Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: WileyCoyote on March 05, 2009, 12:51:14 PM
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I'm a little surprised that no one has done this yet. This is what I have so far. This is my first bridge retexture in a while. Enjoy! :)
I do have the Episode on DVD for reference. I wish I can get a decent version of the red alert klaxon from the episode.
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You are super cool.
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Niiiiiiiiiiiiice.
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Wow. Looks good.
I wish I can get a decent version of the red alert klaxon from the episode.
Is the one in the attachement decent enough? ;)
I captured and remixed it with audacity. Too bad that I don't know how to remove the music from the background. But I don't think you'll really notice it.
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very nice bridge :)
and ya, that alert sound is a bitch... i dont think it is anywhere available; the only thing i could think of it to try to extract it from the ep and get rid of all background music...
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That looks sweet Wiley! 8)
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Bridge retextures. Keep making them. I think there have been four released in the last three years. I can't do it all alone :(.
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very nice bridge :)
and ya, that alert sound is a bitch... i dont think it is anywhere available; the only thing i could think of it to try to extract it from the ep and get rid of all background music...
I'm almost certain that the YE red alert sound is used as another type of alarm in other episodes. It's possible that either another Trek game already used it or that it's used in an episode without any background music.
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that red alert sound is very similiar to the Ent-D's computer "warning" sound; just played several times in a row to form a long-sound...
i have tried to find it (the actual klaxon as heard on the bridge) and searched many places, but have had no luck...
but this is the "warning" sound i am referring to... you can hear it is the same sound as in the klaxon... it just needs to be "repeated" several times and then a silent space between the alerts...
the only problem with this sfx i have is that you can hear a "bleep" of another LCARS sound; otherwise i could prolly just use this to make the Yesterday's Enterprise alert klaxon...
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That is a close version. Too bad we can't find the real one.
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that red alert sound is very similiar to the Ent-D's computer "warning" sound; just played several times in a row to form a long-sound...
i have tried to find it (the actual klaxon as heard on the bridge) and searched many places, but have had no luck...
but this is the "warning" sound i am referring to... you can hear it is the same sound as in the klaxon... it just needs to be "repeated" several times and then a silent space between the alerts...
the only problem with this sfx i have is that you can hear a "bleep" of another LCARS sound; otherwise i could prolly just use this to make the Yesterday's Enterprise alert klaxon...
actually i was able to extract that klaxon from yesterday enterprise and clear it up abit il have a look in my files and posted it on here later :)
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actually i was able to extract that klaxon from yesterday enterprise and clear it up abit il have a look in my files and posted it on here later
Cool! I'd like to hear it. :)
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I found the warning sound in the BOBW, when they were firing the deflector. This is what I have for a klaxon alarm.
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it's close...
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I'm reasonably sure there were no guest or first officer chairs in the episode, but meh, that's not something you can change. Funny how the core breach scene, bridge, and director are precisely the same in Yesterday's Enterprise and Generations, isn't it??
Nice work on the textures, the glow around some of the LCARS displays is great, really evocative of the texture and atmosphere of the episode.
And DAAAAAYUM, Wiley, how many projects do you keep on the go at any given time!?
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Bren, I only do repaints and I have 11 projects running concurrently along with work on a total conversion for Legacy. You can do one or two projects, or loads at once. Depends on how much you enjoy it :).
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I might have 1 or more models being built at the same time, while I have little projects in between. For this bridge, I do one panel at a time, because in the episode, you may not get a good view of a panel per scene. And NO I do not need reference. I have the episode on DVD. Good work takes time, and for this one, finding the perfect klaxon alarm is the hardest.
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finding the perfect klaxon alarm is the hardest.
well not so much - you have the right sound... it just needs some hardcore tweaking and repeating...
its just that the alert klaxon sounds using that sfx like a
(forgive me for lack of a better way to describe it)
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner ..... etc
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Great work on the retexture. I think you have captured the mood very well.
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Looks great! Good detail! You've done a good job! :king
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Listen this!
