Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Lord Tribble on April 14, 2009, 09:52:43 AM
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I recently decided to downsize the textures of the ships in my BC install to take some strain of my poor laptop but have run into a problem with the CG soveriegn pack textures. I downsized them to 75% in photoshop the same way as I re-sized other textures, making sure they are the right format, but when i load the ships in the game, the ship is texture-less, completely white and everything lags to a standstill. Can anyone help?
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Could you attach those textures?
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I can't possibly upload all of them, but here's the resized emperor ID texture+specular from the shared textures
I did a bit of testing with just the Emporer ID texture, the ship comes up without that texture as if it can't find it. Even though it is there and , as far as i'm aware, the same name/fileformat :(
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That's what I suspected. The texture size has to be any power of 2 like 128x128, 256x256, 1024x1024 etc..
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Ok, i've never been great at maths.....so it's not working because that texture is 768x768?
what % scale do you suggest I down scale the (mostly) 1024x1024 textures too so they'll work?
I don't really want to go as far as 50%
Thanks =)
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Ok, i've never been great at maths.....so it's not working because that texture is 768x768?
Exactly.
what % scale do you suggest I down scale the (mostly) 1024x1024 textures too so they'll work?
I don't really want to go as far as 50%
unfortunately the first size smaller than 1024 that BC accepts is 512. You could try 1024x512 but
you'll probably have to fix the UV mapping then.
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so the next highest I can do is 512X512 (or 50% for everything)?
I just did a 3D module at uni, recreating an area from world of warcraft in Maya, and i never EVER want to go near uv mapping again lol :lol:
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Try to thnk of it in pixels, rather than Percentages. Basically, the size of BC Textures works in doubles. For example:
1x1
2x2
4x4
8x8
16x16
32x32
64x64
128x128
256x256
512x512
Like that, basically. Hope this helps. :D
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Right i think i get that. 512 it is then!
Thanks for the help guys :)
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You could try 1024x512 but
you'll probably have to fix the UV mapping then.
I just tested that and found out that no uv mapping is necesarry.
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i've just resized them to 512 :)
I run BC in windowed mode (mainly to lighten the load on my graphics card abit more and to avoid stretching on the widescreen) and it still looks pretty good :mrgreen: