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BC Forums => BC Downloads => Topic started by: baz1701 on April 28, 2009, 03:57:30 AM

Title: Baz1701 JJPrise Mark III
Post by: baz1701 on April 28, 2009, 03:57:30 AM
ok the mod is up and runnning

http://bridgecommander.filefront.com/file/BAZ1701_JJ_Enterprise;99435

Enjoy.
Title: Baz1701 JJPrise Mark III
Post by: baz1701 on April 28, 2009, 06:19:34 AM
A rough guide to re-texture my JJEnterprise V3.

Things you will need: -

A paint program that supports TGA?s
Notepad.
BC-MOD (http://bridgecommander.filefront.com/file/;10490)

First off unzip a fresh copy of the BCJJenterprisV3.rar in to new folder.

Open the blank Saucer_blank, SecondaryHull_blank and Nacelle_blank TGA?s from the High folder included in my ship?s files into you paint package.

Place your own name and registration on to the textures. Use the Enterprise textures for placement guide. Resave the files overwriting the Saucer_glow, Secondaryhull_glow and Nacelle_glow into the high folder. (Note: if you need low resolution textures resize to 512x512 and save them to the Low folder overwriting the original glow textures).

That is the easy bit done.

Open the data/models/ships/bcjjenterprisev3 folder.

Rename the NIF file from bcjjenterprisev3.nif to bcjj*enter new ship name here*.nif.

Go up one level data/models/ships/ and rename bcjjenterprisev3 to the same name as the NIF you just renamed.

Return to the root folder and open scripts\ships.

Rename the file bcjjenterisev3.py to that of the NIF (DO NOT CHANGE FILE EXTENSION TO NIF).

Open the PY in notepad.

Edit the follow lines of the script in red.


def GetShipStats():
   kShipStats = {
      "FilenameHigh": "data/Models/Ships/bcjjenterprisev3/bcjjenterprisev3.nif",
      "FilenameMed": "data/Models/Ships/bcjjenterprisev3/bcjjenterprisev3.nif",
      "FilenameLow": "data/Models/ships/bcjjenterprisev3/bcjjenterprisev3.nif",
      "Name": "JJ Enterprisev3_baz1701",
      
CHANGE NOTHNG ELSE.

Save As and change file type from .TXT to *.* and save.

Open BC-MOD.

And create a plug-in.

Copy the plug-in PY file to scripts\Custom\Ships.

Return to the root directory and copy Data and Script folders into your Bridge Commander root directory.

Open Game and happy hunting.

If you need to tweak the textures you only have to open the textures in you paint package and resave them.

Title: Baz1701 JJPrise Mark III
Post by: JimmyB76 on April 28, 2009, 09:58:16 AM
BC-MOD (http://bridgecommander.filefront.com/file/;10490)
ummm why on earth would you be using that to make a plugin?   :? where have you been? lol
that program is old, outdated, and buggy...

you really should be using BCUT instead for such things...
http://bridgecommander.filefront.com/file/Bridge_Commander_Universal_Tool;99364
Title: Re: Baz1701 JJPrise Mark III
Post by: baz1701 on April 28, 2009, 11:01:31 AM
Quote
ummm why on earth would you be using that to make a plugin?   :? where have you been? lol
that program is old, outdated, and buggy...

I am using the newer program, just could not remeber the name of it this morning!
Title: Re: Baz1701 JJPrise Mark III
Post by: Dalek on April 29, 2009, 04:00:09 AM
Some people have mentioned a problem with the download link on BCF. I'm sure this isn't baz'z fault but it hasn't been mentioned here yet.
Title: Re: Baz1701 JJPrise Mark III
Post by: baz1701 on April 29, 2009, 04:44:51 AM
Some people have mentioned a problem with the download link on BCF. I'm sure this isn't baz'z fault but it hasn't been mentioned here yet.

I think it is a filefront problem since I have had trouble getting in to my personal files stored there.
Title: Re: Baz1701 JJPrise Mark III
Post by: Timeship Destiny on April 30, 2009, 11:30:08 AM
Yes, Filefront seems to have a few stability issues at the moment. :(

baz1701, that's an awesome model of the 1701. Congratulations. However, is there any way to make the Bussard Collectors only glow when the ship is using it's Warp Drive, like it is in the Movie? :)
Title: Re: Baz1701 JJPrise Mark III
Post by: baz1701 on April 30, 2009, 11:44:23 AM
I'm still new at this, it is a miracle the ship flies straight.

I have not looked at warp glows, warm ups or saucer seps scripts.

I'm sure the others will recommend the best way of moding my mod to do it.

If a buzzard "off" texture is needed I'll happily do it.

But at this time I have no plans to modify, but if someone can come up with the solution soon I'll add the feature to the Kelvin-refit and the JJMiranda I'm working on.