Bridge Commander Central

BC Forums => BC Modding => Topic started by: Phoenix Bondi on May 29, 2009, 03:30:20 PM

Title: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on May 29, 2009, 03:30:20 PM
ok guys im doing alot of time and work into this, but here is my connie, this will NOT interfear with moon's but i will have all 3 types of the connie avalible at the end of it, anywho after all the trouble's i've had with the shuttle bay i finally have the main hull finished with a few minor tweek's still to be done

(http://www.chrisjonesgaming.net/phoenix/connie/connie.jpg)
(http://www.chrisjonesgaming.net/phoenix/connie/connie1.jpg)
Title: Re: Tos Constitution class
Post by: gdata on May 29, 2009, 03:35:53 PM
very detailed...what's the polycount right now?

edit: and worth a cookie of course ;)
Title: Re: Tos Constitution class
Post by: Shino Tenshi on May 29, 2009, 03:45:16 PM
Seems you finally got her @r5e right. :D

cookie incoming!
Title: Re: Tos Constitution class
Post by: Phoenix Bondi on May 29, 2009, 03:47:46 PM
1984 poly BUT I've got a lot of cleaning on it still to be done, so I'm quite happy with it. if I do need to lower it I can edit the sensor array and the shuttle bay I just can't belive how HARD it was when I finally clicked it took me like 5 Seconds lol. i will say thought i've not attached the sensor array or the shuttle bay yet due to the fact i have gone bit high with the detail on her lol
Title: Re: Tos Constitution class
Post by: Phoenix Bondi on May 29, 2009, 10:51:30 PM
Ok so I'm just off to bed now, not feeling great at all, but here she is so far

(http://www.chrisjonesgaming.net/phoenix/connie/connie2.jpg)
(http://www.chrisjonesgaming.net/phoenix/connie/connie3.jpg)
(http://www.chrisjonesgaming.net/phoenix/connie/connie4.jpg)

when this ones done it'll be the cage veriant, but I'm doing everything in bits basically so i can kitbash it if I wanted to lol hope u lot like her

being honest about it my favorit part of my connie is the sensor dish and bit behind it lol opinons
Title: Re: Tos Constitution class
Post by: eclipse74569 on May 29, 2009, 11:01:49 PM
I'm not sure about the Dish...something seems a bit off...Come to think about it, I think it's the size...I think it's slightly bigger in diameter on the Cage varient.  Smack me if I'm wrong!
Title: Re: Tos Constitution class
Post by: Phoenix Bondi on May 30, 2009, 11:10:20 AM
ok everyone here is the final update before welding it together and doing textures, she stand's at 8762polys before being put together so im looking at 8.5k when complete, i might add the bar's to the saucer in mesh not texture since i should have enough, anywho here u go guys

the observation area for the shuttle bay!!lol
(http://www.chrisjonesgaming.net/phoenix/connie/connie5.jpg)

just showing off the nacel detail
(http://www.chrisjonesgaming.net/phoenix/connie/connie6.jpg)

here is the impulse and aft torp launcher
(http://www.chrisjonesgaming.net/phoenix/connie/connie7.jpg)

LOOK YUK!!! aparently the bridge on the cage connie is bigger!!
(http://www.chrisjonesgaming.net/phoenix/connie/connie8.jpg)

here you can see i've increased the sensor array size
(http://www.chrisjonesgaming.net/phoenix/connie/connie9.jpg)
Title: Re: Tos Constitution class
Post by: MarkyD on May 30, 2009, 12:22:06 PM
Looks  good, but the bridge area seems to extrude too much
Title: Re: Tos Constitution class
Post by: Phaser on May 30, 2009, 02:50:02 PM
Looks like you've got the shape of the upper saucer, the impulse engine, and deflector housing down nicely!

As for the rest of it, it's good for a start, but if you're going for accuracy, you'll want to redo the deflector dish, bridge, underside of the saucer, and nacelle grills.  I'd also add polys to the nacelle pylons to give the edges a more rounded appearance.  Oh, and you forgot the three extrusions on the bottom of the nacelles, behind the bussard collectors.

