Bridge Commander Central
BC Forums => BC Scripting => Topic started by: Bob1701 on April 01, 2009, 11:24:45 PM
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hey there again im looking for some help with the mods i use
apparently i have too many bridges loaded for the game to list in the quick battle setup screen, so i was wondering if any one knows how to make it so that the bridge select menu can be made to scroll up and down it like the other menus? ive tried it myself but it crashed and its getting quite late here and ive been fighting with bc to get all of the mods working, what a headache, and my brain is fired.
plz any help would be greatly appreaicated
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all the latest bridges should include a bridge menu scroller mutator.? If you haven't already, try turning it on.
Again, the search function is your friend.
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Sometimes you need to turn it off, but only with older versions and if you have another bridge menu scrolling mod installed.
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argh 5th time ive had to restart from scratch, its a big pain. so many mods i run im gonna go one by one and try and figure it out, ill keep you appraised
c2nx01 nonfunctioning, but game still unaffected
usage if defiant torps causes crash
so for so good ......
currently installed
tech framework
mvam infinite
nano fx2
submenu
vent plasma
cws
shuttle launch
exceslior pack
defiant
rodha island
nxo1 bridge
tmp miranda bridge
defiant bridge
promethouse bridge
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I'm afraid your post didn't make much sense.
From what I could make out, you got a black screen and thought that it was BC broken beyond repair, unfortunately this rarely is the case.
And if BC crashes on firing of a projectile, then it simply means a projectile is missing.
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it balck screened after i changde the code
and some where along the line a mod makes it unable to run the intro
tryin mcoys mrianda refit now
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A black screen? Easily solved, we just need a console report (see stickies).
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And if BC crashes on firing of a projectile, then it simply means a projectile is missing.
how would i fix that?
will do, ill look into the console report, and thanks for your patients
and in the near future im gonna look into combing the mods i run into a mod pack so its all in one dl
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You install the missing projectile.
Since you already know the ship that is causing it, it's just a matter of going through the hardpoint and checking if all the projectiles methioned are present (they usually start with tactical.projectiles.)
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You install the missing projectile.
Since you already know the ship that is causing it, it's just a matter of going through the hardpoint and checking if all the projectiles methioned are present (they usually start with tactical.projectiles.)
could i also switch it to an exhisting projectile?
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Yes, but you still need to find the missing projectile.
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if i could interject for one sec and throw this out there -
perhaps you may wish to consider having a KM1 install as a base and going from there?
KM1 comes with just about every best mod out there (and unifies them so they work together perfectly) and everything you listed above also comes with KM1 (except the nx01 bridge i think, but you can always add that in)...
as far as the bridge scrolling menu problem, i cant help but notice you didnt list that you have BP Core installed? KM1 also includes that (an updated and improved version "BP Gold")...
for a KM install, all you need is a fresh untouched install of BC, then add in BC 1.1 patch, then KM1 and thats all you need...
just a friendly suggestion to possibly save you alot of grief and errors in your install :)
http://files.filefront.com/Kobayashi+Maru+10+Full/;8195890;/fileinfo.html
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if i could interject for one sec and throw this out there -
perhaps you may wish to consider having a KM1 install as a base and going from there?
KM1 comes with just about every best mod out there (and unifies them so they work together perfectly) and everything you listed above also comes with KM1 (except the nx01 bridge i think, but you can always add that in)...
as far as the bridge scrolling menu problem, i cant help but notice you didnt list that you have BP Core installed? KM1 also includes that (an updated and improved version "BP Gold")...
for a KM install, all you need is a fresh untouched install of BC, then add in BC 1.1 patch, then KM1 and thats all you need...
just a friendly suggestion to possibly save you alot of grief and errors in your install :)
http://files.filefront.com/Kobayashi+Maru+10+Full/;8195890;/fileinfo.html
true but thats too easy i like the challenge
Yes, but you still need to find the missing projectile.
the projectile that the defiant was setup to use was sovquanto, so i switched the code to use the quantom that came with the game that should work.
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yeah, that's exactly what you need to do.
also I noticed you mentioned the C2x NX-01, did you install all of the requirements for that? it does not show up, because it is only a retexture of the Rick Knox NX-01, you still need the original ship to make it work, although I suggest the Ignis NX-pack instead, those models are much better quality and it comes with more variants.
I would also suggest KM1, it comes with just about everything you need to get a modded BC working, as well as some other stuff that is not "sold separately." And it can still be modded.