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BC Forums => BC Modding => Topic started by: JamesTiberiusKirk on May 14, 2009, 03:55:11 PM

Title: First Contact Cube - new pics/ status: finished!
Post by: JamesTiberiusKirk on May 14, 2009, 03:55:11 PM
You know that line, dont you?  :D


still early WIP though.

FC Cube anyone? :D
Title: Re: "We are the Borg, lower your shields...."
Post by: Dalek on May 14, 2009, 03:58:41 PM
 :shock: :o :? :) :D :lol: :dance

^ That was my reaction at seeing it. That. Is. Awesome!
Title: Re: "We are the Borg, lower your shields...."
Post by: Furyofaseraph on May 14, 2009, 04:00:36 PM
:shock: :o :? :) :D :lol: :dance

^ That was my reaction at seeing it. That. Is. Awesome!

Haha - i like your little motion spectrum.

I agree - this cube looks great. Could you post a wireframe?
Title: Re: "We are the Borg, lower your shields...."
Post by: JamesTiberiusKirk on May 14, 2009, 04:02:10 PM
At the moment Im using C2X-Model. But I was about to ask if someone could make one for me and form a little project with me?  :)

EDIT:

those textures are taken from an original photograph of the cube model. Ive streched it, changed the lighting, added glows... that kind of stuff.
Title: Re: "We are the Borg, lower your shields...."
Post by: Morgan on May 14, 2009, 04:38:48 PM
Oh s**t! Looks awesome!  :D
Title: Re: "We are the Borg, lower your shields...."
Post by: FarShot on May 14, 2009, 04:49:19 PM
Shizno, thats pretty freakin' awesome!
Title: Re: First Contact Cube - Modeler needed!
Post by: FourChan on May 15, 2009, 02:06:59 AM
I like Borg Ships D=
Title: Re: First Contact Cube - Modeler needed!
Post by: gdata on May 15, 2009, 07:08:55 AM
Well, I have been making a new cube for Legacy myself...

...but for making a cannon FC cube, I'd need some better reference pics than those from the movie. Do you have any?

edit: this one uses a retextured variant of the stock Legacy textures. would be interesting to see how this looks with your textures assigned.

Title: Re: First Contact Cube - Modeler needed!
Post by: JamesTiberiusKirk on May 15, 2009, 08:37:43 AM
Well, I have been making a new cube for Legacy myself...

...but for making a cannon FC cube, I'd need some better reference pics than those from the movie. Do you have any?

edit: this one uses a retextured variant of the stock Legacy textures. would be interesting to see how this looks with your textures assigned.



well of course you can try. pm^^
Title: Re: First Contact Cube - Modeler needed!
Post by: JamesTiberiusKirk on May 15, 2009, 10:28:27 AM
Okay I need to know from you guys which model suits the FC Cube best. I tend to go for the second.

First one, or last one?
Title: Re: First Contact Cube - vote! 05/15
Post by: Dalek on May 15, 2009, 12:28:57 PM
I'd hit no. 2. Seems more...Borg.
Title: Re: First Contact Cube - vote! 05/15
Post by: Shino Tenshi on May 15, 2009, 12:42:51 PM
I'd say no.1
number 2 seems to hav etoo many holes and stuff. ;)
Title: Re: First Contact Cube - vote! 05/15
Post by: Bigkap on May 15, 2009, 01:02:26 PM
No 1. The second one sort of looks like it's regenerating from hull damage, maybe it's just me, but both appear far better than what's currently available.
Title: Re: First Contact Cube - vote! 05/15
Post by: Dalek on May 15, 2009, 01:06:31 PM
Since when wasn't a Borg cube a bumpy annoying intergalactic git :P? It's got less chunks missing than this one here (http://users.bigpond.net.au/dax/cube_FC.jpg).
Title: Re: First Contact Cube - vote! 05/15
Post by: Nexxus21 on May 15, 2009, 04:33:55 PM
Definitely No.2  8)
Title: Re: First Contact Cube - vote! 05/15
Post by: Morgan on May 15, 2009, 04:53:34 PM
I really can't see a difference between the two to be honest.
Title: Re: First Contact Cube - vote! 05/15
Post by: Kirk on May 15, 2009, 05:55:11 PM
2, but where's the poll?
Title: Re: First Contact Cube - vote! 05/15
Post by: FourChan on May 15, 2009, 06:14:52 PM
2 for the base, but I can't really tell a good difference without the hatch that the Borg Sphere comes out of, speaking of which, will MVAM allow the sphere to come out? :D
Title: Re: First Contact Cube - vote! 05/15
Post by: Shadowknight1 on May 15, 2009, 06:50:16 PM
I really can't see a difference between the two to be honest.

Me neither. >.>
Title: Re: First Contact Cube - vote! 05/15
Post by: Starforce2 on May 15, 2009, 07:43:03 PM
I just assimilated my shorts. That's freaking awsome...!
Title: Re: "We are the Borg, lower your shields...."
Post by: Phaser on May 15, 2009, 09:45:46 PM
:shock: :o :? :) :D :lol: :dance

^ That was my reaction at seeing it. That. Is. Awesome!
You, sir, get a cookie for that post.

Anyway, definitely number 1.  With number 2, the textures clearly appear stretched in places.  Plus, Dalekanium2 is right.  Borg ships don't have such deep pits and protrusions.

Awesome texture, by the way.  It looks like you've added a specular map to it.  That really/ makes it pop!
Title: Re: "We are the Borg, lower your shields...."
Post by: JamesTiberiusKirk on May 16, 2009, 06:14:02 AM
Anyway, definitely number 1.  With number 2, the textures clearly appear stretched in places.  Plus, Dalekanium2 is right.  Borg ships don't have such deep pits and protrusions.

Awesome texture, by the way.  It looks like you've added a specular map to it.  That really/ makes it pop!

Well, the first cube has deeper pits then the second one, i can assure you that. ingame it somehow feels like a bobw cube.
Title: Re: First Contact Cube - vote! 05/15
Post by: Raven Night on May 16, 2009, 06:33:25 AM
Id say two...you might consider dropping in a lower area for lit areas, with some model bits over it. This might make it perfect.
Title: Re: First Contact Cube - vote! 05/15
Post by: FarShot on May 16, 2009, 11:47:55 AM
Number 2.  Number 1 has rounded edges, which we do not see on the cube in FC.
Title: Re: First Contact Cube - vote! 05/15
Post by: Dalek on May 16, 2009, 11:51:07 AM
Also, number 2 is much more reminiscent of Voyager cubes and V Cubes are very much like FC Cubes.
Title: Re: First Contact Cube - vote! 05/15
Post by: Jay Crimson on May 16, 2009, 01:09:23 PM
Nice! I'd like a new borg cube. Will we be seeing a whole wide array of weapons like in the KM cube (I'm not certain who made that cube) or will it be cutting beams and torpedoes exclusively?

I've been tempted to make a cube myself, one with several 'layers' where blowing away a layer with alot of torpedoes etc would reveal a layer below it which holds vital systems, making the actual "firing at one position" a lot easier by seeing the big hole and all aiming for it.
Title: Re: "We are the Borg, lower your shields...."
Post by: Phaser on May 16, 2009, 11:09:47 PM
Well, the first cube has deeper pits then the second one, i can assure you that. ingame it somehow feels like a bobw cube.
Huh.  So it does!  Well then, there goes my main argument!

One nitpick, though: Alter the orientation of the texture on the second cube.  When Borg textures are patterned like that the entire illusion of texture depth breaks down for me, and ends up looking cheap.  (Maybe that was just a proof-of-concept shot, though?)
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on May 17, 2009, 04:40:18 AM
Now if only I would know how to model, those models are not mine xD...
Title: Re: First Contact Cube - vote! 05/15
Post by: Raven Night on May 17, 2009, 06:38:16 AM
Oops. Sorry about that.

Well, outstanding work nonetheless.
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on May 17, 2009, 06:57:55 AM
Thanks so far. I just made some new sounds and textures for the weapons. Just not sure about the permission, but oh well, that can be done I think.
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on June 04, 2009, 01:16:44 PM
HP is nearly finished. Should it be single fire or multiple fire? If single, I will make the beams for a short burst of max charges 1, and set the damage to 2500. That should make it quite formidable.
Title: Re: First Contact Cube - vote! 05/15
Post by: Kirk on June 04, 2009, 01:30:46 PM
Multi-fire. Cubes never just picked on one ship.
Title: Re: First Contact Cube - vote! 05/15
Post by: FarShot on June 04, 2009, 03:20:03 PM
Multi-fire. Cubes never just picked on one ship.

