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BC Forums => BC Bridge Modding => Topic started by: Bones on May 17, 2009, 08:02:46 AM

Title: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on May 17, 2009, 08:02:46 AM
Hello everybody,
I decided to participate in Redress of the Month bridge contest and here's my WIP : Battlestar Galactica CIC redress, too bad we don't have any non Trek bridge available...
It will be difficult to catch BSG CIC style in Miranda class bridge but I'll try
This redress was meant for different bridge (NX or something like that) but let's see how it'll look

hopefuly I'll post basic bridge recolor and overall shape of retexture later today/tonight as I already have early concept drawn.

here's first display screen I'm working on (I'll make displays first as if I fail to achieve my goal with Miranda bridge I'll have at least displays to begin with another set)

Title: Re: ROM Contest - BSG redress W.I.P.
Post by: ACES_HIGH on May 17, 2009, 01:04:53 PM
actually the ST3 bop bridge might make a good CIC, since it is multi-leveled.  it's nice to finally see a contest entry
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Dalek on May 17, 2009, 01:06:15 PM
Yes, it could, but thats not this week challenge. You have to use a Miranda bridge this week. Rules are rules. Unfortunately lol.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Barihawk on May 17, 2009, 01:37:57 PM
Month, you mean :P.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: JimmyB76 on May 17, 2009, 01:49:16 PM
perhaps it should be longer than monthly stretches?  it can take longer than a month to retexture a bridge, and by next month another bridge would have been chosen already lol
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Barihawk on May 17, 2009, 02:20:49 PM
That's entirely doable. Might as well see how this first one turns out though.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 17, 2009, 03:39:32 PM
I can do it, actually month is perfectly enough to have at least beta ready

Update : I have finished FTL countdown timer and mission ops timer they are animated btw.
I'm posting them with reference materials just to give you something to compare them ;)
(unfortunately most of reference are small and blurred bits of screencaps)
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 18, 2009, 02:34:00 PM
Ok so here's the deal, I've been playing with walls and I'll have to be a little bit creativ about those red alert bars on display walls as I wanted to get rid of that black void on them and put there some NX-BSG styled metal walls with comp displays and keyboards and it will be great except one thing ... when you go to red alert bars become visible and ruin whole wall :( so I'll have to think about plan B :)

here is basic walls concept
doorwall will have to be changed for horizontal panels instead of these as they bow strangely
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Barihawk on May 18, 2009, 04:14:31 PM
I like what you did to the clock. Also sorry about the warping. I knew that was going to be a fun part of the challenge (already fixed my help textures to take advantage of the model warp).
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 18, 2009, 04:27:15 PM
funny but I just realised that I accidently named one of the new displays clock and replaced it tho I didn't mean to replace clock lol :D
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: rengers on May 18, 2009, 05:04:35 PM
I really like it, excellent work :D
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: FarShot on May 18, 2009, 05:25:16 PM
This is going to be cool.

I need to get around to this sometime soon. :)
Title: Re: ROM Contest - BSG redress W.I.P. (!pictures heavy!)
Post by: Bones on May 21, 2009, 09:20:25 AM
Update :D

-clock is now replaced with bsg digital (tho I'll have to change font as these are too thick)

-I have now 6 brand new displays : DRADIS, Mission timer(blue), FTL jump countdown timer (red), Main turrets/ point defence guns status/ammo, FTL drive status and MSD
still need at least 6 to cover all walls (I have reference for Navi-comp, damage control, fire control and two displays of unknown purpose with Galactica displayed on them.

-Finished computer controls for all stations
-New floor
-Comm wall finished
-New red blinkers
-New floor silcaps/now vents

pics below, C&C is very welcome
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Kirk on May 21, 2009, 09:30:58 AM
Wow, very nice! Cookie for you. :D
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: rengers on May 21, 2009, 09:37:22 AM
Wow, very nice! Cookie for you. :D

seconded, this is just awsome! The Bridge have some great BSG feeling 8)
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 21, 2009, 03:24:36 PM
Another update

I've replaced all walls with new textures just need to make few more key-controls and displays variations to avoid boring textures repeating...

next stop is floor, ceiling and most important lightmaps improving.

