Bridge Commander Central
		BC Forums => BC Technical Support => Topic started by: Lord Tribble on April 14, 2009, 09:52:43 AM
		
			
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				I recently decided to downsize the textures of the ships in my BC install to take some strain of my poor laptop but have run into a problem with the CG soveriegn pack textures. I downsized them to 75% in photoshop the same way as I re-sized other textures, making sure they are the right format, but when i load the ships in the game, the ship is texture-less, completely white and everything lags to a standstill. Can anyone help?
			
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				Could you attach those textures?
			
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				I can't possibly upload all of them, but here's the resized emperor ID texture+specular from the shared textures
 
 I did a bit of testing with just the Emporer ID texture, the ship comes up without that texture as if it can't find it. Even though it is there and , as far as i'm aware, the same name/fileformat :(
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				That's what I suspected. The texture size has to be any power of 2 like 128x128, 256x256, 1024x1024 etc..
			
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				Ok, i've never been great at maths.....so it's not working because that texture is 768x768?
 
 what % scale do you suggest I down scale the (mostly) 1024x1024 textures too so they'll work?
 I don't really want to go as far as 50%
 
 Thanks =)
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				Ok, i've never been great at maths.....so it's not working because that texture is 768x768? Exactly.
 
 what % scale do you suggest I down scale the (mostly) 1024x1024 textures too so they'll work?
 I don't really want to go as far as 50%
 unfortunately the first size smaller than 1024 that  BC accepts is 512. You could try 1024x512 but
 you'll probably have to fix the UV mapping then.
 
 
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				so the next highest I can do is 512X512 (or 50% for everything)?
 
 I just did a 3D module at uni, recreating an area from world of warcraft in Maya, and i never EVER want to go near uv mapping again lol :lol:
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				Try to thnk of it in pixels, rather than Percentages. Basically, the size of BC Textures works in doubles. For example:
 
 1x1
 2x2
 4x4
 8x8
 16x16
 32x32
 64x64
 128x128
 256x256
 512x512
 
 Like that, basically. Hope this helps. :D
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				Right i think i get that. 512 it is then!
 
 Thanks for the help guys :)
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				You could try 1024x512 but
 you'll probably have to fix the UV mapping then.
 I just tested that and found out that no uv mapping is necesarry.
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				i've just resized them to 512 :)
 
 I run BC in windowed mode (mainly to lighten the load on my graphics card abit more and to avoid stretching on the widescreen) and it still looks pretty good :mrgreen: