Bridge Commander Central
		BC Forums => BC Modding => Topic started by: Furyofaseraph on May 13, 2009, 02:00:41 AM
		
			
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				Okay - I know that this is going to be controversial, but oh well.
 
 I really liked SOME elements of the NX - mainly the nacelles and bridge module (even the little torp pod at the back end). I feel like those had a better place in TOS, though, when thinking in lines of Starship design lineage. the ENT looks more advanced than the Connie. So in my FoaSverse, I've decided to sort of reverse the roles a tad.
 
 Basically, with a more advanced TOS look it gives me more freedom to get more primitive with PRE-TOS stuff without it looking hokey. So here is a quick kitbash I have done with Schtupps Monitor-class, and p81's NX.
 
 (http://img142.imageshack.us/img142/9767/entent.jpg)
 (http://img512.imageshack.us/img512/3074/entent2.jpg)
 (http://img186.imageshack.us/img186/3784/entside.jpg)
 (http://img186.imageshack.us/img186/1742/entfront.jpg)
 in Saladin form
 (http://img219.imageshack.us/img219/4236/saladin.jpg)
 in Burke form
 (http://img54.imageshack.us/img54/2342/burker.jpg)
 
 Now - this is just a prelim bash that took me 20 minutes. I plan on making a more thought out version with the parts I have. Of course - in keeping with true FoaS-form - I will be redoing all the textures - which means it won't look cobbled as you might imagine.
 
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				Now, i'll speak for everyone when they post but, these made me change my pants twice. These are awesome. I can't wait for the release. One of the things I like is the Uniformity of the pieces being used, cause TOS was so..well simpleish starships, like those ones.
			
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				thanks FourChan, thats the exact effect I was going for :-)!
			
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				Now, i'll speak for everyone when they post but, these made me change my pants twice. 
 
 
 Hell i've had to replace the whole damn carpit ! these RULE i like the miranda thats so sexy and super sweet!
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				I'm not too sure on these. I'd have to see the textures first but thats just a personal preference.
 
 On the model side, its not a bad attempt and certainly looks interesting.
 
 BTW, whats a Monitor-class? Never heard of that one.
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				Now, i'll speak for everyone when they post but, these made me change my pants twice. 
 
 
 Hell i've had to replace the whole damn carpit ! these RULE i like the miranda thats so sexy and super sweet!
 
 
 Haha - thanks :-).
 Actually that's a Burke-class, which is a tiny frigate compared to the Surya (the name of the TOS miranda). It's from SFB.
 
 I'm not too sure on these. I'd have to see the textures first but thats just a personal preference.
 
 On the model side, its not a bad attempt and certainly looks interesting.
 
 BTW, whats a Monitor-class? Never heard of that one.
 
 
 The Monitor-class was a ship by Lord Schtupp - it had no deflector, and had tall, but skinny nacelles. I'll see if I can dig up a picture.
 Hah - Here we go:
 (http://www.shipschematics.net/startrek/images/federation/heavycruiser_endeavor_up.jpg)
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				I'll see if I can dig up a picture.
 
 I'll do you one better. A link to a BC mod which contains said ship (http://bridgecommander.filefront.com/file/TOS_Constitution_Pack;39872).
 
 Also, I would look at Mark's Temeraire (http://bridgecommander.filefront.com/file/Temeraire;74590) for some inspiration for NXing the connie.
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				I'll see if I can dig up a picture.
 
 I'll do you one better. A link to a BC mod which contains said ship (http://bridgecommander.filefront.com/file/TOS_Constitution_Pack;39872).
 
 Also, I would look at Mark's Temeraire (http://bridgecommander.filefront.com/file/Temeraire;74590) for some inspiration for NXing the connie.
 
 
 I have the NX-500 - but the saucer shape wasn't right for what I was doing.
 That link to the mod is a neat touch - but that version is AtraHasis' not Schtupps (which I think is better).
 
 EDIT:
 Retexing has begun:
 (http://img213.imageshack.us/img213/7214/retexhasbegun.jpg)
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				Now that looks TMP. Verrrry TMP.
 
 The model is nice though. :)
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				Not when you put it side by side with my TMP Connie
 
 well, maybe... I might go back to the big blocks :-/
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				It just looks like a blue TMP Constitution. If it was going for an NX look, shouldn't the hull plating be a more...burnished?
			
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				I'm not so solid on using the NX colors anymore, to be honest.
 
 EDIT: added new image...
 I like this more :-)
 
 What font is normally used for TOS registries?
 
 Edit again: forgot the pennants.
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				Too blueish imho. But the texturing in general looks nice.
			
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				What font is normally used for TOS registries?
 
 
 Here ya go mate, the most cannon around:
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				Sweet - thanks adonis.
 
 Yeah, i know its very blue at the moment. If I get to the point where I don't like it - I'll end up changing it.
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				USS Enterprise Refit - "I Shall call this ship....Mini-Me"
			
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				 Love all of them, but I especially look forward for that Miranda like ship! :D
			
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				awesome
			
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				Thank you :-).
 