My conception of ceiling is that it won't be simple big light bulb but it will be normal ceiling with few blue/red lights then with lightmaps I'll try to reinact CIC scattered red/blue lights on walls (or at least ceiling )

and a question, should this bridge be brighter or darker ?

anyway here are another pics
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: WileyCoyote on May 21, 2009, 03:44:50 PM
Though I have not seen many BSG episodes, I would say the bridge should be darker. Right now, it looks too much like the NX-01 bridge.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 21, 2009, 03:53:22 PM
Though I have not seen many BSG episodes, I would say the bridge should be darker. Right now, it looks too much like the NX-01 bridge.
same strange feeling I got ;) I'll work on it tomorrow
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Kirk on May 21, 2009, 04:07:10 PM
I agree, much darker.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 21, 2009, 05:51:35 PM
I just noticed your avatar lol 'Kung fu Shatner' :lol:

I've watched some webisodes, miniseries and took BSG toor on its homepage and here's the deal, in the miniseries CIC is dark, in webisodes it's bright just like NX bridge in 3rd-4th season and in BSG tour it's even darker than in miniseries tho has more red/yello/blue spot lights in it (the best IMO) I could either make two variants ; light ; dark or use BC's red alert magic stuff so when you go to condition 1 it will become dark anyway :d I'll try it ingame tomorrow
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 22, 2009, 03:50:41 PM
haha lightmaps edited and smoothed out aaanndd see for yourselves :D

btw. most of the bridge is finished still have to make some navigational, science, damage control screens and fill rear msd wall then I'll get to active ship status LCARS infront of cap'n chair

pics :
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Villain on May 22, 2009, 04:00:28 PM
Very cool!
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Kirk on May 23, 2009, 10:16:23 AM
Awesome, I wonder what you'll be doing with the dedication plaque.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 23, 2009, 10:46:03 AM
I've been thinking about golden/copper BSG 75 logo which also will be applied on doors in it's original form
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: rengers on May 23, 2009, 12:36:23 PM
love the look of the bridge! cookie
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Darran on May 25, 2009, 06:39:04 AM
I know this is supposed to be BSG but is anyone else getting a USS Kelvin vibe off this?
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Dalek on May 28, 2009, 11:27:31 AM
I know this is supposed to be BSG but is anyone else getting a USS Kelvin vibe off this?

What I've been thinking the whole time. :P
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bren on May 29, 2009, 07:19:11 AM
Yeah, now you mention it! Though there's no way you'd mistake it for anything but the Bucket.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: JimmyB76 on May 29, 2009, 09:30:45 AM
looking great! :D
now all we need is the red alert (or "condition one") klaxon :)
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 29, 2009, 01:03:21 PM
That's right we need some klaxons, I think I can get one from Jedi Knight II (critical alert from Exodus pt.2, Daybreak pt.2) but I need condition one loop alert from Galactica and Pegasus as well as ambient sound, if anyone have those I would much appreciate.

update : everything is replaced and displays are ready for anim works, now I'm working on damage/tactical display and here is my idea :
BSG haven't got any kind of shelding which left me no choice but to remove shields from display buttt..... I came up with small thought : In the miniseries I think Tigh said that they've lost most of protective layer on armor plating sooo why just don't make shields on display as that protective layer :D

I'll post some pics in few days.

P.S. Kelvin would be achieveable from this point, I would just have to replace displays/controls and change walls styling so few tweaks and some good LCARS reference and we have another bridge :D
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Dalek on May 29, 2009, 01:14:27 PM
LCARS reference

The Kelvin wasn't really an LCARS style ship. More like clunky buttons and levers.
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Bones on May 29, 2009, 01:27:45 PM
Kelvin displays were much like Kobayashi Maru simulator bridge and shot on Uhura with buttons/bars/display in background shows off how they look like
Title: Macdill Shipyards - Bridge development section
Post by: Bones on September 15, 2010, 08:04:41 AM
I'm reviving this thread and since it served it's purpose (Redress of the Month contest) I'm dedicating it to Macdill Shipyards bridge WIPs section and the first bridge to re-introduce is Miranda bridge - Battlestar Galactica redress, I'm updating cuz I found it rusting on my backup drive :)

All I need to do is to apply animations to all screens, I've already found some cool DRADIS scan sound (it will be loop sound as an ambient loop) as well as yellow alert klaxon (actually it's hull breach klaxon from the show but who cares :P ) and condition one sound :)