I'd be happy to give you tips and reference images if you like.  Just send me a message on WLM.  Again, good start.
Title: Re: Tos Constitution class
Post by: FourChan on May 30, 2009, 03:11:04 PM
In my opinion, you'd wanna remove the rings on the underside of the saucer, due to reference pic from The Cage
(http://images3.wikia.nocookie.net/memoryalpha/en/images/6/63/USS_Enterprise%2C_The_Cage.jpg)
Title: Re: Tos Constitution class
Post by: Shadowknight1 on May 30, 2009, 07:22:33 PM
Ehhh, the ends of the nacelles seem a little bit off, and if you're doing The Cage version first, the deflector's too small.  Also, I'd smooth up the bridge a little bit.  Still a nice piece of work though.
Title: Re: Tos Constitution class
Post by: Phoenix Bondi on May 30, 2009, 07:27:18 PM
Looks  good, but the bridge area seems to extrude too much

That's coz its the CRAPPY cage connie mate, can show u pics if need be bro! but yer, YUK!!

In my opinion, you'd wanna remove the rings on the underside of the saucer, due to reference pic from The Cage
(http://images3.wikia.nocookie.net/memoryalpha/en/images/6/63/USS_Enterprise%2C_The_Cage.jpg)

humm, just watched the episode to cheak, yer they're there but mine's slightly too low, redo that bit me think's

Ehhh, the ends of the nacelles seem a little bit off, and if you're doing The Cage version first, the deflector's too small.  Also, I'd smooth up the bridge a little bit.  Still a nice piece of work though.

any chance u can show me i've increased the size by 1/4 than that of the normal one so any help would be nice
Title: Re: Tos Constitution class
Post by: Phoenix Bondi on May 31, 2009, 12:23:49 AM
UPDATE

ok bad news, I might have to lose some detail on her as she's hit 11k she still needs cleaning and welding together but I can't see that saving me 2k maybe 1k tops. but none the less this is a HUGE improvement on the last few pics I showed

The new Impulse area - as pointed out to me by erwtng so thanks very much
(http://www.chrisjonesgaming.net/phoenix/connie/connie10.jpg)

new nacelles more CAGE cannon now (more poly's but worth it)
(http://www.chrisjonesgaming.net/phoenix/connie/connie11.jpg)

increased the sensor dish some more, but might have to lose the in groves around the saucer-how do u guys feel about that? it'll run with them, maybe laggy for low-end PCs
(http://www.chrisjonesgaming.net/phoenix/connie/connie12.jpg)
Title: Re: Tos Constitution class 31.05.09 update
Post by: Nebula on May 31, 2009, 12:56:06 AM
very well done :D
Title: Re: Tos Constitution class 31.05.09 update
Post by: Centurus on May 31, 2009, 02:17:31 AM
If I may suggest, add more segments to the saucer to give it a smoother round appearance, and maybe chamfer the edges of the saucer rim also just ever so slightly.
Title: Re: Tos Constitution class 31.05.09 update
Post by: Villain on May 31, 2009, 07:35:07 AM
Before you go for accuracy, you must first ask yourself if you want to go for accuracy based on the original tv version, or the newest DVD release version. The new version has more work put into the hull details (Like the "Bomb chute" on the underside of the engineering section). Though it's looking nice indeed!
Title: Re: Tos Constitution class 31.05.09 update
Post by: Phoenix Bondi on May 31, 2009, 07:58:24 AM
Before you go for accuracy, you must first ask yourself if you want to go for accuracy based on the original tv version, or the newest DVD release version. The new version has more work put into the hull details (Like the "Bomb chute" on the underside of the engineering section). Though it's looking nice indeed!

any chance you can get me some pictures of what u mean?
Title: Re: Tos Constitution class 31.05.09 update
Post by: Villain on May 31, 2009, 08:03:19 AM
This is what I mean. The models are more detailed and the textures are far different, though really, it's up to you whether you wish to go with the old model or the CGI Connie. There should be a boatload of images on memory-alpha.

(http://www.sliceofscifi.com/wp-content/uploads/2007/02/trek-remastered.jpg)
Title: Re: Tos Constitution class 31.05.09 update
Post by: Phoenix Bondi on May 31, 2009, 08:13:13 AM
HOLY FRACK !  :shock: that's amazing thats gotta be the best remastard pic ive seen, only just finished tos remastard season 1, in all honesty i dunno which one to do, i thought they're the same just BETTER QUALITY??? i've looked for pics of the cage connie every where to no avail, any help from anyone would be awsome!
Title: Re: Tos Constitution class 31.05.09 update
Post by: Villain on May 31, 2009, 08:15:16 AM
I could cap a few images for you if you'd like, as I've been using the dvd's for my connie. ;)
Title: Re: Tos Constitution class 31.05.09 update
Post by: Nebula on May 31, 2009, 09:15:05 AM
HOLY FRACK !  :shock: that's amazing thats gotta be the best remastard pic ive seen, only just finished tos remastard season 1, in all honesty i dunno which one to do, i thought they're the same just BETTER QUALITY??? i've looked for pics of the cage connie every where to no avail, any help from anyone would be awsome!

