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BC Forums => BC Modding => Topic started by: Kirk on June 09, 2009, 11:05:52 AM

Title: Having Trouble With Animated Maps
Post by: Kirk on June 09, 2009, 11:05:52 AM
I'm trying to update all of the TOS ships (for my install only, at the moment) with animated bussards, but for some strange reason, the maps aren't showing up properly in Max, and thus aren't exporting properly. I've included a render of the problem as well as a screenshot of my material settings.
Title: Re: Having Trouble With Animated Maps
Post by: Kirk on June 09, 2009, 12:51:43 PM
*smacks forehead*
I forget to edit the UV maps for the new textures. That's the problem. :lol:
Title: Re: Having Trouble With Animated Maps
Post by: Kirk on June 09, 2009, 01:16:48 PM
Well, I have a new problem now, they don't work ingame.
Title: Re: Having Trouble With Animated Maps
Post by: Adonis on June 09, 2009, 02:48:00 PM
They need to be set up the same way regular diffuse maps are (kill illumination slot, and set diffuse alpha source to alpha).
Title: Re: Having Trouble With Animated Maps
Post by: Billz on June 09, 2009, 03:57:05 PM
A tholian web spinner with TOS nacelles glued to it?

...

Gimme!  :D
Title: Re: Having Trouble With Animated Maps
Post by: Dalek on June 09, 2009, 04:05:49 PM
A tholian web spinner with TOS nacelles glued to it?

...

Gimme!  :D

It was in TOS ya know. :P
Title: Re: Having Trouble With Animated Maps
Post by: Billz on June 09, 2009, 04:13:07 PM
A tholian web spinner with TOS nacelles glued to it?

...

Gimme!  :D

It was in TOS ya know. :P

I've never seen a tholian webspinner painted in the TOS scheme with TOS nacelles glued to it. I've only ever seen just the basic tholian ship in that shape. But never a Fed-type one.
Title: Re: Having Trouble With Animated Maps
Post by: FarShot on June 09, 2009, 04:47:02 PM
http://memory-alpha.org/en/wiki/Aurora_(NC-17740) (http://memory-alpha.org/en/wiki/Aurora_(NC-17740))

There ya go.
Title: Re: Having Trouble With Animated Maps
Post by: Kirk on June 11, 2009, 11:55:29 AM
Still not having any luck. :( Here's the nif and max files.
Title: Re: Having Trouble With Animated Maps
Post by: Adonis on June 11, 2009, 10:28:00 PM
Have you tried the following:

Remove the "_glow" suffix from all of the textures, and report the mesh like that. Also, in the plugin in scripts/ships make the glow suffix as "" instead of "_glow"?
Title: Re: Having Trouble With Animated Maps
Post by: Kirk on June 11, 2009, 11:09:14 PM
I haven't tried that yet, but I may. I looked at my nif structure and compared into to Wiley's TOS Akira and noticed that they were much different.
Title: Re: Having Trouble With Animated Maps
Post by: genty on June 12, 2009, 08:23:55 AM
Setting up animated glows is much trickier to do than basic animations. You need an inner part which contains the glows and an outer piece which has a transparent animation which lets the glow through. The animations themselves can't glow which is why you have to do it this way. Unfortunately Max 3 can't open the nif file so I can't have a look at it. Have you got a 3ds version which I could have a look at.
Title: Re: Having Trouble With Animated Maps
Post by: Kirk on June 12, 2009, 09:54:37 AM
Here you are. By the way, that is how I set up the maps. ;)
Title: Re: Having Trouble With Animated Maps
Post by: genty on June 12, 2009, 11:50:43 AM
I managed to get the animated transparencies working, fortunatly I had a model which already had them set up properly so I copied it from that. I've put in the files I used to test that it worked with the file. It's in Max 3 format so you should be ok opening it.
Looks like you will have to reapply the textures (apart from the ones I did) and just redo the smoothing as they didn't properly make the transition to 3ds.
One thing I remembered is that the parts which use the transparent animations must be attached together to make one object otherwise they wont work.
Here is the file
http://rapidshare.com/files/243771179/Aurora.rar.html