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BC Forums => BC Technical Support => Topic started by: LordReserei on March 28, 2009, 01:35:22 AM

Title: Kelvin and Kelvin-prise problem
Post by: LordReserei on March 28, 2009, 01:35:22 AM
so here's the deal, I downloaded and installed Kelvin and Kelvin-prise (1.0), which is great, I love the ships but here's the problem.

When I order to destroy, the ships don't move, phasers don't fire but when I do it manually they do fire. So it's like Savali doesn't get the order or just decides to be a jerk and disobey lol


Either way, has anyone got any suggestions?....something to do with the HP maybe or another script?


every other ship I have doesn't have this problem, just the Kelvin and Kelvin-prise ships
Title: Re: Kelvin and Kelvin-prise problem
Post by: teleguy on March 28, 2009, 04:24:15 AM
Those ships lack a torpedo system. Just add one with 0 torpedoes that should fix your problem.
Title: Re: Kelvin and Kelvin-prise problem
Post by: LordReserei on March 28, 2009, 05:07:53 AM
ooooh!...sweet!...I'll give that a try now and let ya know if it does.

and thanks! =D
Title: Re: Kelvin and Kelvin-prise problem
Post by: tiqhud on March 28, 2009, 09:01:46 AM
Yep with out torps- the AI cant attack, I dont thinkk in the movie they had torps, and wiley wanted as cannon as possible.
Title: Re: Kelvin and Kelvin-prise problem
Post by: WileyCoyote on March 28, 2009, 09:35:45 AM
Plus it is more fun flying and firing manually. :)
Title: Re: Kelvin and Kelvin-prise problem
Post by: LordReserei on March 28, 2009, 01:25:21 PM
yeah, but a pain if you're trying to Fraps ST:BC and want to do some shots where the ships firing while doing flyby closeups or wide angle.

when I'm going manual, just use a joystick or something like Game Commander 2 for voice recognition. =P
Title: Re: Kelvin and Kelvin-prise problem
Post by: LordReserei on March 28, 2009, 01:31:58 PM
And that's what I'm actually was thinking of doing with these ships, make a youtube vid with the Kelvin in and credit WileyCoyote along with giving download in the description. =D