Voyager.
Title: Re: First Contact Cube - vote! 05/15
Post by: JimmyB76 on June 04, 2009, 03:23:04 PM
ummm ya, when there is only one ship for it to fire on...  lol i think youre missing the point of the question...  

anyway, going back ontopic; i think the Cube should multi-fire...
Title: Re: First Contact Cube - vote! 05/15
Post by: Dalek on June 04, 2009, 03:30:59 PM
I think Borg weapons were so pwoerful they could pick off ships really quickly and switch targets even faster. Watching FC, the Cube shoots a ship, it starts exploding but the Borg know that its dead already and picks off another ship. Borg aren't dilly dallyers! :P

But yes, multi-fire. Although if when playing the Cube you could automatically target all ship with single fire...awesome Borg action!
Title: Re: First Contact Cube - vote! 05/15
Post by: Villain on June 04, 2009, 07:37:44 PM
New meme I missed?

Multi fire for sure. It'd suck to be picked out from a crowd by a cube.
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on June 07, 2009, 06:57:08 PM
Okay I have made some good sounds, now all that is left is a good looking beam texture/setting.

the cube is multifire, and has burst phasers that fire short bursts of a max charge of 1, with the damage setting 2000.

Pulse weapons also available, they are very powerful, so be careful.


I believe the thing is ready this week, as I have some real life business  8)
Title: Re: First Contact Cube - vote! 05/15
Post by: Voyager16 on June 07, 2009, 07:16:29 PM
Nice nice,

1 question though; Will it work with KM?

I remember that if you install a borg ship in your KM install, the A1 gets crazy and will crash or something.
Title: Re: First Contact Cube - vote! 05/15
Post by: Kirk on June 07, 2009, 10:30:50 PM
I remember that if you install a borg ship in your KM install, the A1 gets crazy and will crash or something.
That's only if you install a ship which includes it's own, broken, AI script.
Title: Re: First Contact Cube - vote! 05/15
Post by: FourChan on June 07, 2009, 10:40:57 PM
Now like some Borg ships that I've used. I have a question. Are the Borg shield Dampening weapons going to be insane and shoot out like 200000000000 blasts like I have seen with other ships or are there going to be canon like in the series where it's blast here. Blast there, blast there? Also  is it going to tractor and start beam cutting into the hull once the shields are down? :D Also no one addressed the hatch area, if this is the First Contact Cube you have to be able to Launch Spheres and have the Hatch Area :P
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on June 08, 2009, 11:08:44 AM
nah, i dont include any spheres and sphere hatches... never liked that.
Title: Re: First Contact Cube - vote! 05/15
Post by: Dalek on June 08, 2009, 11:15:39 AM
Ome thing: The Borg cutting beams in FC were roughly triangular shaped. Not sure if that helps but, you never know. :D
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on June 08, 2009, 11:51:22 AM
yeah, that will be a problem.... i have to try some different beam settings. Maybe I will use c2's tractor beam texture... I atleast think the fc cubes beams looked like tractor beams just a little smaller.
Title: Re: First Contact Cube - vote! 05/15
Post by: Dalek on June 08, 2009, 12:01:58 PM
I always thought the weapons reminded me of glass. And I believe in MPE you can set how many sides a phaser has. But don't count me on that one...
Title: Re: First Contact Cube - vote! 05/15
Post by: CaptainRussell on June 08, 2009, 12:15:08 PM
JTK - you're welcome to my mesh for this ship; you may also put your texture on both my Sphere and Tactical Cube.

-CR
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on June 10, 2009, 05:08:01 AM
thanks again russel!

I think the HP is ready. Im going to try it out now. I may post a youtube video.
Title: Re: First Contact Cube - vote! 05/15
Post by: JamesTiberiusKirk on June 10, 2009, 06:49:49 AM
finished!!
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Lord Tribble on June 10, 2009, 07:32:11 AM
Wow,  :D

How spec intensive is this beast?
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Bones on June 10, 2009, 07:42:12 AM
WOW to say at least  :D

Can't wait to see your Sphere ;)

have you considered retexturing Diamond, shuttle and Tactical Cube ?

btw. Cookie for great work !
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Lionus on June 10, 2009, 12:37:21 PM
Excellent! Quantum cookie fired at your direction. 8)
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Dalek on June 10, 2009, 01:36:21 PM
Scary how accurate it looks...cookie!
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Lionus on June 10, 2009, 02:09:49 PM
Oh yeah, will there be Millenium Falcon too, amongs the other ships that fought there..?  :P :lol:
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: FourChan on June 11, 2009, 11:50:30 AM
I don't like how it looks though in image ScreenShot092.JPG, seems kinda blurred.
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Villain on June 11, 2009, 01:16:26 PM
Really? Because when I saw the thumbnail I thought he'd used a screencap from the movie for the viewscreen! :lol:
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Dalek on June 11, 2009, 01:32:42 PM
Really? Because when I saw the thumbnail I thought he'd used a screencap from the movie for the viewscreen! :lol:

But the Cube is smalle rin that pic. The pic FourChan is talking about has the Borg shippy much closer.

