Bridge Commander Central
BC Forums => BC Bridge Modding => Topic started by: teleguy on July 16, 2009, 05:27:32 PM
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When I select the Defiant Bridge from the CTU Bridge Pack http://bridgecommander.filefront.com/file/CTU_MoD_Bridge_Retexture_Pack_Separate_Installs;44180 the game freezes. That bridge had worked before (I believe). I tried reinstalling the pack but that did not help.
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open the CTUdefiantbridge script in Scripts\Bridge, find "Bridge.CTUCTUdefiantbridgeProperties" - if im not mistaken, that should only be "Bridge.CTUdefiantbridgeProperties"...
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Is that even necessary? I would assume you could just point it to the regular defiant bridge property script.
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It involves the same type of editting. And the right file is included, I think, considering they put a patch for it (see the comments of the file).
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Thanks, the bridge is working. However the console still displays this message:
Traceback (innermost last):
File ".\Scripts\ftb\LaunchShipHandlers.py", line 55, in ToggleLaunchType
pShipMenu.SetName(App.TGString("None" + " " + "Selected"))
AttributeError: 'None' object has no attribute 'SetName'
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Traceback (innermost last):
File ".\Scripts\ftb\LaunchShipHandlers.py", line 189, in MissionRestart
AddLaunchButtons(ftb.GUIUtils.GetScienceMenu())
File ".\Scripts\ftb\LaunchShipHandlers.py", line 207, in AddLaunchButtons
pCarrier = ftb.ShipManager.GetShip(pLaunchShip)
File ".\Scripts\ftb\ShipManager.py", line 28, in GetShip
retval = shipClass(pShip)
File ".\Scripts\Custom\Carriers\Nebula.py", line 24, in __init__
launcher.AddLaunchable( "Shuttle", "QuickBattle.QuickBattleFriendlyAI", 12)
AttributeError: 'None' object has no attribute 'AddLaunchable'
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That's something else entirely, it has to do with a carrier script from ShuttleLaunching.
The problem is that the trace you posted doesn't contain any direct leads to which carrier script it is that is broken.