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BC Forums => BC Technical Support => Topic started by: CyAn1d3 on July 16, 2009, 09:46:02 PM

Title: AMVoyager One Final Problem
Post by: CyAn1d3 on July 16, 2009, 09:46:02 PM
got a bit of a wierd problem with the newly released AMVoyager.
for some reason everytime the ship takes any kind of damage the game crashes to desktop, the shield texture shows up, i get one maybe two frames after the impact, than BOOM!... crash.. anyone else having this problem?
id get you a console dump, but im afraid i dont know how.....

i love this ship to death and i want to be able to finally fight with it and not just use it for pictures :arms:
Title: Re: AMVoyager One Final Problem
Post by: Jb06 on July 17, 2009, 05:45:05 AM
If the projectiles are hitting the actual mesh & it crashes then it will be a damage bug. Simple solution is to turn off damage on it.

~Jb06
Title: Re: AMVoyager One Final Problem
Post by: CyAn1d3 on July 17, 2009, 12:44:57 PM
If the projectiles are hitting the actual mesh & it crashes then it will be a damage bug. Simple solution is to turn off damage on it.

~Jb06

how would i do that?
and from what ive seen on BC files, im not the only one with this problem
Title: Re: AMVoyager One Final Problem
Post by: Nebula on July 17, 2009, 01:03:16 PM
open the scripts/ships .py file using something like notepad then edit the line that looks like this

Code: [Select]
pLODModel.AddLOD(pStats["FilenameHigh"], 10, 200.0
to

Code: [Select]
pLODModel.AddLOD(pStats["FilenameHigh"], 0, 0
I think.
Title: Re: AMVoyager One Final Problem
Post by: MLeo on July 17, 2009, 02:05:22 PM
The easiest way to test it is to go to the Graphics Options and turn the damage etiher entirely off, or to set it to low or medium.