They just released the remastered Cage ep a few weeks ago.
Title: Re: Tos Constitution class 31.05.09 update
Post by: Phoenix Bondi on May 31, 2009, 09:53:12 AM
I could cap a few images for you if you'd like, as I've been using the dvd's for my connie. ;)

oh yes please  :lol:
Title: Re: Tos Constitution class 31.05.09 update
Post by: Erk on May 31, 2009, 11:45:49 AM
Wow, the connies looking great. Trekcore has season 1 screepcaps and a virtual tour around the ship

This is the HD 3-D tour of the Remastered TOS Enterprise:

http://tos.trekcore.com/hd/thumbnails.php?album=33

and heres the HD Remastered screencaps:

http://tos.trekcore.com/hd/


keep it up man!
Title: Re: Tos Constitution class 31.05.09 update
Post by: Shadowknight1 on May 31, 2009, 12:54:09 PM
HOLY FRACK !  :shock: that's amazing thats gotta be the best remastard pic ive seen, only just finished tos remastard season 1, in all honesty i dunno which one to do, i thought they're the same just BETTER QUALITY??? i've looked for pics of the cage connie every where to no avail, any help from anyone would be awsome!

They just released the remastered Cage ep a few weeks ago.

Actually, the episode's been out for quite a while, they only just aired it recently.  It was the last disc of the Season 3 remastered set.

Nice work on the Connie though. :)
Title: Re: Tos Constitution class 31.05.09 update
Post by: Phaser on May 31, 2009, 03:07:41 PM
You don't really need the remastered screens to make an accurate Cage variant of the Constitution.  There are plenty of references out there.  Here's a couple to help you out:
http://www.culttvman.com/acsecondpilot.html
http://home.earthlink.net/~casimiro/blueprints.html
Title: Re: Tos Constitution class 1.06.09 update Textures started
Post by: Phoenix Bondi on June 01, 2009, 12:42:06 AM
ok people i've started the long texture job, i used moons as reference since i couldn't find colour stuff as u can see there's less windows around the rim of the saucer and possibly a cargo bay???? dunno what it is but its there lol

well i'll blow my own trumpet here, but when i saw how this came out i was over the moon
(http://www.chrisjonesgaming.net/phoenix/connie/connie13.jpg)
the above texture was made using the basic colour of moons and then adding 3 layers of diffrent colour and shaded weathering - cool ha?!

Under side of the beast
(http://www.chrisjonesgaming.net/phoenix/connie/connie14.jpg)

Impulse detale :D
(http://www.chrisjonesgaming.net/phoenix/connie/connie15.jpg)
Title: Re: Tos Constitution class 1.06.09 update Textures started
Post by: FourChan on June 01, 2009, 01:05:21 AM
Looking great. I can't wait to shoot some baddies with it.
Title: Re: Tos Constitution class 1.06.09 update Textures started
Post by: moed on June 01, 2009, 01:14:21 AM
Excellent work!

Look forward to this.
Title: Re: Tos Constitution class 1.06.09 update Textures started
Post by: MarkyD on June 01, 2009, 08:24:26 AM
Looks good mate, weathering is a nice touch  8)
Title: Re: Tos Constitution class 1.06.09 update Textures started
Post by: rengers on June 01, 2009, 04:12:31 PM
nice start on the textures!
Title: Re: Tos Constitution class 1.06.09 update Textures started
Post by: Phoenix Bondi on June 03, 2009, 07:37:52 PM
ok guys she's 99% finished only got to do the anitena on the bussards, but for your enjoyment here as some beauty shot's i've taken

(http://www.chrisjonesgaming.net/phoenix/renders/render1.jpg)
(http://www.chrisjonesgaming.net/phoenix/renders/render2.jpg)

these are just for fun, the enterprise under command of Robert April being escorted by the USS Kevin-A and the USS Argo
(http://www.chrisjonesgaming.net/phoenix/renders/feet1.jpg)
(http://www.chrisjonesgaming.net/phoenix/renders/fleet2.jpg)
Title: Re: Tos Constitution class 4.06.09 update rendered pics
Post by: ACES_HIGH on June 03, 2009, 08:09:13 PM
sorry if this is a few days too late, but your impulse engines are all wrong.  you had them right before.  I'm guessing that you used the old AMT model for references on that area? it should only have two vents.
Title: Re: Tos Constitution class 4.06.09 update rendered pics
Post by: Nebula on June 03, 2009, 08:22:07 PM
sorry if this is a few days too late, but your impulse engines are all wrong.  you had them right before.  I'm guessing that you used the old AMT model for references on that area? it should only have two vents.


