Bridge Commander Central
BC Forums => BC Scripting => Topic started by: vonfrank on March 13, 2009, 07:22:35 PM
-
I like the inaccurate phaser mod that is included with KM1.0 but i think that they are a little to inaccurate.
is ther some way to make them be a little more accurate than they currently are?
-
well actually i just found how to modify this
in your main scripts directory there is a file called "FoundationTech" and in it there is a section that controls this, here it is
if fAngleDiff < 0.0: fAngleDiff = fAngleDiff * -2.5
else: fAngleDiff = fAngleDiff * 2.5
the bolded and underlined numbers are what i changed to set the hit ratio. the lower the number, the more likely the phasers will hit the ship (the default was 5.0 for both)
i kind of solved my own problem, but thanks for your imput... i didn't know that sensors directly influenced the hit chance :D
-
If you look 16 lines down from where you found those 2 lines. ;)
-
bumped for easier future reference...