Also whats the disable subsystem value? Can I alter my phasers to cause subsystems to become more easily disabled?
Title: Re: Phaser damage values
Post by: MLeo on February 07, 2009, 11:26:08 AM
Disabled percentage is the the condition percentage threshold for which the system is disabled if the condition drops below it. It's a number from 0 to 1.

I'm unsure about the damage, I think it's damage per second (or half a second) for phasers.


I'll move your 2 threads to BC Modding, they know more about hardpointing there.

*Moved*
Title: Re: Phaser damage values
Post by: Anew9 on February 07, 2009, 04:30:00 PM
Does anybody know which script changes phaser damage?
Title: Re: Phaser damage values
Post by: MLeo on February 07, 2009, 06:04:42 PM
When it comes to these type of changes, it's always the hardpoint script.