Bridge Commander Central

BC Forums => BC Scripting => Topic started by: WileyCoyote on July 21, 2009, 11:15:17 AM

Title: Faulty hardpoint
Post by: WileyCoyote on July 21, 2009, 11:15:17 AM
I'm currently testing Markyd's USS Atraiu "Doomsday Destroyer" and I got the problem down to the ship's hardpoint. From what Markyd has told me, this script was made by Starforce. The ship works fine ingame when it's using another ship's HP. But by using this "correct" HP, it just crashes the game. I'd like to get this fixed instead of making a new one from scratch.
Title: Re: Faulty hardpoint
Post by: Dalek on July 21, 2009, 11:18:23 AM
Could it be the shuttle bay?
Title: Re: Faulty hardpoint
Post by: WileyCoyote on July 21, 2009, 11:36:49 AM
Quote
Could it be the shuttle bay?
Could be. I removed the OEP one and it still crashes.
Title: Re: Faulty hardpoint
Post by: Dalek on July 21, 2009, 11:41:39 AM
What about the script that points the shuttles to the main ship? Could that be faulty (if it is the shuttle launching that is the problem)?
Title: Re: Faulty hardpoint
Post by: WileyCoyote on July 21, 2009, 11:55:38 AM
Removed that one too. It didn't work.
Title: Re: Faulty hardpoint
Post by: Nebula on July 21, 2009, 12:32:03 PM
question in the ship.py is the HP name matching the HP.py files name correctly?? case and all??

edit: it could also be a system in the HP that is named wrong or is missing code.
Title: Re: Faulty hardpoint
Post by: teleguy on July 21, 2009, 01:47:18 PM
Some of the flags (primary, critical,..) were set wrongly.
Title: Re: Faulty hardpoint
Post by: WileyCoyote on July 21, 2009, 02:19:57 PM
Thank you! You just earned yourself a cookie. :)
Title: Re: Faulty hardpoint
Post by: JimmyB76 on July 21, 2009, 04:09:12 PM
indeed - awesome, teleguy! :D
*cookied*
youve been most helpful in many areas of BC since you joined here!  cheers! :)
Title: Re: Faulty hardpoint
Post by: MarkyD on July 22, 2009, 04:18:32 AM
cookies everywhere, thanks teleguy and wiley. Appreciated.