  Love all of them, but I especially look forward for that Miranda like ship! :D
 
 
 That is the Burke - a frigate-sized ship from SFB. Here's a side-by-side with the TOS Miranda-equivalent, the Surya.
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				It is tiny! If you gave a hull extension on the Burke, it'd probably look like the Soyuz.
 
 And I like the slightly edited ENT-Prise. The darker sections of hull plating make it seem much more reminiscent of the NX. :D
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				It is tiny! If you gave a hull extension on the Burke, it'd probably look like the Soyuz.
 
 And I like the slightly edited ENT-Prise. The darker sections of hull plating make it seem much more reminiscent of the NX. :D
 
 
 Yeah, I definitely screwed up the scale on that - but thats okay, its not the final model, just a prelim bash.
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				No offense but, I would like to see a smaller version of the connie floating around.
			
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				Looking better. Thou, if it's gonna be "ENTified", the texturing will have to look a bit more "metallic" eventually.
			
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				I think a gold version would look good for a ENTified version of the TOS Enterprise. Also, remove the forward deflector on the drive section and make it more...ENT like, flatter or something.
			
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				Looking better. Thou, if it's gonna be "ENTified", the texturing will have to look a bit more "metallic" eventually.
 
 
 I'm not so solid on using the NX colors anymore, to be honest.
 
 
 I think a gold version would look good for a ENTified version of the TOS Enterprise. Also, remove the forward deflector on the drive section and make it more...ENT like, flatter or something.
 
 
 The deflector is currently clipped at the top and bottom - having a wide but flat deflector wouldn't work when its attached to the cylindrical secondary hull.
 
 No offense but, I would like to see a smaller version of the connie floating around.
 
 
 I dont understand your comment - could you please clarify?
 
 EDIT:
 Added another render.
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				Smaller versions of ships, well with the same size deck proportions, but like just smaller lol.
			
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				Smaller versions of ships, well with the same size deck proportions
 
 Umm...that just doesn't work. That means the decks themselves would be smaller. Unless you reduce the deck count, you can't really make a ship smaller.
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				Smaller versions of ships, well with the same size deck proportions, but like just smaller lol.
 
 
 Are you saying having a Destroyer-sized craft, but in the same part configuration as a connie? I would do it something like the NX-05 Atlantis that LC put out.
 
 EDIT: shot of the bottom of the saucer
 
 EDIT2: Fractal flames, FTW
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				No no, what I meant was like...same size decks, fewer decks on a smaller version scale of ships. Imagine a sovvie, half the size, half the decks with the normal sized bridge from other models etc. Some ships would look awkward but neat in that configuration XD
			
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				I did something similar when I scaled down the saucer for my Okinawa, but that was a rarity - I think doing that for the entire ship wouldn't work well.
			
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				Made a quick edit of that last render. Imho, it would look alot better. But it's ofcourse up to you.
			
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				I was thinking about going blue with the grille and red with the bussards, but I felt there was enough blue as it is. Plus - look at my TMP fleet.
			
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				you could use white like the NX-05
			
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				On the nacelles,  I would do a Kroener type effect, but on the side of the hull instead of the lights running vertical, I would run them down towards the nacelles. Though only activate them when the ships gone to warp, same with the blue part of the engine nacelles.
			
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				you could use white like the NX-05
 
 
 but then it loses the qualities that link it to my TMP connie.
 
 On the nacelles,  I would do a Kroener type effect, but on the side of the hull instead of the lights running vertical, I would run them down towards the nacelles. Though only activate them when the ships gone to warp, same with the blue part of the engine nacelles.
 
 
 You mean a pulsing light that raises up the nacelle strut when warp is on? If that's what you mean, it feels too flashy to me. I want this new-TOS to be close close to the TOS without going overboard. The changes I've made are just to sort of fit it in better with my own idea of design lineage. In other words I just FoaSized it.
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				Your bussard collectors look bloodshot.  :P
			
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				Too much caffine in the intermix chamber
 
 Edit: Something else on the horizon. its a WIP so I haven't replaced all the textures. Original Mesh by WickedZombie
 I plan on making all my TMP klinks have the Qonos One colors (which I liked so much more than the defaults).
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				bumping just to show off new content ^_^
			
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				Oh, so shiny! :)
			
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				screw the bumps, this is just a plain awsome love the new klingons
			
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				you should see if you can get terradynes E5 cargo ship, cut the pod off and retex it you got a nice DD.
			
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				got a pic, SF?
 
 EDIT: Latest Render added.
 Still have a few bits to finish up.
 
 Second Edit: She's done!
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				awesome!
 (looks like a ship of the klingon honor guard or something :P )
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				Well, those are going to be the colors of ALL my TMP klinks, just like the federation ships that I've posted all have the same color scheme.
 
 Edit: Started on the Gull.
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				just when I downloaded the D-7 pack that had the previous D models too. oh well, the more the merrier.  :)
			
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				Haha, Sorry about that.
 
