Bridge Commander Central
		BC Forums => BC Technical Support => Topic started by: Lord Tribble on June 24, 2009, 03:34:20 PM
		
			
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				Does anyone else have trouble running these two mods together? Whenever I load qbr with nanofx active it crashes at the loading screen. I don't even get a chance to get the console report etc :(.
 
 Are the two mods completely incompatable (which would be annoying as I only installed nfx for the spiffy warp sequences :P) or does anyone know how to get them to work together?
 
 Cheers!
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				Put this in Autoload and run QBR again with NanoFX.
 
 I do believe there was a problem, but that was at the time NanoFX was released (ie. quite some time ago).
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				Ok, I put that in and had it crash again. But I'm not getting any output where the logger script says it will be :(
			
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				Oh, it will be in scripts/Custom/ starting with the current date/time and ending in _output.txt (or _output.log)
			
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				Ok, I was looking in completely the wrong place (facepalms :lol:)...
 
 Outdated Foundation, updating functions
 Outdated Foundation, installing FolderManager
 Updating FoundationMenu.ShipMenuBuilderDef
 Repairing ship description outputs...
 Foundation Tech loaded
 CameraFX Enabled...
 WarpFX Enabled...
 AttributeError: PreLoadAssets
 Registering listener Cloak Timing FoundationTriggers.8388727
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 Registering listener Engineering Extension Trigger Restart FoundationTriggers.8388622
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 I think it has something to do with the engineering extension/ qbautostart, I turned it off and it seemed to fix the problem, but I guess that leads into the question of whether theres a way to make that work with qbr and nfx2 together?
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				Maybe it's not QBAutostart itself but a script that relies on it. You'll find those scripts in scripts\Custom\qbautostart. Try disabling them one by one.
			
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				qba 0.7 and earlier seem to work fine, so it must be one of the new bits in 0.9.1 thats causing the problem
 
 i'll stick with 0.7 for now