Mind you, JTK has his piccies at 1600x1200 resolution. :P
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: JamesTiberiusKirk on June 12, 2009, 06:47:32 PM
At close look they are blurred... thats because i had to stretch the textures, because i used material that wasnt showing it from a front view.

But anyway, I changed the texture of the beams, it looks even better now. I may be able to upload it tomorrow, since I have to work here at home, Im not sure if i can find the time to make a readme and script it properly.

thanks anyway!
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: JamesTiberiusKirk on June 14, 2009, 07:12:18 AM
damn, i have some serious problems ... i have used cr's cube as a base script, renamed everything and compiled it, but now the game crashes directly everytime i choose my cube in the menu
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Lionus on June 14, 2009, 11:22:50 AM
Could it be lacking some vital files?
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Dalek on June 14, 2009, 11:25:03 AM
*thinks* Are you sure you renamed everything inside the files to the correct hardpoint and data folder and model?
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: JamesTiberiusKirk on June 14, 2009, 11:40:53 AM
everything yes, looked it all up and again. maybe Ill upload is somewhere to let someone else take a look at.
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Dalek on June 14, 2009, 11:47:02 AM
I'll take a prod if you want. :D
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: CaptainRussell on June 14, 2009, 06:39:55 PM
You should simply put your texture on my Cube - maybe you should change the AI script from "Borg Attack" to "Basic Attack".

-CR
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: JamesTiberiusKirk on June 14, 2009, 07:06:53 PM
I think Ive mixed things up too much, but anyway, you can download it here. Maybe you will see my mistakes:

link removed
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: Kirk on June 14, 2009, 10:40:45 PM
Downloading, if I find an answer in the next 30 minutes, I'll let you know.

Edit: The non multi-targeting cube may crash because of improper paths to the medium and low LOD nifs.
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: JamesTiberiusKirk on June 15, 2009, 03:37:12 PM
That was the Problem, thanks!
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: jayce on June 16, 2009, 05:11:05 AM
*On Topic*

Nice job on the cube. I've always had a thing for the borg. I prefer sinle-fire on the phasers myself. I never did like seeing so many beams coming from the cubes. Strong burst fire just seems to fit well when firing on many different ships. The textures look pretty good, and should probably handle well in-game, but I have a pretty good comp and would have like to have seen a highly detailed non-voyager cannon cube just once before the end of my BC experience. Overall, its a pretty good cube. I wonder how well it looks when damaged.

*Off Topic*

I remember that if you install a borg ship in your KM install, the A1 gets crazy and will crash or something.
That's only if you install a ship which includes it's own, broken, AI script.
Almost every ship install over KM using their own borg ai will crash the game. By now, most people know how to protect their KM borg ai. I never released a stand-alone version of the borg ai from KM to the public because the demand just wasn't there. There are only a few people who have the lastest (and, stand-alone) version of the ai because they requested it. At this point, I wouldn't be surprised if someone already created their own borg ai better than the one in KM, as my lastest version (summary below) is kinda old now. But then again, so is BC.
Code: [Select]
##########################################################################
## Borg AI Final - 10 July 2008                                         ##
## By: jayce AKA Resistance Is Futile                                   ##
##                                                                      ##
## This will be the final version of the Borg AI. It is also the        ##
## The smartest version of the Borg AI with improvements over the       ##
## Previous versions which includes: a smarter target selection         ##
## Process, the ability to focus group attacks on specific targets,     ##
## The ability to now intercept targets, the ability to now follow a    ##
## Target through warp, the ability to now avoid obstacles, and of      ##
## Course, the ability to attack multiple targets simutaniously while   ##
## Moving, not stationary. Online Friendly.                             ##
##                                                                      ##
## Special thanks once again to Defiant for turning me onto some of     ##
## The workings of the AI Distributes Building feature shown below.     ##
##                                                                      ##
## As always, use at your own risk. You are free to distribute but      ##
## **Do Not Modify The Borg AI Final**                                  ##
##########################################################################
Title: Re: First Contact Cube - new pics/ status: finished!
Post by: JamesTiberiusKirk on June 16, 2009, 07:42:59 AM
thanks!

the cube has been released

http://bridgecommander.filefront.com/file/JTKs_First_Contact_Cube;100284


To mod: close?  :)