Bridge Commander Central
		BC Forums => BC Modding => Topic started by: baz1701 on February 19, 2009, 08:33:36 AM
		
			
			- 
				With the recent launch of my first mod the JJPrise I have been inspired to take a 3rd crack at it (1st the still born model that was un-useable, and the 2nd the ship that I just released). I felt my model did not do Dalek's hp's justice so here is the Mark III so far. NOTE, it currently has the mark II's textures these will most likely change.
			
- 
				Well, kick me, but the only difference i see ATM is the Bridgemodule. What else did you change already?
			
- 
				I like your Enterprise so far...any chance you can email me blank textures?? I wanna redo the registries for myself...
 
 
 edit: now that i look at the model in milkshape you've actually modeled the registry in..are you going to do that with this model as well also?
- 
				He changed the bridge and sensor dome and most of the saucer, the deflector dish, the aft end of the secondary hull, etc.  Wow baz, massive improvement.  Good job. :D
			
- 
				no the reg won't be part of the mesh but texture.
 
 As for the changes the whole ship is new no carry over parts. if you line it up next to the mk2 there are major differneces. the mk has the secondary hull and the dorsal as on piece.
 
 You could open the mk2 ship in nikskope and delete the reg elements then put your own reg on the textures.
- 
				He also changed the naccells (sp). Those groves on the side with the blue light. Version 2 didnt have it.
 
 Baz you rock man. keep up the good work.
 
 ?
 ? ?
- 
				No, that was there in the previous version, just not as noticable.
			
- 
				Damn Baz, you learn fast. I'm jealous! :P She's fantastic!
			
- 
				just wished I could texture better
			
- 
				I think your textures look good. You should study other models for insperation on textures.
			
- 
				Been a while since I posted an update on this one. I just can not get a handle on the texturing, so I'm looking for some help here to anyone who want to take a crack at it. I can send the UV maps to any soul who wants to take a look at it.
			
- 
				I'll take a crack.  I can't guarantee you that it would be better than it currently is, but no harm trying, eh?
			
- 
				here is my atempts to aztec
			
- 
				I think they look preety good mate ;) good job
			
- 
				The bottom half pretty much done other than the reg and the glow map and spec maps.
 
 Farshot also taking a crack at texturing her as well. May release with a choice of textures.
- 
				Yeah, I am, but I can't guarantee it'll look any good. :D
			
- 
				Here is the saucer texturs so far
			
- 
				tone the aztec down ALLOT XD  also try to fix the mesh errors on the nacelles
 
 other then that, :D great :D
- 
				I agree..
 
 Tone the aztecs down for the diff map, and let the spec map handle most of it  8)
 
 Looking good
- 
				I've backed of the saucer aztec, and enlarged the aft section of the engineering hull. I noticed this was to thin.
			
- 
				much better, nice work mate.  8)
			
- 
				Agreed lots better.
			
- 
				I've totally rebuilt the nacelles
			
- 
				For some reason, I'm thinking eyeballs right now. :P
			
- 
				I've totally rebuilt the nacelles You are getting closer, but they look too thin at the fronts near the bussards.  I tend to think of that area as a large jet engine intake vent that gradually goes to a squarish circle, not a square.  What I did to prevent smoothing errors for the lower section of the bussard area is to build that part seperately, so that it does not interfere with the main cylinder of the nacelle.  I has the same problem too when I first built that section.  There is also no front-rounded curve for the upper bussard area-- it should be flat.  Use the FFD Modifiers to make those complex shapes, it will pay off in the long run.
- 
				Thanks wiley. I'll give the nacelles another go no I have found some new ref pics
			
- 
				Another new nacelle. This one still a WIP was intially modelled using an FFD. The fins were extruded after.
			
- 
				good start, when using the ffd cage, i normally customise it for the shape im building, helps for proportions.
			
- 
				Right I'm hapy with the 3rd attempt at the nacelle.
			
- 
				Its a definate improvement  8)
			
- 
				just have to build the nacelle pylon connection and texture the bussards and the nacelles will be done
			
- 
				Started to play with the bussards collectors.
 
 I will try and do an animated texture for this.
 
