Bridge Commander Central
BC Forums => BC Scripting => Topic started by: vonfrank on March 23, 2009, 05:17:25 PM
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What i am trying to be able to do is play a LAN game (Version 1.1 (no KM)) with my friend's laptop but be able to add in AI ships.
As you know, in KM1.0 there is a multiplayer type called Turkey Shoot in which you can select AI ships to appear in on the multiplayer map to fight or fight with you.
The default game with 1.1 does not allow you to add AI ships in Multiplayer matches.
Having 1 on 1 matches gets boring after a while and we wanted to be able to add in AI ships for us to fight together.
Does anyone know how to edit the scripts for Deathmatch to make the host be able to select "PLAYER AND REGION" as well as "AI SHIPS" ?
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Well, the last two things you mentioned are part of the QB system, and that is a totally different component than MP.
To make it more clear, BC utilizes a system (not your "regions") of campaigns, each campaign as atleast one episode and each episode has atleast one mission.
QB is a campaign with one episode and one mission, and the mission, practically speaking, never ends.
MP is sort of a specialization of this system with additional constraints to prevent cheating.
To do what you want to do you would have to write a new MP mission. This is possible, KM did this as well.
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yes, KM has the "turkey shoot" multiplayer mission.
what i really wnat to do is put the "turkey shoot" mission in a 1.1 version of the game
i already tried to copy the "mission 4" folder into the 1.1 game but the button is unclickable in the multiplayer menu
any sudgestions?
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censored
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and what do i do with those files?