Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: FarShot on May 03, 2009, 01:50:31 PM

Title: NanoFX damage issue
Post by: FarShot on May 03, 2009, 01:50:31 PM
I never asked about this before because I thought it was normal.  But after watching a few BC videos on youtube, I discovered otherwise.

After a vessel is destroyed, its chunks hang around for a few seconds then disappear.  How do I make that last longer?
The number in the mutator thing says 30.0, so I'm guessing that is supposed to be 30 seconds.  But obviously it isn't doing that.

I'm running KM 1.0.

---

Also, how do I get rid of those multicolored warp streaks?  I hate those. :P
Title: Re: NanoFX damage issue
Post by: Billz on May 03, 2009, 02:02:24 PM
I never asked about this before because I thought it was normal.  But after watching a few BC videos on youtube, I discovered otherwise.

After a vessel is destroyed, its chunks hang around for a few seconds then disappear.  How do I make that last longer?
The number in the mutator thing says 30.0, so I'm guessing that is supposed to be 30 seconds.  But obviously it isn't doing that.

I'm running KM 1.0.

---

Also, how do I get rid of those multicolored warp streaks?  I hate those. :P

Turn of the Stabalize BC option. The wreckages will then stay. Since KM 1 comes with DS9FX, this feature was included also as it originally comes from DS9FX.
Title: Re: NanoFX damage issue
Post by: JimmyB76 on May 03, 2009, 02:03:14 PM
Also, how do I get rid of those multicolored warp streaks?  I hate those. :P
do you mean the star streaks while at warp?  try Galaxy Charts...
Title: Re: NanoFX damage issue
Post by: Dalek on May 03, 2009, 02:06:41 PM
Yes he does but he doesn't like them! :P There are number of mods on BCF that replace them. Theres a good Voyager one somewhere...
Title: Re: NanoFX damage issue
Post by: Billz on May 03, 2009, 02:15:21 PM
Personally, I use this one.
Its the old one from KM 0.9 but I think its the best one yet.