 The other question I have is can you have transparent maps in BC, for the bussard covers?
- 
				AHH! I like the new nacelles, they're a HUGE improvement over the old ones! :D
 
 One little suggestion though; the aft portion of the nacelles, cannon-wise, is round, not square. Otherwise these are hella nice. Good work!
- 
				The other question I have is can you have transparent maps in BC, for the bussard covers? 
 Adonis did it. Its explained somewhere around here how to do it but it wasn't in this thread like I thought.
 http://bc-central.net/forums/index.php/topic,3781.0.html
- 
				AHH! I like the new nacelles, they're a HUGE improvement over the old ones! :D
 
 One little suggestion though; the aft portion of the nacelles, cannon-wise, is round, not square. Otherwise these are hella nice. Good work!
 
 
 I'd also suggest making the fins actually extrude from the nacelle itself.  But a vast improvement over the original.
- 
				
 I'd also suggest making the fins actually extrude from the nacelle itself.  But a vast improvement over the original.
 [/quote]
 
 The fins are extruded from the nacelle body.
- 
				rounded the nacelle tips and rebuilt the fins
			
- 
				Good, now put on some gigantic phasers and we're set.  8)
			
- 
				Well Wiley's looks great. but I'm still determined to get this girl out there. here are some more updates
			
- 
				*whispers* fix the impulse engines... :P
			
- 
				Total rebuild of the impulse engine. Added a little detail to saucer and straighened the front fins.
			
- 
				Keep on truckin'. :D
			
- 
				Those aft torpedo lauchers or whatever they are stickout like a sore thumb, you're not supposed to see them from the side or even the bottom and that area is a cutout as well(maybe two actually from what im looking at).
			
- 
				Just got to do the glow and spec maps and shes ready for porting
			
- 
				The alpha channel on the bottom part of the saucer does not look aligned properly-- it's rotated a slight bit.
			
- 
				Wiley's right. The gap between the forward light and the left light is smaller than the gap between the forward light and the right light.
 
 And is the saucer meant to be purple?
- 
				I've re-lighted the hull and added spec maps
			
- 
				Very nice! I love the buzzards, very awesome tones.
			
- 
				Indeed, a vast improvement over the original.  You've come far baz.  Enjoy the cookie heading your way.
			
- 
				Only a Cookie torpedo could be allowed to hit this gorgeous ship.  I think I'll make it so.
			
- 
				The spot lights should be re-done. They don't seem to fade as they head towards their edges which looks strange, if you get what I mean.
 
 I'm torn between your's and Wileys version now.
- 
				I'm having problems importing into Nifskope. The program crashes every time I try and load the 3ds file into it?
 
 Any ideas. It loads if the mesh is not merged but it deos not retain its shape?
- 
				very nice BAZ, looks great.
			
- 
				I'm having problems importing into Nifskope.  Before flattening the mesh into one, try Attaching everything under the Edit Geometry menu, then save your mesh as a nif file (there's a good nif plugin for max).  This helped me many times.
- 
				does this plug in work on max 9? and do you have a link to it?
			
- 
				does this plug in work on max 9? I also have Max 9, and the plugin works good enough to a degree.
 
 and do you have a link to it? http://niftools.sourceforge.net/wiki/3ds_Max
- 
				Cookie for you and a nomination too :)
			
- 
				Thanks for the nomination and the advise. I'm sorry to say I need nore help
 
 I have install the plug in Wiley recommended. After exporting I opened in Nifscope and repoint the textures to the mesh.
 
 Now I have a new problem.
 
 The impulse engine and the oval above the impusle engine has no textures assigned to them, even though there was prior to exporting?
 
 Any ideas?
- 
				I've seem to have fixed the exporting issue and have her flying in game.
 
 I'm using Dalek's HP's from the mark 2. All functions work only they alignment with the new model is out.
 
 This will be the next task.
- 
				Hey baz, if you want the HP tweaked, just call. I have a few new ideas.
			
- 
				here is an evolution of my jjprises
			
- 
				You've come along way in such a short time baz.
 
 I can envision you becoming one of the greats of BC modding, however much time is left in BC before it is completely abandonded for newer games.
- 
				Ship now in game with all weapons aligned. just a few tweaks before I let her loose
			
- 
				well she does not take to well to quantum torps thats for sure!!!!
			
- 
				well she does not take to well to quantum torps thats for sure!!!!
 
 
 Wow, Star Trek III reenactment?
- 
				Damn Baz, looking at the improvements over each version, I have to agree that I can see you being one of the modding greats.
			