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Listen this!
Close but no cigar.... :|. I'll probably just do some careful editing from the episode.
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The more galaxy class remakes the better truthfully. Also another bridge I'd love to see is from the Parallels episode with Worf, where Wesley had that Galaxy Display behind him in like Glass.
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I wonder if you can recreate the mesh between the Tactical rail and the floor...
http://www.treksinscifi.com/trekdaily/pictures/2008-02-20-Yesterdays_Ent1.jpg
As you can see in that pic, the First and Second chairs are missing, and there is some sort of mesh underneath the rail all the way to the floor. Also, the central command area is even higher up than it was made in Generations. I think to do all that, you'd have to make the bridge from the ground up, not a retexture.
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that would involve remodeling the entire bridge set itself...
and that is extremely difficult; not to mention specific programs required to do so, and the deep knowledge of BC Bridges...
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Well, the mesh under tactical is doable, using a BPcore plant-on. You can add separate models using that, like the Nemesis Viewscreen and Handrails on the consoles on the E Bridge, or the new surfaces on the Dbridge consoles.
Take a look at the contents of the BPcore release, and the scripts, it's pretty cool.
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Making and physically changing bridges are a separate realm of modding for me. The Generations Ent-D bridge is close enough, other than the obvious details. If anyone really wants to help with this bridge, find/make the klaxon red alert sound.
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It's not easy finding it. Got the TOS/TNG standard one easy enough, but Yesterday's Enterprise was a one off thing... I wonder where they got the sound from, anyway?
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I wonder if you can recreate the mesh between the Tactical rail and the floor...
http://www.treksinscifi.com/trekdaily/pictures/2008-02-20-Yesterdays_Ent1.jpg
As you can see in that pic, the First and Second chairs are missing, and there is some sort of mesh underneath the rail all the way to the floor. Also, the central command area is even higher up than it was made in Generations. I think to do all that, you'd have to make the bridge from the ground up, not a retexture.
it's more than that, they actually raised the captain's chair, so that it looked like it belonged by itself.
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I'm not sure I get what you mean. Isn't that what I said?
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Making and physically changing bridges are a separate realm of modding for me. The Generations Ent-D bridge is close enough, other than the obvious details. If anyone really wants to help with this bridge, find/make the klaxon red alert sound.
let's leave it at that point so the thread can go back ontopic please...
thx :)
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I'm really really sorry to necro this thread, and really sorry it's for the following reason, considering Jimmy's last post, but I just can't resist this...
2 minutes of work in NifSkope...
Please please please don't murder me!
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Ok, now change the position of the first officer so she is standing up, or standing up next to the tactical officer.
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I'll look into it, sir.
(thank you for not murdering me!)
EDIT:
Amusing, a lot of Saffi's scripts point to stuff about the Borg Queen. She really never gets a break, eh?
EDIT AGAIN:
Ok, I've changed the galaxyrefitbridge.py script to point to the Nebula Bridge animations for Saffi, NebSaffi.py.
Initially, this only changes her position slightly on the bridge. I think she goes to the (apparent game default) Ebridge position. Anyway, as soon as I clicked on her, she flew into a standing position in the desired Nebula bridge location.
All I need to do now is adjust her coordinates and make her stand from the get-go...
On a side note, I should be able to introduce the metal grid under the tactical station. And if you really want me to, I can try my hand at removing Felix's stool, making him stand (stock dBridge animations should do), and raising the captain's chair another few steps/changing the step pattern if necessary.
On the other hand, you're the expert modeller ;)
If you want to use all this publicly, you'll need 3rd Era permission (not that I need to tell you, I'm really just saying that in case any n00b - ie, someone with equal skill to me - decides to copycat this).
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Do what you can. I'm just working on the textures (though I am not working on it now).
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Understood.
I'm tired now though, going to bed, I'll work on it tomorrow.
Goodnight!
EDIT:
just leaving a reminder for myself for tomorrow:
http://bc-central.net/forums/index.php/topic,5638.0.html