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BC Forums => BC Scripting => Topic started by: anubitus on June 01, 2009, 10:08:21 PM

Title: transport torps script..?
Post by: anubitus on June 01, 2009, 10:08:21 PM
hi,

in my install i have a script called TransportTorps.py, it is inside the yourgamedir/scripts/custom/QBautostart dir.. problem is it doesnt show up in my game.. am i missing some other file perhaps..? or is there something wrong with the script..? :o
i am running a heavly modded kob maru 1.0 game but im pretty sure all files are there cos i checked them (downloaded BCS: The Beginning and checked the files) there dont seems to be a mutator for it so thats not it either.. any ideas..?
Title: Re: transport torps script..?
Post by: JimmyB76 on June 02, 2009, 07:02:14 AM
http://bcs-tng.com/forums/index.php?board=6.0 << BCS:TB forum, might get a faster response there...
also, if you have a KM install, transport torps might have been one of the features of BCS:TB that were taken out; so you might want to check the BCSTheBeginningMutator script in Autoload in case that line is commented out...

it should look like this
Code: [Select]
import Custom.QBautostart.TransportTorpsand under that
Code: [Select]
mode = Foundation.MutatorDef("BCS:TB: Transport Torpedoes")(without a # before)
Title: Re: transport torps script..?
Post by: anubitus on June 03, 2009, 11:11:07 PM
thanks a lot mate.. it workes great now.. :)