This is the Cage Connie.... it had that many vents

EDIT: well it was the cage connie last time I checked...
Title: Re: Tos Constitution class 4.06.09 update rendered pics
Post by: Centurus on June 03, 2009, 10:04:03 PM
This is such a beautifully done ship.  If there was an emoticon for bowing, I'd use it.
Title: Re: Tos Constitution class 4.06.09 update rendered pics
Post by: Dawg81 on June 03, 2009, 10:30:03 PM
indeed u have done the original connie model justice especially the weathering effect on the deflector dish stunning
Title: Re: Tos Constitution class 4.06.09 update rendered pics
Post by: eclipse74569 on June 04, 2009, 01:18:22 PM
sorry if this is a few days too late, but your impulse engines are all wrong.  you had them right before.  I'm guessing that you used the old AMT model for references on that area? it should only have two vents.


This is the Cage Connie.... it had that many vents

EDIT: well it was the cage connie last time I checked...

It is, you can tell by the height of the bridge and the diameter of the deflector!

This is a good job you're doing though!!!  Can't wait to see more!
Title: Re: Tos Constitution class 4.06.09 update rendered pics
Post by: Phoenix Bondi on June 04, 2009, 07:26:46 PM
ok cage connie's done and now in the mid's of transforming her into the mk2/3 but too much connie was doing my head in so after watching ds9 i decided to build somthing - but   :lol: ant i doing tos work ?? lol

Now to ds9 episode this is right, not sure about the remastard tos episode though?
hope u like it

(http://www.chrisjonesgaming.net/phoenix/k7/k7-a.jpg)
(http://www.chrisjonesgaming.net/phoenix/k7/k7-a.jpg)
Title: Re: TOS WORK - 5.06.09 update New tos Model
Post by: Phaser on June 04, 2009, 09:02:58 PM
Nice job on the hull textures, though your grid lines are a little too pronounced.  But hey, you're not going for 100% accuracy.  Your weathering job looks very nice.

I'm amazed at how quickly you modeled that K-7 station!  Looks pretty good.  One tip: The raised hull sections should be like steps constantly decreasing in height from a central plate, rather than one high, one low, one high, etc.  But again, you're not going for 100% accuracy.  ;)
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Phoenix Bondi on June 05, 2009, 10:57:57 PM
ok this was a request by my team for some one to do AGES ago! lol so i've decided to have a crack at it, i will get it right when its finished (i hope)

You all know what this is! lol
(http://www.chrisjonesgaming.net/phoenix/wip1.jpg)
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Phoenix Bondi on June 06, 2009, 12:30:26 AM
ok not sure if anyone is intrested in this one.. still some more work to do on her but here she is
still some more tweeking needed before i texture the added bits, but even if no one else likes her...least i do lol
(http://www.chrisjonesgaming.net/phoenix/kelvin.jpg)
(http://www.chrisjonesgaming.net/phoenix/kelvin2.jpg)
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Nebula on June 06, 2009, 12:33:11 AM
nice work there!
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Centurus on June 06, 2009, 01:27:48 AM
ok not sure if anyone is intrested in this one.. still some more work to do on her but here she is
still some more tweeking needed before i texture the added bits, but even if no one else likes her...least i do lol
(http://www.chrisjonesgaming.net/phoenix/kelvin.jpg)
(http://www.chrisjonesgaming.net/phoenix/kelvin2.jpg)

Very very nice.  I like it.  However, if I may, perhaps you should flip the warp nacelle upside down, so the thrusters on the aft end aren't upside down.
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Shadowknight1 on June 06, 2009, 02:07:52 AM
I like all of this stuff! :D
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Billz on June 06, 2009, 05:24:43 AM
ok not sure if anyone is intrested in this one.. still some more work to do on her but here she is
still some more tweeking needed before i texture the added bits, but even if no one else likes her...least i do lol
(http://www.chrisjonesgaming.net/phoenix/kelvin.jpg)
(http://www.chrisjonesgaming.net/phoenix/kelvin2.jpg)

Very very nice.  I like it.  However, if I may, perhaps you should flip the warp nacelle upside down, so the thrusters on the aft end aren't upside down.

