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BC Forums => BC Downloads => Topic started by: baz1701 on July 14, 2009, 04:48:47 PM

Title: Vger
Post by: baz1701 on July 14, 2009, 04:48:47 PM
Vger is up and running.

http://bridgecommander.filefront.com/file/Vger;100959
Title: Re: Vger
Post by: Joshmaul on July 14, 2009, 05:45:49 PM
I'm tempted to take the Excalibur (one of the biggest, nastiest-punching ships I've seen so far) against this and see how I do. Then again, considering how powerful V'Ger was, don't be surprised if there's nothin' but pieces left of my ship. *laughs*
Title: Re: Vger
Post by: King Class Scout on July 14, 2009, 10:49:12 PM
i LOLed when I saw this pop up in DL's.  TMP is the movie I fell in love with trek to.  never did get to see the main part of v'ger, just the cloud (talk about scenery porn).

just a quickie question.  did you ever hear Gene's joke that the planet that v'ger ran into, and got reprogrammed by, was the Borg Homeworld?
Title: Re: Vger
Post by: DJ Curtis on July 15, 2009, 12:32:13 AM
how big is the ship ingame?
Title: Re: Vger
Post by: baz1701 on July 15, 2009, 04:52:20 AM
how big is the ship ingame?

At first it was 1 to 1 scale, but BC just crashed. so I reduced the size by a factor of 10
Title: Re: Vger
Post by: Joshmaul on July 15, 2009, 06:09:31 AM
Okay, after attempting to take it on with Excalibur, I realized something: This thing is WAY too damned big! And using it to fight against the big Federation ship - man, I tore it apart, lol...
Title: Re: Vger
Post by: Lionus on July 15, 2009, 02:59:18 PM
time to crack out the BC304 Odyssey ZPM edition..  :twisted:
Title: Re: Vger
Post by: CyAn1d3 on July 15, 2009, 04:13:44 PM
i couldnt even get it to run on my system, it loaded, i heard the warp flash, than it froze my bloody laptop before the "add ships" window dropped off....
Title: Re: Vger
Post by: Billz on July 15, 2009, 05:18:33 PM
It is impressive. Its hard to tell if its moving or not when you go at speed 9 while using it.

For a ship so massive (its bigger then that galactic perspective after pressing 'M' on the keyboard, lol), it loaded very fast.

Its not without its bugs though.

For one thing, the torpedoes are just yellow squares with no sound. And another problem is it tends to fly backwards.

I couldn't detect it well enough with my sensors on full (I was using a XI Kelvin at this time) as even with my sensors on full, and being 180+ kms away from it, it still showed up as 'unknown' on the sensors so I was unable to use Shift+K to knock out its engines so that I could fly into it. I'll try with a TNG or NEM era type ship next time as it is most likely just the sensor range that is low on TOS/XI type ships.

Don't try going to warp in V'Ger though, lol. Because of its sheer size, you'll be waiting literatly ages just for the pre-warp cutscene to end.
Title: Re: Vger
Post by: Dalek on July 15, 2009, 05:25:10 PM
I should point out Wiley's XI Kelvin has rather rubbishey sensors (no offense Wiley! :P).

Baz, I'd recommend doing an update. You need to include the torp textures, sound wav's and sound plugins so the torps work right.
Title: Re: Vger
Post by: baz1701 on July 15, 2009, 05:27:52 PM
I'll look into the fixes tomorrow. Had enough for one day finishing the JJ miranda.
Title: Re: Vger
Post by: fungun on July 18, 2009, 09:26:27 PM
I want to thank baz1701 again for letting me use his excellent model.
Here it is in Celestia.
Title: Re: Vger
Post by: baz1701 on July 19, 2009, 06:37:20 AM
Looks good, glad it ported ok.
Title: Re: Vger
Post by: Worf359Alpha on August 17, 2009, 08:15:28 PM
Very nice, im speechless in awe of its sheer size. I altered its HP to extend its firing range to over 1000km, and now it pummels every ship i take against it before i even get close, Great Job!!