Bridge Commander Central
BC Forums => BC Downloads => Topic started by: atomic danny on November 15, 2006, 07:15:29 PM
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The Battlestar Galactica Fleet Pack has been added to BCFiles :)
http://bridgecommander.filefront.com/file/Battlestar_Galactica_Fleet_Pack;72482
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Um ... now that is nice to see :)
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really good ingame, hardpoints are great. :D my only gripe is the smoothing errors on Pegasus
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i love this mod. The only problem is that the battlestars won't fire in my game, but it only happens in KM versions, not custom-made installs. I think it has something to do with how you need to activate red-alert in KM before starting a battle in QB.
the problem i also have is that in a custom install, in a dogfight, the enemy raiders/vipers always fire immediately when the game begins, while my ships take 3-4 seconds to start moving/firing. That way, all my ships are gone except me, and i cant fight off that many raiders on my own.
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i love this mod. The only problem is that the battlestars won't fire in my game, but it only happens in KM versions, not custom-made installs. I think it has something to do with how you need to activate red-alert in KM before starting a battle in QB.
the problem i also have is that in a custom install, in a dogfight, the enemy raiders/vipers always fire immediately when the game begins, while my ships take 3-4 seconds to start moving/firing. That way, all my ships are gone except me, and i cant fight off that many raiders on my own.
Thats just happened to me, i took on a Basestar with Pegasus and then Galactica and it took about 20 seconds for the weapons to start firing.
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same as above two posts...
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on mine the Battlestars just wont fire when under player control, sometimes they will fire one volley at the very beginning but after that they just wont fire.
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ya thats what i was referring to. Only the player cant fire, the enemy AI can.
Also, I've noticed it only happens in KM versions (for me anyways)
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but i have only noticed it with the battlestars; vipers, basestars and everything else work fine.
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Love the mods they r ace!!!! But does ne1 know wat the main forward guns are named under on the pegasus hardpoint?
Thanks 4 ne help u can give me
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but i have only noticed it with the battlestars; vipers, basestars and everything else work fine.
yeah of course they are the only ships that can fire :P lol. Wait do the raptors work? (The ones that do have missiles)
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On my new KM install, if I put a battlestar vs the cylon mothership the whole game crashes out asap the ships fire.
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will this be made in to a mp game so it can be played on line :?:
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On my new KM install, if I put a battlestar vs the cylon mothership the whole game crashes out asap the ships fire.
I have the same problem. I think it might be because the battle stars have so many guns it crashes the game.
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On my new KM install, if I put a battlestar vs the cylon mothership the whole game crashes out asap the ships fire.
I have the same problem. I think it might be because the battle stars have so many guns it crashes the game.
actually, you have to turn damage textures off, it'll run smoothly then
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I've got a couple of problems as well. Both battlestars and the basestar don't have textures and the battlestars don't even appear unless they're on full zoom. Can anybody help me please? I don't have any firing problems though and everything else works fine...btw: What is KM and could I have a link to it if possible?
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I've got a couple of problems as well. Both battlestars and the basestar don't have textures and the battlestars don't even appear unless they're on full zoom. Can anybody help me please? I don't have any firing problems though and everything else works fine...btw: What is KM and could I have a link to it if possible?
all of your grapic options should be put to high, try that
km link(check requirements):http://bridgecommander.filefront.com/file/Kobayashi_Maru_MPQB_Mod_Pack;48457you might like this km addition(check requirements):http://bridgecommander.filefront.com/file/KM_Pimped;63109
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Thanks for the link, KM is bloody fantastic, great fun! I've managed to solve the problem with textures for all my models, all I did was go into graphics and turn the colour from "high" to "low". Everything is working now except the battlestars still won't appear unitl I zoom right in.
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Noob time.
I have no idea how to turn off damage textures :lol:
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Noob time.
I have no idea how to turn off damage textures :lol:
in the grapics menu there should be something called damage resolution/textures/whatever set it to off
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will there be another ship pack of bsg? :arms:
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doubt it,ull have to ask dave975 on bcfiles forums who is busy with the stargate pack.
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Arrg thread resurrection. locked.
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Dave has told me that when he completes his current Stargate Ship Project (which is a huge project and a long while off from being released) then *maybe* he'll work on another, more updated, BSG pack...
but don't hold your breath; even if it is done, it wont be for a long while...