I agree with this. Also, I suggest that you keep the way the impulse engine looks but only change the colour of it.

Otherwise, awesome.
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: vonfrank on June 06, 2009, 10:36:10 AM
VERY NICE

it would be great if someone made TOS versions of all of the Trek XI ships
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Centurus on June 06, 2009, 11:25:13 AM
VERY NICE

it would be great if someone made TOS versions of all of the Trek XI ships

Most definitely!!!
Title: Re: TOS WORK - .06.09 update New Connie - AGAIN (this ones intresting)
Post by: Phoenix Bondi on June 07, 2009, 01:24:08 PM
ok guys the net is being a bitch and i'm having such a hard time

even posting my bloody WIPS

anywho, firstly 2 pics of my mk3 connie

as u can see not anything really left to do just a couple of minor

tweeks
(http://www.chrisjonesgaming.net/phoenix/conniemk3.jpg)
(http://www.chrisjonesgaming.net/phoenix/conniemk3a.jpg)

Now onto my lovley Kelvin class :D

she's now finished and i'm more than happy with her (after a couple

of change's)

Front view, nothing much to show off except the new deck 2 & 3
(http://www.chrisjonesgaming.net/phoenix/kelvin/kelvin1.jpg)

here u can see the windows and stuff on the newly added section of

the hull
(http://www.chrisjonesgaming.net/phoenix/kelvin/kelvin2.jpg)

This is an aft shot showing both the shuttle bays
(http://www.chrisjonesgaming.net/phoenix/kelvin/kelvin3.jpg)

This side shot show's the new part of the hull i've added and how

she looks
(http://www.chrisjonesgaming.net/phoenix/kelvin/kelvin4.jpg)

Oh and hows this for some sexy work

(http://www.chrisjonesgaming.net/phoenix/kelvin/New Voyages.jpg)

and lastly

(http://www.chrisjonesgaming.net/phoenix/ddmachine/doomsday1.jpg)
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Dalek on June 07, 2009, 01:26:25 PM
That is one flat Planet Killer. But much needed for BC! :D :D :D
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Villain on June 07, 2009, 01:53:38 PM
Only thing I'd suggest is lowering the top bulge on the kelvin, looks way too cartoony like that IMO, otherwise nice.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Shadowknight1 on June 07, 2009, 01:59:33 PM
Only thing I'd suggest is lowering the top bulge on the kelvin, looks way too cartoony like that IMO, otherwise nice.

Agreed, give the Kelvin the standard Connie bridge instead of the Cage version.

Very nice standard Connie. :D
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Centurus on June 07, 2009, 03:19:44 PM
The ships are exceptional.  Truly exceptional.  I've given you a choco cookie.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 07, 2009, 03:42:31 PM
thanks for the comments guys. i'll change the bridge to the connie no problem, how would u lot recommend commencing with the planet killer she's really coursing me some problems???
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Villain on June 07, 2009, 04:07:22 PM
What sort of problems?
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 07, 2009, 05:17:50 PM
getting the shape and stuff right i just can't get it to look quite right
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Bren on June 07, 2009, 07:21:16 PM
Turn off smoothing for one thing, and try to find some plugin to randomise the locations of the vertices a little, give it that crinkled tin foil look.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: angryandorian on June 07, 2009, 08:52:44 PM
Like your work, especially your U.S.S. Constellation. Keep it up.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: StarTrekMike on June 09, 2009, 11:30:51 AM
This is looking like a really good set of ships.

  I hope that they damage well (no vox.nif errors) because that seems to be a common problem with TOS and TMP connies.

   Mike
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: MarkyD on June 13, 2009, 12:33:52 PM
Looking sharp mate  8)
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 13, 2009, 05:59:29 PM
just to show somthing else off, this will propbably get me into so much trouble no doubt but meh here u go

(http://www.chrisjonesgaming.net/phoenix/excel/excel1.jpg)
(http://www.chrisjonesgaming.net/phoenix/excel/excel2.jpg)
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: eclipse74569 on June 13, 2009, 06:12:06 PM
just to show somthing else off, this will propbably get me into so much trouble no doubt but meh here u go

DO NOT, I mean absoLUTELY do NOT do a TOS Excelsior jeez :P... just kidding

Not a bad concept.  not a bad one at all :)

Gentlemen...the great experiment!
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Billz on June 13, 2009, 06:15:40 PM
TOS Excelsior

...