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				it's alright. keep up the good work!  :D
			
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				Here's an older ship I modelled and textured myself (with a little guidance from Atolm)
			
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				What is that?  A flying Greek temple? :lol:
			
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				Pretty much :-).
 
 The idea was basically a Roman/Byzantine version of Battlefleet Gothic.
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				Haha, Sorry about that.
 
 
 
 Now that looks sweet.
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				I can see that as the first interstellar starship of the 892 IV Roman Empire
			
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				sort of the idea, yea.
			
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				Neat design, but when I look at it the only thing that comes to mind is "Pope ship"
			
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				looks more like a small space building than ship.  nice work tho.
			
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				I like architecture, I like starship design.... figured I'd meld them together :-D
			
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				Now that I think about it, it looks like a ship the Greek Gods could have used to travel in between Pollux IV and Earth.  For more info,
 http://memory-alpha.org/en/wiki/Who_Mourns_for_Adonais%3F_(episode) (http://memory-alpha.org/en/wiki/Who_Mourns_for_Adonais%3F_(episode))
 
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				I was more thinking of that episode with the parallel of the roman civilization.
 
 Looks like the Gull is done :-)
 
 
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				The gull wing and now the Sabre are complete. Next up is the Riskadh - after that, its the K'Teremmny, and then I will be delving into some of WZ's klingons.
			
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				I really like what you are doing. Keep up the excellent work.
			
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				Here's an older ship I modelled and textured myself (with a little guidance from Atolm)
 
 
 I like that. Sort of has an 'Asgard' feel to it.
 
 (Asgard as in from SG-1, not as in the full context of Norse mythology, which is what the SG-1 Asgard are based on
 ...
 OMFG GEEK PARADOX!!!111)  :D
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				We needed more klingon ships. And WZ's work is always a good choice. Atolms designs are also really special  :)
			
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				does a loknar of nearly 305m sound like the proper size to ya?
			
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				Thinking ahead to the Romulans today. I found a sketch on my harddrive by atolm and decided to model it out - with assistance from WZ and Wiley.
 
 The premise is simple. The Klingons built the K'Tinga from the design of the D7. The Romulans built this from what D7s were traded to them for the cloaking device.
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				Very Roman. You likin' your Roman stuff FoaS? :P
			
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				A little :-). I've got a fleet of four of the roman-esque stuff, but I'm holding off on those until I finish more trek things - like the Klingon fleet, and the Romulan fleet.
			
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				You're making an Atolm design? EPIC!
			
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				That I am :-).
 I am planning out my Romulan fleet in my head. Most of them will be loosely based off of Klingon Academy ships, or there SFB cousins. Of course, it will have the FoaS/Atolmian touch (more FoaS than Atolm, though).
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				EDIT: Here's what I've got of the fleet so far.
			
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				They look like awesome early TMP romulans ^^
			
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				Amazing.
 FoaS, you're my new favorite modder! HIGH FIVE!
 *cookie inbound*
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				Thanks Johnny, yopyop.
 
 The centurion is pretty much done - which will serve as a destroyer in the fleet. Still have about 5 more to build.
 
 EDIT: make that about 4 more to build: gladius is done.
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				cool gladius!
 
 You know..you really should stop for a day or so and give us a taste of some textures ;)
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				nah, bad idea. I work better when I burn through something. if i constantly start and stop its worse.
			
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				EDIT: make that about 4 more to build: gladius is done. 
 THE GLADIUS!!! THE GLADIUS!!!
 
 :dance :dance :dance :dance :dance :dance
 
 
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				and the Praex, too.
 
 Also, my take on the winged defender.
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				and the Praex, too. 
 THE PREAX!!! THE PREAX!!!
 :dance :dance :dance :dance :dance :dance
 
 Will you do a War Eagle DN too?
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				That's a strange WingedDefender.
 Kinda looks way too bif with that main-hull.
 The original always looked like a small craft.
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				I thought it looked fine.
 
 Wow, from 5 ships to...what, 10? :P They're excellent, I cannot wait. :D
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				and the Praex, too. 
 THE PREAX!!! THE PREAX!!!
 :dance :dance :dance :dance :dance :dance
 
 Will you do a War Eagle DN too?
 
 
 Hmm. The only War Eagle I know if is a CA. (i'm just going with the name "eagle" for it). There is the Vulture, which has the same basic layout as the eagle and is a DN.
 
 That's a strange WingedDefender.
 Kinda looks way too bif with that main-hull.
 The original always looked like a small craft.
 
 
 too bif? The winged defender, if i am not mistaken, was a heavy cruiser. I wanted to have the wing configuration of the Winged defender, but have it more closely fit into my fleet - thus this.
 
 I thought it looked fine.
 
