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BC Forums => BC Modding => Topic started by: King Class Scout on August 06, 2009, 11:51:14 AM

Title: gabriel WIP
Post by: King Class Scout on August 06, 2009, 11:51:14 AM
I've been packaging up the Gabriel (thank you JL studios) to test ingame and see if i got my hardpointing right.  however, I'd like to write up a TGL for the Gabe, and it's coming across as SO complicated, I don't think I'll be able to.  haveing a version of office (preinstalled) that's in "licence demo" mode doesn't help.

PS, i think I owe a couple Cookies to the two founders *fires a double spread*
Title: Re: gabriel WIP
Post by: Jb06 on August 06, 2009, 12:00:55 PM
Use BCUT to write a description for it, found here:

http://bridgecommander.filefront.com/file/Bridge_Commander_Universal_Tool;99364

You don't to write a TGL then for it. ;)

~Jb06
Title: Re: gabriel WIP
Post by: King Class Scout on August 06, 2009, 01:13:21 PM
gentlemen, I have a little present for you.

(http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot022.jpg)

presenting...Cookie Torpedoes!
the script is writte, the core Targa is done up, all I'd have to do is load it up. :D

JB:'course I've got BCUT...but I think I'd have to base it off an existing TGL.  BCUT won't let me type anything in...
Title: Re: gabriel WIP
Post by: WileyCoyote on August 06, 2009, 01:20:25 PM
Try using an actual picture of a cookie. Just google the word "cookie". You're bound to find a good HQ picture of a chocolate chip cookie. It's funny though. :) Will there be other delicious sweets?
Title: Re: gabriel WIP
Post by: Billz on August 06, 2009, 01:26:45 PM
Gabriel?

All I see is a cookie.
Title: Re: gabriel WIP
Post by: Dalek on August 06, 2009, 01:28:31 PM
Gabriel?

All I see is a cookie.
:raven

I've been packaging up the Gabriel (thank you JL studios) to test ingame and see if i got my hardpointing right.
Title: Re: gabriel WIP
Post by: King Class Scout on August 06, 2009, 01:42:49 PM
Wile-e: hmm...how bout a wrapped candy that does several thousnd points a hit? >:) (we all know how they rot your teeth :P )  Oh, and it was faster for me to make it than search for it.  and I was originally thinking "peanut butter" cookies.

Billz: look under the "screenshots" thread.  there's a pic of the final form of the Gabriel as I intend to release it (now that I have the nod)

my mate, also a BCer, made an interesting goof when talking about the "star wrek" finn parody.  instead of calling the torpedo a "light ball" , it was called a "light BEER" instead.  I DLed the Kickstart just to see if there was a flying bottle-shaped torpedo in it! i got a good Soverign out of it, anyway.  gave me all 7 enterprises!
Title: Re: gabriel WIP
Post by: eclipse74569 on August 06, 2009, 02:39:48 PM
Wile-e: hmm...how bout a wrapped candy that does several thousnd points a hit? >:) (we all know how they rot your teeth :P )  Oh, and it was faster for me to make it than search for it.  and I was originally thinking "peanut butter" cookies.

Billz: look under the "screenshots" thread.  there's a pic of the final form of the Gabriel as I intend to release it (now that I have the nod)

my mate, also a BCer, made an interesting goof when talking about the "star wrek" finn parody.  instead of calling the torpedo a "light ball" , it was called a "light BEER" instead.  I DLed the Kickstart just to see if there was a flying bottle-shaped torpedo in it! i got a good Soverign out of it, anyway.  gave me all 7 enterprises!