I love you  :shock:
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Centurus on June 13, 2009, 06:30:36 PM
I remember a TOS Excelsior was attempted a few times, but never released.  I hope this one gets released.  It's beautifully done.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Bren on June 13, 2009, 08:37:22 PM
Looks great so far, though my nerdbrain strains to make sense of an older version of what was a completely new ship in STIII. I'll settle for artistic license, since that is a work of art.

Saucer looks a little too greebled for the TOS style, mind you.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Dalek on June 14, 2009, 04:33:07 AM
Wow....an Excelsior TOS-ified.  :P
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Villain on June 14, 2009, 07:23:21 AM
All I can suggest is a new saucer and maybe shortening the back lip of the drive section, as neither fit the era. Perhaps take the connie saucer design into account, and enlarge the top bulge so that it reaches out to where the bulge does on the original excelsior saucer. The neck is what would be the trickiest to work, though might I suggest a small inspiration from the ENT era and using two connie necks, with a secondary deflector or torpedo pod lodged between them? The resulting look would be radical, but could work given that after the connie refit, the necks of ships changed just as radically.

Mesh looks great though.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 14, 2009, 10:33:55 AM
Well thanks for the comments i tried using a twin connie neck and it really didnt look good at all :( i'm trying to think of somthing else at present but i wasnt sure how i could incorperate it all to work, but so far im happy, i've started to texture the saucer just to see how she would look and im quite happy so far, done some work on the main hull and added pylons instead of where the excel goes at a 90degree and then stright up i've gone for 45 and then more of an angle just to give it a diffrent style, what did u guys mean with the saucer? that screams excel so im thinking the GREAT EXPERIMENT OF THE GREAT EXPERIMENT!!! lol
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Villain on June 14, 2009, 10:43:49 AM
Well thanks for the comments i tried using a twin connie neck and it really didnt look good at all :( i'm trying to think of somthing else at present but i wasnt sure how i could incorperate it all to work, but so far im happy, i've started to texture the saucer just to see how she would look and im quite happy so far, done some work on the main hull and added pylons instead of where the excel goes at a 90degree and then stright up i've gone for 45 and then more of an angle just to give it a diffrent style, what did u guys mean with the saucer? that screams excel so im thinking the GREAT EXPERIMENT OF THE GREAT EXPERIMENT!!! lol

That'd be because it is the Excelsior saucer. I mean what if you used a connie saucer and mixed it up a little so it resembles the Excel saucer while strongly holding onto the TOS feel. Right now it doesn't really fit the nacelles or the timeline.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 14, 2009, 06:16:20 PM
well i was going to make some blue glows on it like it would have on tmp, u know make it like REALLY late tos, if u could draw somthing u mean up so i can get an idea i'll see what i can do thank for the feed back i apricate it
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Kirk on June 14, 2009, 10:05:22 PM
Here's an idea. (Please forgive me I'm no modeler, yet.) Fatten the TOS style neck, and just extend the command buldge to the back and end it in a TOS style impulse deck.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Bren on June 15, 2009, 01:10:24 AM
Not so sure on that one, his approach so far is more impressive to me in it's own right.

it bugs me how people seem to think that "TOS style" means everything must be made from kitbashed '66 era 1701 components. Don't get me wrong, there're some beautiful creations out there from that mindset, but think of the Oberth - it didn't look like other the Miranda and the Connie, and the Excelsior didn't look like them either.

Some inventive variation on the styles of the day would be interesting, just look at the extreme diversity of TNG era designs!

Ok, rant over.

Prime, I'm not saying that to bash anything you've done here. Obviously, you are an exemplar of creativity - one need only look at your TOScelsior to see that. I'm just getting those thoughts off my chest here. Sorry if they are off topic or irrelevant.