Next to show is Foxhound TNG Constitution refit bridge so stay tuned ;)

btw. how can I rename this topic so it show up on thread list as Macdill Shipyards  - Bridge development section  :idk:
Title: Re: ROM Contest - BSG redress W.I.P.
Post by: Dalek on September 15, 2010, 11:18:03 AM
btw. how can I rename this topic so it show up on thread list as Macdill Shipyards  - Bridge development section  :idk:

Changing the Subject in the very first post works. :)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 15, 2010, 06:20:25 PM
Thank's mate ! that worked the trick  :thumbsup:

So as I promissed here's a very early stage of Foxhound TNG Constitution refit bridge for Cyan1d3's Foxhound class, featuring more militaristic color scheme as well as my new LCARS color setup (white/grey/navy blue/red). Still much to be done but comments and feedback are very welcome at this one ;)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 15, 2010, 06:49:04 PM
this is really neat bones, hey how about you help me out with the solaris's bridge sometime?
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 16, 2010, 05:26:22 AM
Sure, upload it wherever you want, I'll take a look on it ;) damn, those screen animations are major pain in back ... I always hated this part :P

Update : BSG bridge is now in game and working fine, only few anims left and some sound normalization left (yellow alert is too quiet and ambient has a pause of 2 seconds in between loop)

here are some ingame pics :)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 16, 2010, 04:40:03 PM
Thank's mate ! that worked the trick  :thumbsup:

So as I promissed here's a very early stage of Foxhound TNG Constitution refit bridge for Cyan1d3's Foxhound class, featuring more militaristic color scheme as well as my new LCARS color setup (white/grey/navy blue/red). Still much to be done but comments and feedback are very welcome at this one ;)

2 things, 1 could we see what it looks like with a wood grain handbar?
and 2.... looks like i have an MSD base to do tonight  :evil:
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 16, 2010, 05:06:11 PM
2 things, 1 could we see what it looks like with a wood grain handbar?
and 2.... looks like i have an MSD base to do tonight  :evil:
wooden handbar huh ? consider it done ;)

you can either make ship shape with decks or simply ship shape or even whole msd :) if you do just ship outline shape I could make an msd that would perfectly fit the rest of the LCARS ;)

btw. I've changed model to Enterprise B bridge, do you agree ? (better for MSD, more TNG feel, separate helm/nav console - very TNG ;) )
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: King Class Scout on September 16, 2010, 05:07:57 PM
this reminds me, weren't you working on part of baz's TMP bridge?
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 16, 2010, 05:14:24 PM
wooden handbar huh ? consider it done ;)

you can either make ship shape with decks or simply ship shape or even whole msd :) if you do just ship outline shape I could make an msd that would perfectly fit the rest of the LCARS ;)

btw. I've changed model to Enterprise B bridge, do you agree ? (better for MSD, more TNG feel, separate helm/nav console - very TNG ;) )

well see how intricate i go tonight, i already have the renders i need... and i think i already started one...or finished it...?(too much drink lately)
as for the set.... good god yes, i agree :D
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 16, 2010, 05:27:45 PM
well see how intricate i go tonight, i already have the renders i need... and i think i already started one...or finished it...?(too much drink lately)
as for the set.... good god yes, i agree :D
oh ... if you put it this way ... :funny yeah boose and weed tends to kick the crap out of my brain as well   :smoke

this reminds me, weren't you working on part of baz's TMP bridge?

yup, tho I dunno exactly what happened to this one... I'm a bit behind with news :P
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 16, 2010, 05:40:58 PM
oh ... if you put it this way ... :funny yeah boose and weed tends to kick the crap out of my brain as well   :smoke

i plead the fifth
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: baz1701 on September 17, 2010, 08:22:22 AM
yup, tho I dunno exactly what happened to this one... I'm a bit behind with news :P

Lurock has it mostly working in game. I rebuilt the floor so needed a new texture (check your PM's about that). But he has had to drop out of sight for a while so project on hold for now, but not dead.
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 09:15:58 AM
I didn't send you new floor texture, did I ? :facepalm:

I'm glad it's not dead yet :)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 02:50:44 PM
hows THIS for an overnight miracle?  :angel

Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: tiqhud on September 17, 2010, 03:39:28 PM
not bad at all
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 03:43:07 PM
good god man ! when did you put it together  :eek COOKIE !!!