LOL Dude, you have way too much time on your hands!  :P

Though the cookie torpedo looks mighty Delicious :arms:

Fire one of those at yourself dude, you deserve it!
Title: Re: gabriel WIP
Post by: Nebula on August 06, 2009, 02:48:59 PM
have it heal instead of damage!!
Title: Re: gabriel WIP
Post by: King Class Scout on August 06, 2009, 03:17:40 PM
Eclipse: cheers.  i've been outa work since tax time.  besides, it took me all of 15-20 minutes to write up that torpedo AND make the image.

nebs:i don't know if putting a Negative in front of the damage would heal instead, though

Wiley: i just tried a real pic.  I get a blank square no matter what I do, so it's back to the old cookie.
Title: Re: gabriel WIP
Post by: Dalek on August 06, 2009, 03:21:57 PM
BC only accepts resolutions with powers of 2. So like 32, 64, 128, 256, 512, 1024, 2048 etc. Blank textures usually mean that the resolution is not a power of 2.
Title: Re: gabriel WIP
Post by: King Class Scout on August 06, 2009, 03:23:51 PM
ah.  yeah, I couldn't get the other dimention down to 64.  crop time.  and yes, I remember reading that in a tutorial, here.
Title: Re: gabriel WIP
Post by: Nebula on August 06, 2009, 03:32:06 PM
Quote
nebs:i don't know if putting a Negative in front of the damage would heal instead, though

It does work... That's how we get repair ships hehe....
KM's workbee is one example.
Title: Re: gabriel WIP
Post by: King Class Scout on August 06, 2009, 03:38:20 PM
as requested by wiley, and "repaired" by Dalekium (who gets a cookie himself), the REAL cookie torpedo

(http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot024.jpg)

i TOLD you it takes only seconds.
Title: Re: gabriel WIP
Post by: Mario on August 07, 2009, 12:06:53 PM
Quote
JB:'course I've got BCUT...but I think I'd have to base it off an existing TGL.  BCUT won't let me type anything in...

Could you clarify that...

You are usually encouraged to use the "new" format which puts the ships description in the ships plugin. Use Advanced BCSMC mode and you're set to go.
Title: Re: gabriel WIP
Post by: King Class Scout on August 07, 2009, 01:48:21 PM
there's a seperate TGL writer with BCUT.  however starting a "new" desc gives you a blank slot that you can't physically type in.  I'll try the other half when I've got as many peices together as I think are enough.  unfortunately, I had to go back and bum yet another ship script to base MINE on (fiddling with the JLS one isn't working), so i gotta get permission for THAT one, if possible.
Title: Re: gabriel WIP
Post by: Mario on August 07, 2009, 02:23:26 PM
You are supposed to click on the Add Entry button to input a new entry in the tgl. This is a full blown TGL editor not a simplified version.
Title: Re: gabriel WIP
Post by: King Class Scout on August 07, 2009, 05:38:04 PM
yesyesYES!

Gabe installed and ran without any problems!  even my trademark Phasers came up right.  I've been spending time moving various Targeting points to logical points on the model, and moving the Right, Left, and Aft Phasers and the Torp launchers to the points i intended them.  i left the foreward Phasers where they were.

now I gotta see if I can set it up for it's own menu entry.  there's still some tweaking to do (including upping the sheild rating in the front to protect the new sensor location), and adjusting the Sheild color so it doesn't clash with anybody else's.
Title: Re: gabriel WIP
Post by: MarkyD on August 08, 2009, 05:43:03 PM
Thats funny. would not install it mind.. but you proved a point and yeah its fuuny lol  :)
Title: Re: gabriel WIP
Post by: King Class Scout on August 08, 2009, 10:24:19 PM
*grin*

I've been testing it, and just got my butt whupped by my own ship.  you guys'll be suprised how relativly tough the P-Star? ships will be.  i think my Cete's will give the Borg and 8472's a run for their money
Title: Re: gabriel WIP
Post by: King Class Scout on August 09, 2009, 10:50:20 AM
as soon as it's approved, it'll be in.  I look foreward to Critique.
Title: Re: gabriel WIP
Post by: King Class Scout on August 10, 2009, 09:42:52 AM
I hate to poke this back awake, but...

pics have been requested.  how do I tack them on?
Title: Re: gabriel WIP
Post by: lint on August 10, 2009, 09:46:12 AM
Post some pics in this thread, and i will add them for you.
Title: Re: gabriel WIP
Post by: King Class Scout on August 11, 2009, 09:56:29 AM
Just spotted this at both places.  thanks.

(http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot015.jpg)

(http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot025.jpg)

(http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot013.jpg)