Bridge Commander Central

BC Forums => BC Modding => Topic started by: JamesTiberiusKirk on August 15, 2009, 12:01:48 PM

Title: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on August 15, 2009, 12:01:48 PM
Guess what remake this is going to be!

Title: Re: Ship Remake
Post by: King Class Scout on August 15, 2009, 01:03:16 PM
a TE ISS Soverign class?
Title: Re: Ship Remake
Post by: Centurus on August 15, 2009, 02:04:26 PM
Are these full retextures or modifications to the existing textures?  Just curious.
Title: Re: Ship Remake
Post by: Jb06 on August 15, 2009, 06:39:26 PM
Are these full retextures or modifications to the existing textures?  Just curious.

By the looks they are edits of existing ones, but may be wrong.

~Jb06
Title: Re: Ship Remake
Post by: Joshmaul on August 15, 2009, 07:20:59 PM
I'm told that green nacelle grilles tend to be a sign of a transwarp ship, is this true?
Title: Re: Ship Remake
Post by: Bren on August 15, 2009, 08:07:16 PM
Generally, they're the sign of a retexture.  8)
Title: Re: Ship Remake
Post by: Vortex on August 15, 2009, 08:50:03 PM
Generally, they're the sign of a retexture.  8)

Lol!! xD
Title: Re: Ship Remake
Post by: Bones on August 16, 2009, 03:43:21 AM
The Contribution ! I still have your last version of it, still fun ship to play with ;)
If you're going to modify phasers try to recolor them from intensive blue to light blue just like on Kessok ships
Title: Re: Ship Remake
Post by: JamesTiberiusKirk on August 16, 2009, 07:08:08 AM
Yep thats the Contribution. I have used my enhanced cg sovereign textures as a base, and im very pleased with the results so far. I thought about adding some additional armor, but im very open to suggestions. I have added some borg inspired cutting beams.
Title: Re: Ship Remake
Post by: Bones on August 17, 2009, 04:11:24 AM
try to avoid black armour, I found a nice way to make good looking imitation of End Game ablative armour but cover only few parts of the ship not whole. So to make such armor just fill area you want it there with grey paint (whatever shade you want) then select the area with magic wand tool, apply monochrome gaussian noise, very faint just to avoid plain area, next apply inner bevel to the edges (while still having armour area selected), after that you get nice armour on which you can draw patterns and use on them either outer bevel tool or inner bevel tool to get nice multi-leveled parts... looks much more unique ;) try it I bet it will look bada$$ when finished ;)

btw. you could talk with USS Sovereign so maybe he could help you with making transwarp technology, I guess only thing you need is to rescript Slipstream framework and recolor tunel texture, this could work as a pack ;)

EDIT : here's a basic idea of what I meant, it's just a 5-min work so quality is poor especially on bevels but if you would work on ultra resolution textures and then size them down to high res it would look a lot better
Title: Re: Ship Remake
Post by: King Class Scout on August 17, 2009, 08:10:04 PM
that's about the only thing i miss from my breif run with Photoshop, and my use of Picture Publisher (wich won't work past a win 9x, even in compatability mode). if you need noise, you only get multicolored pixles, with no settings adjustment.  I'll remember that "armor" routine.
Title: Re: Ship Remake
Post by: Bones on August 17, 2009, 08:28:16 PM
I also use some combinations of tools that I can't name ATM :D too many of them LOL
Title: Re: Ship Remake
Post by: Worf359Alpha on August 17, 2009, 08:32:39 PM
Generally, they're the sign of a retexture.  8)

Yes, very funny, ROTFLMAO
Title: Re: Ship Remake
Post by: JimmyB76 on August 17, 2009, 11:22:01 PM
i dunno...  blue nacelles, blue impulses, not my cup of tea i guess..  ya i know i know "transwarp" such and blah...
Title: Re: Ship Remake
Post by: JamesTiberiusKirk on August 18, 2009, 07:39:37 AM
Well, thats the problem with taste jimmy  :D

I rethinked the armor-plating, I might add some additional armor to some of the vital systems, Im just not sure where and how it should look. Maybe like the plating on the saucer?


oh and by the way!!!

Title: Re: USS Contribution, Sovereign testbed **YouTube video added
Post by: JimmyB76 on August 18, 2009, 02:27:18 PM
Well, thats the problem with taste jimmy  :D
dont get me wrong - i dont mean to trash what youve done...  it does look interesting and seeing the vid brings a new light as well...  perhaps the blue wouldnt take as much to get used to as i thought :)
Title: Re: USS Contribution, Sovereign testbed **YouTube video added
Post by: JamesTiberiusKirk on August 19, 2009, 07:47:09 AM
Just wait ;)...