Here's what I drew for my beloved Sobieski class, it's just an hour work and it's faaaar from finished, it will fit foxhound bridge style LCARS
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 04:04:03 PM
ok thats awsome bones,once youve done the krakow one, and i change the colours of the sovereigns nacell, and patch em all together ill have mad the solaris's......
though my poll is telling me to go one way on its bridge, i can help feeling a remodel of the prometheus suits the solaris....
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 04:25:33 PM
Yeah I found both Ent-B and Prometheus bridges very versatile, they have universal shape, lot's of space, great mapping allowing to virtually change every bit of the bridge and there is space for MSD :)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 04:35:01 PM
problem is i cant choose.....
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 04:38:32 PM
good god man ! when did you put it together  :eek COOKIE !!!

lets see here.... it took me about 3(?) hours to make.... dont really remember how long... all i know is i started season 12 of South Park when i started it, and was basically finished before the last episode  :angel
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 04:44:38 PM
problem is i cant choose.....

personally I choose Ent-B, it's even more universal design for ships with observation lounge behind bridge or very large deck 1, Solaris has Krakows saucer which is basically refitted Excelsior saucer so Ent-B bridge would be the best choice ;)

lets see here.... it took me about 3(?) hours to make.... dont really remember how long... all i know is i started season 12 of South Park when i started it, and was basically finished before the last episode  :angel

same here tho I started with first episode of 3rd season of Seaquest (lol I didn't even know there was something after season two finale)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 04:57:29 PM
personally I choose Ent-B, it's even more universal design for ships with observation lounge behind bridge or very large deck 1, Solaris has Krakows saucer which is basically refitted Excelsior saucer so Ent-B bridge would be the best choice ;)

i second that
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 05:20:31 PM
yeah, i may do some tweaks to the model, i dunno, as long as i leave the animations the same im fine right?
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 05:27:16 PM
yeah, i may do some tweaks to the model, i dunno, as long as i leave the animations the same im fine right?

i really wouldnt touch the model, as i THINK it can cause conflictions with some animations. most i mess with is textures and lights
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 05:36:09 PM
it wasnt a major change, only a slight change to a wall...... and a non used peice of the floor.....
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 05:43:34 PM
i dont think that would be an issue then :idk:
id get ahold of an "elder" to find out for sure
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 05:45:39 PM
it shouldnt be, i was gonna take the excelsior bridge, and add some indents in certain walls to look like access ports, or texture em on XD......
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 05:51:29 PM
Ask Sean, he's the only Bridge Elder available, Viper showed up once in a while also but dunno if you can cach up with him, tho those model changes arte rather minor so they shouldn't alter anything in any way (animations wise)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: JimmyB76 on September 17, 2010, 05:51:48 PM
and on that note, please let this thread go back ontopic about Bones's bridge...
thx :)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 06:21:49 PM
umm jimmy, i hate to contradict you here but the title says "Macdill Shipyards Bridge development section, and i THINK that means we can talk about any macdill shipyards bridge as long as its to do with our shipyards......
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 07:15:29 PM
Yes indeed it is Macdill bridge development section which means any Macdill Shipyards member can talk about their bridge  creations here, sorry Jimmy I didn't let you know about that 'reconfiguration' of my thread before I revived it :hithead: but don't worry I'll keep everyone focused on their tasks ;) like every righteous citizen ;)

my god .. I just realized most of the bridge modders are gone ... am I a dying breed out here ? I hope not :funny
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 07:19:56 PM
if only we knew how to do those bastard animations...... :lostit:
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 07:21:25 PM
you and me both, though i think lurok will be back in a few weeks, im not sure though....
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 07:26:01 PM
I'd like to know either tho I'm carp at using 3d software and CyAndy know that  :funny .... damn how I'd like to see that TMP bridge finally in game ... eh... I'll get another beer :angel
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 07:34:20 PM
lol, if only there was a way of loading ALL bridge relevant scripts in MPE and then it having an animation editor built in thats simple to use but gives you complete controll of any bridge officers animation and behavior and is capeable of saving them back into the scripts and creating new ones for a seperate bridge( a check box before saving asking you to choose overwrite cirrent bridge or create new bridge and scripts)...... :(  and have you noticed how " :b " looks kinda like a ducks eyes and beak?...........
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 07:43:44 PM
lol, if only there was a way of loading ALL bridge relevant scripts in MPE and then it having an animation editor built in thats simple to use but gives you complete controll of any bridge officers animation and behavior and is capeable of saving them back into the scripts and creating new ones for a seperate bridge( a check box before saving asking you to choose overwrite cirrent bridge or create new bridge and scripts)...... :(  and have you noticed how " :b " looks kinda like a ducks eyes and beak?...........