 Wow, from 5 ships to...what, 10? :P They're excellent, I cannot wait. :D
 
 
 11, but I'm not picky  :P. Thanks for the encouragement. :-).
 
 now what I would LOVE is a weapon scripter to work with to get all the various Plasma Torpedo varients I have in mind into the game :-)
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				DKealty, collective alliance are both good options for that.
			
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				Hmm. The only War Eagle I know if is a CA. (i'm just going with the name "eagle" for it). There is the Vulture, which has the same basic layout as the eagle and is a DN. 
 This is the War Eagle I was talking about, but I see your ships have a quite different style, so nevermind. I still love your Gladius.
 
 
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				Yeah, I'm not big on that particular design, and you are right, it wouldn't fit into my fleet.
 
 Btw: I added a few details just to break up the monotony of the model just a bit. I'm open to ideas.
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				Well, the texture will liven things up quite a lot. The only suggestion I'd make for the model would be to have the wings a bit further forward, perhaps curving upward.
 As for what little thing I would really like to see, a warp grill on either side of the tail fin on the top, kinda like the D'deridex class.
 Since all I have in MS Paint and my hand to sketch with, if you gimme a good top view I can sketch what I mean.
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				Wow - this thing's been on the back burner for too long...
 
 My version of Pre-TOS ships - its a merging of Atolm's style Terran fleet and the Kelvin. I would like to do something different with the catamarans, but I can't think of what.
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				how the bloody hell did I miss this thread for so long?!  TMP roms?  about time...I'll have to keep an eye out for these if they get finished.
			
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				Really digging that pre-tos ship. I've always been a fan of the NX-Akiraprise, moreso than even the Akira itself.
 I'd say, if you wanna make it your own, try forward swept nacelle struts. Duel shuttles bays could be interesting...
 Maybe put some escape pods on the catamarans, or something like here: http://img134.imageshack.us/img134/705/these.png (http://img134.imageshack.us/img134/705/these.png)
 
 And if you gimme a ortho top view of the Romulan ship, I could give you a couple variations for ideas, although I can't promise they wont have a slight JJ flare.
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				Yeah, im looking into putting more of a kelvin-esque feel into the catamarans without bringing it entirely into the JJ-verse.
 
 I also pulled the front of the catamaran fronts back so they line up with the start of the bridge dome.
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				Hell, phase cannons place in those little openings could be bitchin' too.
			
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				maybe - but I think just greebles will go there - phase cannons there would hinder their firing arcs... Missiles launchers? maybe.
 
 I rounded out the catamarans - I now think they work much better, now.
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				You could pull the cats to the bottom of the saucer, but she looks sweet.
			
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				Already got something on the underside going on.
			
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				I'd use the openings for torpedo tubes. But it looks great regardless. I assume you are designing out the pod that belongs in the rear pylon?
			
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				I'm not sure. I can't think of anything that *could* go well there except an NX-like pod and I DON'T want that. This ship is NX enough.
 
 I am open to suggestions.
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				Maybe try something like the oval above the impulse engine on the JJprise? Perhaps a bulky, rear facing torpedo launcher?
			
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				I'm chewing on it.
 
 But in the meantime - if Abrams can do it - so can I :-D
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				you could take it out all together
			
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				good idea, maybe shape the pylons of the lover nacelle to a V ?
			
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				I'm chewing on it.
 
 But in the meantime - if Abrams can do it - so can I :-D
 
 
 Now why would you go and give it that?
 
 You should get rid of that. It doesn't look great with it.
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				you could take it out all together
 
 
 I tried - it looks worse.
 
 good idea, maybe shape the pylons of the lover nacelle to a V ?
 
 
 I'm chewing on it.
 
 But in the meantime - if Abrams can do it - so can I :-D
 
 
 Now why would you go and give it that?
 
 You should get rid of that. It doesn't look great with it.
 
 
 The center strut is already a "V" shape.
 
 I don't think that the third nacelle will stay - not on this guy.
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				Take a look at what I've been doing.
 
 I plan on running a SFB-like campaign (using my own system) and so I've been developing a website that the players can play on. Here's the current WIP for the actual campaign map: http://robinomicon.com/haven/hexmap/mapGrid.htm I've been writing javascript up until 2am last night, with modeling sessions in between to keep my head cool.
 
 EDIT: I also thought I'd share my thoughts on nacelle counts. Why do some ships have 1, 2, 3, or even 4 nacelles? Well - here's the way I look at it. The number of nacelles on a ship determines the ship's endurance and maximum warp in relation to its mass. (remember that I have a habit of throwing canon out the window, so these are my own views).
 
 All warp nacelles encounter a certain limit on to how long they can operate without overheating. The amount of heat that a nacelle is dependant on the amount of work its doing. Suppose two ships have the same warp system (same efficiency of nacelles); Both ships have the same mass. Ship A has two nacelles while Ship B has three. Ship B would be able to cruise at the same warp as Ship A for 50% longer because it can rotate out which nacelles are active.
 