- 
				I have to agree that I can see you being one of the modding greats. I agree.  If you can build something from scratch and put it ingame, you have great skill. :)
- 
				I have to agree that I can see you being one of the modding greats. I agree.  If you can build something from scratch and put it ingame, you have great skill. :)
 
 
 Coming from you I take that as a great compliment. But I have to thanks you guys for pointing me in the right direction when I have become stuck.
- 
				
 
 Having some fun with my jjprise
- 
				Wonderful! I've uploaded a pic of my favourite bit! :D
			
- 
				Neat vid there baz! :D  Cookie!
			
- 
				Those spot lights could've been done alot better. But I like how fast you work. Nice job.
			
- 
				Right this one is at the beta test phase, Dalek is already testing but would like 2 or 3 other testers to give it a whirl before I release.
 
 PM me if you want to try her
- 
				oh she looks neat ingame  8)
			
- 
				you made great improvements since your first version!
 
 just one thing, you should increase the glows on the windows, impulse engines and deflector a bit,
 there is just a light glow yet.
 
 have a cookie for the great progress!
- 
				Also, for the registry, you can use the letter I instead of 1, because the 1's look like 7's.  I also see that you are making the good spotlights.  Good work. :)
			
- 
				I'm a bit suprised, I asked for 2 to 3 beta testers for this ship and I thought I'd get at least on PM from a volunteer. But nothing? guess the ship will have to be released warts and all.
 
 I will look at Wiley and rengers texture sugestions.
- 
				I have a couple of testers now, so thanks to them.
 
 I have fixed the "1" on the reg. Not sure how to make the window brighter?
- 
				Quick suggestion, center that dorsal spot light.  It looks really odd.
			
- 
				there is no spotlight on the dorsal?
			
- 
				There is, but your's is off center, it should be even, see attachment.
			
- 
				Ok I see what you mean, I call the neck the dorsal. That I call the reg light.
 
 I'll have a look but not a quick fix
- 
				Also, try to even out the spacing between the text characters for the top saucer registry.  The spacing for the NCC- looks closer together than the 1701.  I'm just trying to help. :)
			
- 
				basicly retexture the saucer lol
			
- 
				Ok I have had feedback from the beta testers and the issues are: -
 
 No texture glows - Will look at this tonight.
 Saucer reg and light alignment - Will look at tonight.
 The tatical display has the torpedos off to the left - Not sure how to realign them to the center, any advise on this would be helpful.
 
 I'm hoping these will be quick fixes.
 
 The rest of the feedback was positive. She damages well and handles good.
 
 I'm looking to get this released on Wednesday.
- 
				It's kind of funny that I always have to rename my ship's filenames for my JJEnterprise so that there will be no overwriting conflicts.  I guess we were using the same names for everything. :)
			
- 
				well for the v3 the nif, scripts and folders are all named jjenterprisev3 (the mk2 was just jjenterprise)
 
 Other than sfx and weapon texture files that are shared by my 2 ships nothing else was flagged to be overwriten.
- 
				well for the v3 the nif, scripts and folders are all named jjenterprisev3 (the mk2 was just jjenterprise) Oh good.  I'll start renaming my files then. :)
- 
				Just a suggestion: Time to get a unique naming convention ie. DJGalaxy or LCWarbird or CRCube like maybe WCJJprise and BZJJprise. It will help identify ships for users who hate overwrites.  :) 
			
- 
				That's a good idea. :)
			
- 
				I'll second that and will rename my files to suit. 
 
 Not had time to work on the ship today as had to go out and buy tiles for my bathroom (oh the joys of life).
 
 Will get some done tomorrow.
- 
				She is done bar the glow maps. I have followed the tutorial but the ship looks no different?
			
- 
				Well, I can definitely attest to the fact that they weren't there in the beta, here's a screenshot in the Psi's Blackhole system.  And yes, glows are on, as is the ship's power.
			
- 
				Well I don't know what to do about it. I open the textures in PS created the Alpha layer pasted the spec map into it turned it back to RGB and resaved it.
 
 Copied the Maps to the game folder and no joy?
 
 Any ideas?
- 
				Well I don't know what to do about it. I open the textures in PS created the Alpha layer pasted the spec map into it turned it back to RGB and resaved it.
 
 Copied the Maps to the game folder and no joy?
 
 Any ideas?
 