i think a GUI like that was tried, but if you know how to work animation in a 3d program (which im JUST getting my feet wet in with my Metal Gear REX model and a few characters ive done).. it kinda kills the necessity...
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 17, 2010, 07:46:31 PM
yeah, but for people like me who aretotally hopeless it would help, and my new sig saying is going to be this " :b=QUACK!!! " XD
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 07:47:23 PM
Damn ... Idon't even know whadda ya talk about guys... that;s how green I am with modelling or anims :P where's Lurok ? ....
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 17, 2010, 07:49:24 PM
Quote
and my new sig saying
talking about Sigs :P I have a neat Macdill Shipyards sig blank awaiting any member interested, the one I have currently is an early beta of the one that's ready for anyone to use ;)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 17, 2010, 07:55:04 PM
i actually had an interest in that... with a few additions  :evil:
send me a blank bones, id love to have something to do tonight
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 18, 2010, 08:40:19 AM
here's the blank of sig (http://i809.photobucket.com/albums/zz16/Bones_mccoy/MacdillShipyardsBLANK.png) (png with editable letters in Adobe Fireworks
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 21, 2010, 06:16:25 PM
got it... just wish i had what font you used.... my mass library of fonts has failed me.....

oh.. and im gonna do some touching on the foxhound MSD.... some things are missing and or just blank   :P
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 22, 2010, 02:09:01 AM
it's called concielian jet ;)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 22, 2010, 12:15:50 PM
hey bones, im just wondering if you can post some progress on the solaris's bridge here please? , also my laptop is being a spazz with pm'ing here so youll have to bear with me to get it fixed :/
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 22, 2010, 02:20:43 PM
it's called concielian jet ;)

ill look for it later.... hopefully my ram chip makes it here before i go to work.
OH! before i forget i got a final MSD and a top schematic draw (in PNG) you may find useful, lemme know if you want a fore and aft draw bones


Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 23, 2010, 04:39:19 PM
hey bones, im just wondering if you can post some progress on the solaris's bridge here please? , also my laptop is being a spazz with pm'ing here so youll have to bear with me to get it fixed :/
here it is, it's very early stage retex, I'll still have to recolor that floor, replace some maps like floor/ceiling lights/vents, LCARS etc.
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 23, 2010, 05:26:08 PM
thats looking good, remember i need the doors to be a sort of "faint" grainy blue, and ill work on a red aler texture tonight,also those light bars going upp the supports.
EDIT: so the support lights wouldnt edit but i managed to come up witha new red alert blinker, im attaching it, lemme know what you think ok?
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: baz1701 on September 27, 2010, 04:19:44 PM
Unless you have a copy of 3D studio max R3.1 you will not be able to re-export the mesh to work in game. All later versions of max can export (using  niftools) ships to working NIF's but not bridges.
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on September 27, 2010, 05:30:25 PM
hey bones, how has all these bridges been coming along, if you can, could you post some screenies? XD
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: JimmyB76 on September 27, 2010, 06:48:39 PM
im sure when he has any new info, he'll let us all know...
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on September 27, 2010, 06:53:00 PM
Unless you have a copy of 3D studio max R3.1 you will not be able to re-export the mesh to work in game. All later versions of max can export (using  niftools) ships to working NIF's but not bridges.


well thanks for killing that idea for me......  :banghead:
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: wdaughtrey1980 on September 27, 2010, 10:55:48 PM
hello bones i would love to play your bsg bridge in my copy of bridge commander do you have a beta i can download to put it in game.thanks,good work.
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 28, 2010, 06:47:11 AM
Whoa  :eek I see there's a lot of interests in those bridges, stay tuned lads, BSG bridge will eventually be released, progress is slow ATM but all three bridges are coming along nicely ;)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: wdaughtrey1980 on September 28, 2010, 04:10:07 PM
awsome i can't wait to play the bsg ingame how long will it be before you release a beta of it i can't wait.
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: wdaughtrey1980 on September 28, 2010, 04:13:27 PM
oh and bones keep the nx style control consoles it looks great it your bsg can also make a good kelvin bridge,to me of course imagination goes along way the nx style controls goes good with the bsg displays.keep them.
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on September 28, 2010, 05:04:44 PM
thx ;) actually those controls only look like NX era, I picked some of them from screen caps of BSG :P and some from the plane cockpit :P