 Warp Factor works the same way, but to a lesser degree. Suppose the same two ships. Ship A has a maximum warp factor of X. It achieves this speed by running both nacelles at 100%. if Ship B runs all three nacelles at 100% the maximum warp factor of Ship B is not X * 1.5, but rather X * 1.1 or so. Each extra nacelle gives a 10% boost to maximum warp factor, but much more in the way of endurance.
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				Introducing the Kelvinprid (Kelvin + Intrepid)
			
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				intrepid looks really good..but I miss the oversized fins.
			
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				HAH I don't
			
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				are you going to do that wedge shaped one? (archers RC ship also featured in the same battle as the intrepid)
			
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				Probably not - I wasn't a fan of it.
 
 EDIT: bashed up a quick Enterprise-style ship with these parts. Hull comes from WZ's Resolute.
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				You know, for a fan of the NX class, this is a little weird for me to say, but I'm actually starting to prefer your NX to the canon one. :wtf
 I'd suggest for more ideas for greebles, hull variations, etc, take a look at John Eave's blog for some of his ENT sketches, there were a lot of nifty ideas that got left on the cutting room floor.
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				Yeah - I know they need a bit of detailing work. I've been thinking about how.
			
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				A lot of the detailing will be made up by the texture. Panelling on the nacelles, IMO, should be a lot like the NX. I sure wouldn't mind a Daedalus like those little ships.
			
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				I'm not sure how I am going about texturing these guys, yet.
 
 I want to make some starfleet museum ships that would be around before even these guys. How I texture those will determine how I texture these (i'll go half-way between the starfleet museum ships and my TOS ships).
 
 EDIT
 btw, here is a progression of the common connie-esque form - at least, how it exists in my own universe.
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				Pretty impressive line up. :D I really like that USS Resolute (before the TMP Connie) variant. :D
			
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				Thanks. A lot of it comes from WickedZombie's Resolute class - but also from his Patton and Gettysburg ships
 
 EDIT: Saladin
 
 EDIT 2: Bismark battlecruiser
 
 EDIT 3: Federation dreadnought
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				I didn't want to make yet a fourth edit my last post - plus BUMP!
 
 Anyone want some klingons?
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				Warp Factor works the same way, but to a lesser degree. Suppose the same two ships. Ship A has a maximum warp factor of X. It achieves this speed by running both nacelles at 100%. if Ship B runs all three nacelles at 100% the maximum warp factor of Ship B is not X * 1.5, but rather X * 1.1 or so. Each extra nacelle gives a 10% boost to maximum warp factor, but much more in the way of endurance.
 
 
 You need a fuel penalty too, because this doesn't stop people from doing the obvious stupid thing of slapping 10x10^600 nacelles on their ships. Fuel consumption should increase exponentially for ships that have more than 2 nacelles (since in the Trek canon single nacelle ships should anyway have 2 sets of warp coils) - or you could use the 2 main warp nacelles normally or all 3 depending on need, so you have a bit of a tradeoff. Say, 3 nacelle ship does X*1.1 warp factor, but increases fuel consumption to something like at least 150%. There was a trek pdf manual that basically gave ships with more than two nacelles this type of disadvantage, which is reasonable. This should be set up in a way that ships that have more than 4 nacelles should be too impractical to make out of the simple reason that they would deplete their reserves of deuterium too fast (you could for example add a rule that explains the Prometheus: that she would be only able to do lesser warp factors when she's separated). Also, fuel consumption should rise exponentially with higher warp factors too (keeping the warp 10 = infinite amount of fuel needed, or at least a set max factor where the fuel consumption would either be impractically high, or infinite, or almost infinite).
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				A very good point that never crossed my mind... Food for thought.
 
 EDIT:
 I finished that klingon DD I was working on and started on another CL
 
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				Are those FASA designs?
			
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				Yup :-D
			
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				looks like we went in the same direction.  i did that kind of colouring for my take on the D9, but with more green
			
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				It seems like the romulans have the monopoly on green, in my mind, so I thought I'd go with something different, but familiar - hence Q'onos One colors. I think it makes them more stimulating, visually.
			
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				They're certainly more garish. And more fun to look at as you blow the holy mazoolas out of them. :)
			
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				Btw - if you guys check out my site you'll notice that 2 klingon ships have been released for SFC. If you guys want to see them in BC, run it by me and anyone else in the credits (Ganymede and Cleeve has an open policy, You'll need Wickedzombies and Terradhyne's permission, though).
			
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				What the hell. I'll take a crack at'em if ya want. I've not putzed with klinks in a while.
			
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				hey, Dalek, mine could "blow the holy Mazoolas" out of YOU.  i love em when I get a good shot-heavy klingon.  unlike the romulan ships, which all seem to be balanced only to each other (the new ones, anyway), the Klingons don't blow your nacelles off before you have a chance to hit the red alert button.
			
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				Starforce, you need to run it by wz and terra, too.
			
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				I didn't know the Juva was yours.  it was one of the first ships I ever downloaded, and I consider it an Art-Deco masterpiece that can blow baddies away.  a fitting beautifull memorial, indeed.
 