I'm not lashing out at you either, Kirk. It just seems to be an oversight that a lot of people make.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: FarShot on June 15, 2009, 09:06:54 AM
Bren, I don't think what Kirk is suggesting is supposed to look like a stretched out TOS Connie.  He simply used that model to shows the proportions.  He said he isn't a great modeler, so I doubt that he's going to actually recreate what Prime has done.  What Kirk said is more relevant than the pictures.  For example, Phoenix's TOS Excelsior's saucer looks just like the TMP Excelsior, except that it has a TOS bridge.  What Kirk is suggesting is to make it look more like what he put in the picture.  However, he is not suggesting to use a Connie saucer and engineering hull.

Frankly, if anything is an oversight, I think you misinterpreted what Kirk was suggesting.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 15, 2009, 01:09:46 PM
lol its mine primes just giveing me examples lol
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Kirk on June 15, 2009, 01:11:40 PM
What did you think about my suggestion?
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 15, 2009, 01:14:54 PM
its good but as bren pointed out it would be just a simple connie bash i wanted it to scream excelsior, which given way to a short story i've writen that will make more sense. i'm having prob's with shuttle bay area at the moment but other than that she's coming on well thanks
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Kirk on June 15, 2009, 01:58:26 PM
My model doesn't do my idea justice. Is this a bit better? It still maintains the excel feel while looking TOS with the smooth(ish, I tried) saucer dome and bulge flowing into a connie-like impulse deck.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: FarShot on June 15, 2009, 02:12:33 PM
lol its mine primes just giveing me examples lol

I don't know why I said Prime lol.  I meant Phoenix.  I guess I said Prime because both your names start with a P and I got a little jumbled. :lol: Time to edit that so it actually makes sense.

EDIT- Oh, Bren said Prime too, when I think he meant Phoenix.  Maybe that's why I got messed up.

EDIT^2- Ok, what Kirk was saying was not a Connie kitbash, he just used the Connie as an example.  That's why he used an actual Excelsior model this time around. :lol:

EDIT CUBED- Yes Kirk, great idea.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 15, 2009, 03:16:00 PM
ive got another idea how about Adding the connie buldge to the top AFTER the flat part??
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: FarShot on June 15, 2009, 03:19:31 PM
The Connie bulge on top would look too kitbashed IMO.
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 15, 2009, 03:22:40 PM
Yer just tried it ur right, im going to stick with what i've got but play with the impulse engines a bit more, shuttle bay areas being the biggest pain!
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Bren on June 15, 2009, 08:01:57 PM
lol its mine primes just giveing me examples lol

Oh god, I know. I'm such an ass. Sorry about that. I realised it a moment ago when I opened the thread. I wrote that in the middle of an all nighter designed to correct my sleeping patterns. My mind was not at it's clearest. Please accept my apologies, Fett, Kirk and Prime.. and anyone else I mixed up.

I do see what you were suggesting, Kirk, and like I said, I wasn't bashing you. I just failed to phrase the malformed thoughts in my head very well. I'm very embarrassed now. Sorry everyone!
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on June 16, 2009, 11:42:35 AM
its all good mate, nothing wrong really my friend! more pics uploaded tonight, IF I GET THE DAMN CONNECTION LoL
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phaser on June 17, 2009, 09:36:27 PM
just to show somthing else off, this will propbably get me into so much trouble no doubt but meh here u go

(http://www.chrisjonesgaming.net/phoenix/excel/excel1.jpg)
(http://www.chrisjonesgaming.net/phoenix/excel/excel2.jpg)
Very nice!
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on August 02, 2009, 03:42:14 PM
sorry for lack of updates i've had to move and been busy with work. and to top that off new girlfriend and my rig died a death so expect some more pics soon :D
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Kirk on August 02, 2009, 04:50:11 PM
Wait, your girlfriend and your rig died?
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on August 02, 2009, 07:06:35 PM
sorry my bad english.. My Rig Died and my gf's Lucky to still be alive *wink wink* it was ment to mean Spending time with her and rig died lol
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: Phoenix Bondi on August 02, 2009, 07:07:34 PM
sorry my bad english.. My Rig Died and my gf's Lucky to still be alive *wink wink* it was ment to mean Spending time with her and rig died lol

just to mention SCREW the bad english im actually English god thats bad!
Title: Re: TOS WORK - 7/6/09 update more ship wip
Post by: MarkyD on August 08, 2009, 06:59:20 PM
sorry my bad english.. My Rig Died and my gf's Lucky to still be alive *wink wink* it was ment to mean Spending time with her and rig died lol

just to mention SCREW the bad english im actually English god thats bad!

Correct, your english sucks balls. Your model however rocks, good job  :)