I have no release date cause I can't work on my projects every day (mostly due to the nature of my current job - I can't say if I'll have free afternoon or even evening)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on October 02, 2010, 02:23:13 AM
i sympathize with the short free time schedule..... damn wally world... and damn is the nicest word i can get away with.
but however i do have one thing to say regarding the foxhound bridge.......:
i get first beta rights when its ready  :muahaha: :evil:
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on October 03, 2010, 05:15:36 PM
hey bones, when you get a chance, can you give me the RGB color values (or a quick color palette) that your using for the foxhound bridges LCARS?
i JUST realized i made the biggest goof in the MSD.........  :banghead:
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on October 04, 2010, 12:21:35 PM
Sure, actually I've made one recently just to make my LCARS coloring easier ;)

here it is :
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: King Class Scout on October 13, 2010, 05:42:16 PM
*eyebrow* lotta variety, there.  I should do some for the hell of it.
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on November 24, 2010, 05:37:52 AM
Ok. This is it.
I'm leaving, because I wasn't even able to draw one single display for about 5 months ...

So... I have some unfinished projects on my HDD, rusting and dusting, if there's anyone who would like to finish them up just PM me ;)

my WIP list :
- BSG retexture of Miranda bridge
(it's completed, as I said displays are not yet animated)

- Macdill Shipyards Solaris class bridge
(Basic bridge retexture 50% completed)

- Macdill Shipyards Foxhound TNG Constitution MK2 bridge
(basic retexture 70% completed)

Of course I'll come here from time to time so this is NOT a goodbye ;)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on November 24, 2010, 03:07:24 PM
well dont worry about any of the LCARS screens, i can just takestills from LCARS swf animations and go from there XD, so by all means, send the files over to me, and ill work on it for a while. also i have big news bones, since my first attemp at the solaris FAILED massively, im gonna pull out all the stops to get V2.0 done, so we may need a ned MSD drawn out for us, ill let ya know if thats the case. but seriously, send em over and ill get cracking, and im kinda sad youve retired from here...... :(
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: CyAn1d3 on November 24, 2010, 11:25:04 PM
as soon as i get another laptop, ill be hittn you up for the foxhound bridge, thanks for your help bones. if life ever slows the hell down we gotta jam again. (gimme beginning of the year.....ish)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: JimmyB76 on November 25, 2010, 09:08:34 AM
awww Bones - dont leave us!!   :cry:
you were just beginning to really settle into your prime and your work was getting better and better and more rich with each project!
you cant leave now - take some time off, take a while off we're not going anywhere anytime soon lol
i hope your retirement is only temporary :(
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on November 25, 2010, 11:03:26 AM
Thank's lads, thx Jimmy :)

This is indeed a temporary status so no one wonders what happened to me ;) as I stated this is not a good bye ;) I just have to sort some RL stuff ATM.

Meanwhile I'm drawing some new styles for the Mnemosyne but I'll leave it for 2011 ;)

Oh and btw. I'm still lurking here ;)
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: flarespire on November 25, 2010, 11:46:59 AM
just be sure to send me over the solaris's bridge data, so i can tweak it :D
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: eclipse74569 on November 25, 2010, 11:55:33 AM
Thank's lads, thx Jimmy :)

This is indeed a temporary status so no one wonders what happened to me ;) as I stated this is not a good bye ;) I just have to sort some RL stuff ATM.

Meanwhile I'm drawing some new styles for the Mnemosyne but I'll leave it for 2011 ;)

Oh and btw. I'm still lurking here ;)


How can you be lurking if you're still posting :P *runs*

Seriously though Bones good luck to you!  And hope you get back to bridge modding on a more permanent basis :D
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bones on November 25, 2010, 12:12:21 PM
How can you be lurking if you're still posting :P *runs*

Seriously though Bones good luck to you!  And hope you get back to bridge modding on a more permanent basis :D
:: Shoots Eclipse with a shotgun ::
...I've been lurking for few weeks, now I've posted because the Force came to me...

...to the Exile I must go but fear not for I shall return far more powerful, with the full knowledge of the dark side of the forceeeee......

:P anyway, I hope to be back ASAP ;)
 
Title: Re: Macdill Shipyards - Bridge development section (BSG redress)
Post by: Bren on November 25, 2010, 09:42:08 PM
We hope so too! Whatever you do while you're 'lurking', have fun, and good luck!