 I'm a Daedalus collector, and was immediatly attracted to the Nitocris class. i'd take the L-9. the Gull, though...meh.  I don't personally like the step-pyramid look of the bridge module
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				The Juva is mine and Atolm's work, really. He came up with the design, I refined and textured it. The nitocres is actually Wicked Zombies, I just made the sphere more spherical and retextured her.
 
 I understand about the bridge module of the Gull, but it grew on me.
 
 You guys interested in a remake of Atra's C5?
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				That looks nice.
 
 Someone above mentioned romulans being ballanced to one another...I assume you're refering to the ones I hp'd..and they're ballanced to excelcior and X-era beacuse that's what they look like. I'll probably put these klingons (if I get permission and time) in the same slots so they can go up against excels, X classes or Romulans.
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				nah, the K't'inga should be able to match a refit connie
			
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				Oh yes, more Klingons and Romulans, please.  :D I need something to blow up with my constantly growing federation fleet.  :evil
			
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				FoaS: it's the lighting, especially, that reminds me of art deco.  specifically, the manifolds on the warp nacelles look like Mica pannels on an all copper lamp.
 
 Starforce:  i meant LITERALLY to each other in the "Post Nemesis pack" that I have. annoying little perkerfatzes...
 
 Lionus:  uhuh...how many times do you get YOUR butt wasted by plasma torpedoes while trying to reach for the red alert switch against a TOS BoP?
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				haven't had such thing to happen me yet.  :D mostly because I change my heading as soon as the battle starts to I wouldn't be starting right in front of a Klingon ship, which is generally thought as a very bad idea if one wants to live long and prosper.  :funny
			
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				Tholian FF.
 Original model by atolm - remodelled, mapped and textured by me.
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				MORE THOLIAN SHIPS!  :dance :dance :dance 
			
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				Proper render
			
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				kinda reminds me of some of the Tholian ships in Hidden Frontier.
			
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				Cute. Pity BC doesn't have support for web weapons, like KA.
			
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				How hard would it be to make a tholian web for BC?
			
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				Probably very hard. I'm not MLeo though, so it might be good to ask him.
			
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				Another view
			
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				How hard would it be to make a tholian web for BC?
 
 
 I tried. If you are interested in some glowing rubbish "thing" in space that lets your BC freeze for 3 minutes .....
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				How hard would it be to make a tholian web for BC?
 
 
 Well, I'm not a coder, but I suppose that very hard. But I know someone made a projectile that spawned a nebula, so I suppose you could do the same with a web-textured sphere.
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				I'm not even concerned with the look of it, id rather have a projectile that just gives the effects of the web without the display, then have the display with no effect.
			
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				How about a bunch of those point-ships, you know, the almost-no-model ships they use for machinima and blind targetting, invisible to the naked eye? Equip them with like 4 phasers with sufficient arcs. When the weapon is fired, position how ever many of them at points around the ship and have them fire continuous beams at each other, creating the web.
 
 The point about gameplay is a good one, though. KA had an ingame web weapon, though as I recall it was more of a momentary inconvenience than an episode-long handicap.
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				personally, I'd rather have the SFB-like effects than the KA effects, but how to replicate that in a 3D environment? I'm not sure.... Maybe some sort of middle-ground would be nice - If a weapon's scripter wants to come in here and offer ideas, then I definately won't say no :-)
			
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				 I'd rather have the SFB-like effects than the KA effects
 
 
 I've never played SFB. How did the web work?
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				Complicated question to which I am not entirely sure how to explain the answer. Let me refresh myself on the rules for it.
 
 In the mean time - I just released two small-craft packs for SFC. IF someone would like to port them to BC let me know.
 They are very low-poly (due to the fact that there can be dozens of fighters on the board at once in SFC) The highest poly ship in both these packs is 536 triangles.
 
 You ought to note that these are in red. The Federation Starfighter Corps uses red instead of blue. Alternate textures were made available to make the fighters Starfleet blue.
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				Looks like there's a little Macross influence in those fighters. ;)
			
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				Yup - macross in the fighters and Y-wing in the PFs
			
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				not just Macross, but Transformers.  one of the Macross toys was repurposed AS a transformer (Jetfire), plus, the foreward swept ones look like Scourge.
			
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				I'm glad to see that you did something with these ship models. The ones you sent me are still sitting in a folder wating to be used,lol. This looks great.
			
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				cool designs on those mini ships.
			
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				cool designs on those mini ships.
 
 
 Indeed. I much prefer the gunboats to those fighters.
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				I'll just leave this here...
			
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				THese are sweet. They are for your orignal universe right?
			
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				they are remakes of the SFC models - which is my current massive project.
 These are the Mirak
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				Oh, don't remember them from SFC, they still rock!! :dance
			
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				They almost look like a timelapse of an animals growth xD (Youngest on the right obviously)
			
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				Mirak are being textured.
			