 
 Mind letting me take a crack at it? I'm not much of a texture artist, but I do know how to get them to work (complete with speculars and luminosity). Add me on MSN if interested.
- 
				Ok I'm really stuck now with these glow maps, I've pasted greyscale versions of the textures to the alpha channel but everytime the ship falls into darkness it goes black. 
 
 Can someone please help me get these right?
- 
				I can help. Might be able to sort out future problems.
			
- 
				I tried to add you to MAN but you id is hidden, I have PM'd you mine.
			
- 
				Are the textures that are supposed to glow labeled:  texturename_glow ?
			
- 
				no, I've very green at this. I'm on MSN now is help can be assisted
			
- 
				Before you export your ship to be BC compatible, simply rename the glow textures and replace them in whatever modeling program you are using.  So when you have your ship exported, the mesh will recognize the new textures.  Another way, which I'm not too sure about, is replacing the textures in nifskope.
			
- 
				Thanks for that. I will rename my maps saucer_glow and re export the mesh.
			
- 
				*crosses fingers*
			
- 
				Just an update on where I am with this.
 
 Trying to get the glow maps working (nothing new since last post sue to lack of time)
 
 Have re-alinged the tatical display
 
 started to re-align the subsystems so they can be targeted better.
 
 Other than that she is good to go.
- 
				Right the ship has working glows though they need toning down.
 
 But another small step for my moding skills
- 
				Glows look fine to me. I think if someone beta'd these new textures, then you can be twice as sure.
			
- 
				Im not a BC expert but I think compared to other models it glows a little too much, look forward to the final release BAZ ;)
			
- 
				well the wait is over My Mark 3 has been uploaded to BC files.
 
 I have not been able to fix all the bugs from beta testing ( that will come with future builds).
 
 I'd like to thank the following (don't worry I won't cry like Kate Winslet, even though we are from the same town)
 
 ShadowKnight
 Tiqhud
 Dalekanium2
 
 For Beta testing for me.
 
 Thank you to Wiley, Markyd and anyone else who has offered advise during the build and scripting.
 
 And a very big thank you to Dalekanium2 for putting up with the hours of endless questions on Hp'ing from me on MSN, and also the super new Torpedos he sent me.
 
 I hope you all enjoy her as much as I have building her.
- 
				like i said already, this is a great improvement over your
 first version :) cookie!
- 
				Very nice mate, is it green or is that my cheap monitor  8)
 
 Good Job  :D
- 
				It's only green because of the colour depth setting baz has set it ingame. Which reminds me...
			
- 
				Please do not download my new ship from BC files there are some problems that were discovered after release. I with help of Dalekanium2 and Dark thunder are working through.
 
 I will let you know when it is fixed
 
- 
				Too late! :)
 If there were problems, I didn't notice.
 I love the torpedoes.  The pace makes them fun to fire, I'd hate to be on the other end.
- 
				Problems: Super bright glows (never look good. Imagine DJ's century class with them really bright), and the fact that you pivot on the wrong spot on the ship. 
 
 So please wait till all problems that are problems are sorted and everyone can have a really fun, good looking mod.
- 
				...and the fact that you pivot on the wrong spot on the ship.
 
 
 Oh yeah, noticed that, but I forgot that I noticed that.  :P
- 
				I think I'm about 70% done with reworking the ship.
 
 I have hopefully sorted the axis problem (awaiting a second opinon)
 
 I have rework all but one texture removing the spot lights from them. I'll then redo the alphas.
 
 The next release will have blank reg textures for saucer, engineering and nacelles for people to add there own.
 
 This ship does not support texture swopping you'll have to over write the Enterprise Reg textures to change the name.
- 
				need some one to try out my updated nif and hp's, PM me on MSN and I'll transfer them
 
- 
				Ok, all alignment and axis repairs done. 
 
 Fixed the glow maps and have resubmited to BC files.
 
 The revised ship will over write the old one.
 
 I have included blank reg textures for those who wish to rename the ship.
 
 
- 
				Good job mate........  time to get ur connie finished  :lol:
 
 good luck  8)
- 
				The only thing I think is wrong is the shape of the bridge's platform.  I thought it was a circle.
			
- 
				Well , you'll have to await wileys for a more canon ship or the mark IV LOL
 
- 
				since this ship has now been released, im gonna go ahead and lock this thread down...
 
 http://bc-central.net/forums/index.php/topic,5636.0.html
 
 baz, lemme know if ever youd need this thread reopened :)