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BC Forums => BC Technical Support => Topic started by: Lord Tribble on June 24, 2009, 03:34:20 PM

Title: Nanofx 2.0 + qbr ?
Post by: Lord Tribble on June 24, 2009, 03:34:20 PM
Does anyone else have trouble running these two mods together? Whenever I load qbr with nanofx active it crashes at the loading screen. I don't even get a chance to get the console report etc :(.

Are the two mods completely incompatable (which would be annoying as I only installed nfx for the spiffy warp sequences :P) or does anyone know how to get them to work together?

Cheers!
Title: Re: Nanofx 2.0 + qbr ?
Post by: MLeo on June 24, 2009, 03:41:09 PM
Put this in Autoload and run QBR again with NanoFX.

I do believe there was a problem, but that was at the time NanoFX was released (ie. quite some time ago).
Title: Re: Nanofx 2.0 + qbr ?
Post by: Lord Tribble on June 24, 2009, 03:52:37 PM
Ok, I put that in and had it crash again. But I'm not getting any output where the logger script says it will be :(
Title: Re: Nanofx 2.0 + qbr ?
Post by: MLeo on June 24, 2009, 04:01:51 PM
Oh, it will be in scripts/Custom/ starting with the current date/time and ending in _output.txt (or _output.log)
Title: Re: Nanofx 2.0 + qbr ?
Post by: Lord Tribble on June 24, 2009, 04:02:43 PM
Ok, I was looking in completely the wrong place (facepalms :lol:)...

Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef
Repairing ship description outputs...
Foundation Tech loaded
CameraFX Enabled...
WarpFX Enabled...
AttributeError: PreLoadAssets
Registering listener Cloak Timing FoundationTriggers.8388727
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Registering listener Decloak Timing FoundationTriggers.8388729
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Registering listener Engineering Extension Trigger init FoundationTriggers.8388629
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Registering listener Engineering Extension Trigger Restart FoundationTriggers.8388622
['RemoveShip8388687', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', '8388629', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'AI Inaccurate Weapons8388737', '8388727', 'NanoFXTrigger8392976', '8388729', '__file__', 'SDT Trigger8388808', '__builtins__', 'WeaponHit8388708', '8388622', 'TorpedoFired8388710', 'NanoFXBlinkers8392975']
Registering listener Cloak Timing FoundationTriggers.8388727
['RemoveShip8388687', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', '8388629', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'AI Inaccurate Weapons8388737', '8388727', 'NanoFXTrigger8392976', '8388729', '__file__', 'SDT Trigger8388808', '__builtins__', 'WeaponHit8388708', '8388622', 'TorpedoFired8388710', 'NanoFXBlinkers8392975']
Registering listener Decloak Timing FoundationTriggers.8388729
['RemoveShip8388687', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', '8388629', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'AI Inaccurate Weapons8388737', '8388727', 'NanoFXTrigger8392976', '8388729', '__file__', 'SDT Trigger8388808', '__builtins__', 'WeaponHit8388708', '8388622', 'TorpedoFired8388710', 'NanoFXBlinkers8392975']
Registering listener Engineering Extension Trigger init FoundationTriggers.8388629
['RemoveShip8388687', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', '8388629', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'AI Inaccurate Weapons8388737', '8388727', 'NanoFXTrigger8392976', '8388729', '__file__', 'SDT Trigger8388808', '__builtins__', 'WeaponHit8388708', '8388622', 'TorpedoFired8388710', 'NanoFXBlinkers8392975']
Registering listener Engineering Extension Trigger Restart FoundationTriggers.8388622
['RemoveShip8388687', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', '8388629', 'FTB Event Loop0', 'AddShip8392975', '__name__', 'AI Inaccurate Weapons8388737', '8388727', 'NanoFXTrigger8392976', '8388729', '__file__', 'SDT Trigger8388808', '__builtins__', 'WeaponHit8388708', '8388622', 'TorpedoFired8388710', 'NanoFXBlinkers8392975']



I think it has something to do with the engineering extension/ qbautostart, I turned it off and it seemed to fix the problem, but I guess that leads into the question of whether theres a way to make that work with qbr and nfx2 together?
Title: Re: Nanofx 2.0 + qbr ?
Post by: teleguy on June 25, 2009, 06:46:16 AM
Maybe it's not QBAutostart itself but a script that relies on it. You'll find those scripts in scripts\Custom\qbautostart. Try disabling them one by one.
Title: Re: Nanofx 2.0 + qbr ?
Post by: Lord Tribble on June 25, 2009, 07:05:19 AM
qba 0.7 and earlier seem to work fine, so it must be one of the new bits in 0.9.1 thats causing the problem

i'll stick with 0.7 for now