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				I think it's safe to say, your hands down one of the best texture makers out here. Cookie!
			
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				High compliment, considering other faces about.
 
 I'm not sure if I like where this went, though - it feels sort of flat.
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				sadly I have to agree.. it does look slightly flat. with textures like that one expects the hull have the forms that the textures follow.
			
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				I am very much open to suggestions
 
 EDIT
 The solution MAY have been simpler than I had thought at first. I don't know if this is the way to go, but I feel it adds just that missing bit of umph. I put inner workings in the gray panels, but far more subtle than on the really greebly parts.
 
 ANOTHER EDIT
 Just took away a few things, made it a little less crowded, I think.
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				that looks better.  :)
			
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				Oh, Mirak ships, great! Will you remake the Hydrans too? The stock models are really low-poly, even for SFC standards.
			
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				In the fullness of time, but not in the forseeable future. A modeller named thu11s remade a lot of hydrans (kitbashed them, really) from stock ones. They look much better, and they are enough to hold me over until I can get there. The only Mirak that are available are the stock ones, so they were pretty forward on my list.
 
 EDIT: Amazing what some grunge can do.
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				You?re always doing amazing mods Foas. Very nice! ;)
			
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				Come on guys, where's the love? >.<
			
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				love added.
 
 I see you even went so far as to include Kzin text on the ship.  must be their version of Times New Roman :P
 
 I keep expecting to see a splash of light Barbie pink, somewhere.  they guy who colored the cells for the Kzin's appearance in TAS was colorblind, and unknowingly pulled up a shade of 60's pink for the Kzin uniforms and ships :P
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				Yeah - I kind of ignored that aspect of TAS >.<, and actually, that smaller ship (the frigate, which is now out for SFC) is sort of my homage to that TAS ship, with the twin outriggers.
			
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				I have a bit more love here for you :P
 
 Yeah - I kind of ignored that aspect of TAS >.<, and actually, that smaller ship (the frigate, which is now out for SFC) is sort of my homage to that TAS ship, with the twin outriggers.
 
 
 It's already out? I'll have to hunt it down. My BC lacks minor baddies.
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				It's out for SFC, no one has asked to convert to BC yet
 
 EDIT: started texturing up the Light Cruiser
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				Bump to the top - plus a shot of the new Z-CL in SFC
			
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				Wow, just wow, makes me want to get out my old SFC2 EAW and shoot up some Lyrans with a Mirak battleship.
			
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				You should get Orion Pirates (which is much better).
 
 Further - some of us over at Dynaverse are setting up a neat campaign, so we could use the players :)
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				You should get Orion Pirates (which is much better).
 
 Further - some of us over at Dynaverse are setting up a neat campaign, so we could use the players :)
 
 Really ? could you point some of the diefferences between them, cuz I never played it (althou I have SFC I,II,III)
 
 btw. awesome ship, can't wait to see some Lyrans from you ;) cookie
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				That last one is awesome. I love the underside work, too. Specifically the front-end. Keep it up dude. 
			
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				what sort of weapons are these mirak ships gonna be equipped with? If i recall correctly from my SFC1/2 days the Mirak were very heavy missle users....been a while since i messed with BC but is there a way to get a missle type weapon in game? And im gonna ask now rather than later..but will you give permission to port these badboys into Armada2? Im thinking of doing a SFC mod of Armada with some hydrans and gorn and everything....but all updated and looking like their 'real life' counterparts...
			
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				The Kzinti (called the Mirak in SFC) are indeed a race of missile throwers.
 
 The thing about missiles in BC is that I would be okay with showing them as torps if they behaved as missiles. I don't care about the graphics - that comes later, if at all - just give me the behavior.
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				Torps in BC can be simulated to behave like missiles. Best example are the SG pack missiles. Even come with smoke trails. :D
			
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				Yeah, I'd be content with those - if they can be made to behave the way I'd like.
 
 Basically, there are various speeds that missiles can move at, and there are bunches of special packages you can load into a missile's frame that can do different things: MIRV, Shield Penetrator (1 point of damage bypasses shields) among other things.
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				Well, the SG pack missiles were launched vertically from there launch bay and then they adjusted there angle to chase the target ship. All with puffs of smoke.
			
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				Eh thats visual, which again, is secondary in my mind.. Missiles can look like torps for all I care, just so long as they behave like missiles.
			
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				The missles in SFC were tracking were they not? which means a ship didn't have to be facing an opponent to fire them....again if my memory is correct
			
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				Correct - they had a 360 degree arc (which is not as overpowering as it seems).
 
 If you have a group of drones (or missiles) coming at you, you have two choices: Run them out, or shoot them down with point-defense. Early-era drones are easy to outrun because they are quite slow, later on drones get faster, it takes more energy for you to outrun them (which means you use less power for charging weapons, which is good news for the missile caster).
 Ships that don't have much in the way of armament basically have no choice but to run them out, unless the number of drones coming at them is tiny.
 Ships that have good point defense but are slow can cruise as normal, relying on phasers and AMD (anti-Missile Defense - think flak gun) to take the out... However, if you throw enough missiles at a target, eventually their Point Defense will become saturated and some will get through.
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				The only reason they tracked was because the only other tracking weapon in the game was the plasma torpedo.
 The races that didn't have plasmas, or fusion beams had missiles. (Okay the feds had the Bismark class Excelcior type, but that is not the point.
 Also there were three types of missiles, the slow ones (red), the fast ones (blue), and the ones that traveled very fast (purple)
 And there were the type 5s and type 7s.
 Also they were fired in spreads. A battleship could destroy a heavy cruiser in one salvo.
 
 EDIT
 Also why not use the pulse function for one type of missile and torps for the rest
 because the BC hp only likes 4 torps
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				Those are the baseline facts (except its type I and type IV - Type ones did less damage but you can fit more and were easier to kill, type IVs were larger so they did more damage, were harder to kill, but you could fit less in your ammo stores). 
 
 A battleship could take out a heavy cruiser in one salvo if the heavy cruiser was an idiot, lol.
 Thats not to say that the battleship would end up knocking the crap out of the heavy cruiser, but it probably wouldn't be the drones that did it - and definately not in one salvo.
 
 If i were in a heavy cruiser up against a battleship - I would run, but if i couldn't do that and I had to fight it, I would run at medium-high speed with ECM up - ECM disrupts the accuracy of photon torpedoes pretty badly. I'd turn into it and fire my torps at any opportunity I could, and depending on current circumstance, use my heavier phasers, too.
 
 If he were dumb, he'd launch all his drones at me all at once. I could beam out a mine into space between me and the drone wave - the drones set off the mine, causing the drones to be destroyed - poor mans point defense.
 
 If he were smart, he would actually charge at me, just barely over the speed of the drones he was firing, and fire the drones once at a time on my way in. This way, all the drones start off spread out (so they can't be mined like above) but they do end up coming in closer to one another when they come in, saturating point defense.
 
 Drones are very lethal against people who don't know what to do against them. Drones are very easy to take care of once you've figured out how, in most circumstances.
 
 Another tactic was to grab someone with a tractor beam and then unload all your drones on him (the tractor prevents him from running, and prevents him from launching a decoy).
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				yeah now i remember, but drones were at most times the least of my worries, the slow ones could be outran and enemys didn't use the fast ones. Most of the time I was worried about plasmas, those Romulan King Condors were a pain in the a**.
			
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				You can basically do the same thing with plasmas as you would a fast drone - run them out (point defense doesn't really work against plasma all too well). If you were cruising at speed 31 and were careful with the way you were flying, you'd never get hit by a plasma torp.
 Contrary to popular belief, plasmas are not a primary weapon. They are designed to crunch, sure, but thats not how you use them unless your enemy makes a mistake. You use your plasmas to keep a ship away from you (since they have to run in order to keep from being struck by them). As they run, you can use your phasers to gun at the same shield over and over. Rinse and repeat.
 Also, Plasmas have a thing called a Pseudo plasma torp. Plasmas take forever to recharge (and a lot of power, too). So if you let one lose and it the enemy runs them out, they can close on you and you have nothing to deter them with. Use a pseudo plasma in order to keep them guessing "wait, are they unloaded or was that last one a fake".
 
 There's more to it, too - but I won't go any farther into it.
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				It's been a long time since i played sfc2, but i liked the hydrans better than anyone else. The fusion beams and Hellbores are sweet.
			
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				And the Z-CM is done
			
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				ISC Ships.
 
 We've got 2 Star Cruisers (one with a PPD one with a Plasma Torpedo instead of the PPD) and a Flagship Cruiser.
 
 EDIT
 
 Added the Battle Carrier and the Frigate
 
 EDIT 2
 
 Added the Destroyer
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				No one seems to notice when I edit the last entry, so here goes. (yell at me if you'd to like mods ;))
 
 the I-CL (Light Cruiser) and I-CS (Strike cruiser)
 
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				Yeah, editing posts doesn't get the attention making a new post does.
 
 Looking good though :D.
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				Oh don't worry: there is more.
 
 Heavy Destroyer
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				i have some weapons that look like missiles and act like missiles, that is until after they pass the ship, but that is a bc error.
 here is the py
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				Wow!!!
			
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				Here's another one: The Arbiter-class War Cruiser.
 
 I have five more ships to make, but they will be easy. I hope to be finished by tonight.
 
 EDIT: it would help if I posted a picture
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				some nice work i see there my friend good stuff. 
			
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				Thanks.
 
 The fleet has been completed and released for SFC (except for fighters, bases, freighters and stuff like that, which I haven't even made >.<)
 
 Here's the last of the stuff
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				too bad this stuff is SFC only.  you do fantastic skinwork.
			
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				I'm sure they could be easily ported ;). And they are good stuff.
			
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				If anyone does want to port them they need to run it by me any WickedZombie (since he made the original parts).