General question: have you got any cool plasma-like projectiles to use for the rapid torpedo launcher? I kinda dont like my ones, they look to much like quantums. you can see them in the btw. ?
Title: Re: USS Contribution, Sovereign testbed **YouTube video added
Post by: Bones on August 19, 2009, 12:59:24 PM
there is one on BCF, I'm using it for some Klingon ships, it would look cool if recolored to white-cyan :D
here it is http://bridgecommander.filefront.com/file/Plasma_Torpedo;7733

Also there were some really cool projectiles in Future Technologies pack - chronoton, repulsion etc.etc. they all had cool projectiles and sounds ;)
Title: Re: USS Contribution, Sovereign testbed **YouTube video added
Post by: JamesTiberiusKirk on August 21, 2009, 06:42:17 AM
I might aswell texture one myself, because thats not very hard to do with my current skills :D
Title: Re: USS Contribution, Sovereign testbed **YouTube video added
Post by: MarkyD on August 24, 2009, 12:27:20 PM
that's about the only thing i miss from my breif run with Photoshop, and my use of Picture Publisher (wich won't work past a win 9x, even in compatability mode). if you need noise, you only get multicolored pixles, with no settings adjustment.  I'll remember that "armor" routine.

Not true, after applying the noise, you could select the monochromatic radio button to ensure that the noise was not coloured pixels, alternitavely you could have applied the noise modifier to a duplicated layer, and treated it seperately adjusting your hue etc etc as you go.

Back on topic, I think this is a really good start, I like it.
Title: Re: USS Contribution, Sovereign testbed **YouTube video added
Post by: JamesTiberiusKirk on August 25, 2009, 05:32:34 PM
Im kind of stuck at the moment... But for one thing I have made a new Plasma Torpedo!
Title: Re: USS Contribution, Sovereign testbed **YouTube video added
Post by: JamesTiberiusKirk on September 08, 2009, 07:42:09 AM
Heres some updates:

gameplay is very cool with the contribution. it handles so damn well i took out 2 warbirds with only slight damage to the hull, the scimitar itself managed to damage a quarter of my hull.

in the screenshots you will notice the new plasma torpedo. i might adjust its looks slightly.
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: Jb06 on September 08, 2009, 08:11:53 AM
Heres some updates:

gameplay is very cool with the contribution. it handles so damn well i took out 2 warbirds with only slight damage to the hull, the scimitar itself managed to damage a quarter of my hull.

in the screenshots you will notice the new plasma torpedo. i might adjust its looks slightly.

Lookin good, but I would decrease the glow from the deflector if I was you ;)

~Jb
Title: Re: Ship Remake
Post by: tannerwaterbury on September 08, 2009, 10:41:26 AM
Well, thats the problem with taste jimmy  :D

I rethinked the armor-plating, I might add some additional armor to some of the vital systems, Im just not sure where and how it should look. Maybe like the plating on the saucer?


oh and by the way!!!



Just out of curiosity, what mod is that you are using?
Title: Re: Ship Remake
Post by: Judge King on September 08, 2009, 01:04:49 PM
Just out of curiosity, what mod is that you are using?

He was using the BC Dress up Pack (Red Alert) V2. (http://bridgecommander.filefront.com/file/BC_Dress_up_Pack_v20_Red_Alert;98876)
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: JamesTiberiusKirk on September 08, 2009, 06:34:50 PM
you might concider editing out the quotes? pretty annoying
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: JamesTiberiusKirk on September 29, 2009, 06:30:15 PM
Top-engineering section redone. An additional plating plus the new borg-plasma-matrix have been added.

Hope you like the change! Added the sov next to the contribution to show you the difference :)

Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: CyAn1d3 on September 29, 2009, 07:42:15 PM
Spiffeh
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: Kirk on September 29, 2009, 09:26:24 PM
That borg plasma matrix is pretty cool.
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: Judge King on September 30, 2009, 12:22:53 AM
That borg plasma matrix is pretty cool.

Quoted for truth.

By the way, what will the texture resolution be for the USS Contribution?
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: JamesTiberiusKirk on September 30, 2009, 07:23:11 AM
except for the hull texture (it is at 2000 x bla pixels) it will be 1024x bla. yeah im not that exact and i dont remember the correct pixel count, but running more than 1 or 2 of these even got my comp to sweat (4g ram and a dualcore with gf-8600gt)  :funny

but you can always decrease the size if you want!
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: Judge King on September 30, 2009, 12:33:47 PM
Nice.
Title: Re: USS Contribution, Sovereign testbed **Update: Plasma Torpedo
Post by: JamesTiberiusKirk on September 30, 2009, 01:01:37 PM
Here is the new deflector!

Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: JerichoKru on September 30, 2009, 06:24:33 PM
Interesting Deflector design, I kinda like it.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: Lionus on October 01, 2009, 01:14:06 PM
Indeed. It has a slightly reptilian appearance.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: teleguy on October 01, 2009, 01:36:02 PM
Quote
btw. you could talk with USS Sovereign so maybe he could help you with making transwarp technology, I guess only thing you need is to rescript Slipstream framework and recolor tunel texture, this could work as a pack

I'm currently working on a Transwarp mod based on the Slipstream Framework. If you're interested drop me a line.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: JamesTiberiusKirk on October 01, 2009, 02:33:38 PM
Quote
btw. you could talk with USS Sovereign so maybe he could help you with making transwarp technology, I guess only thing you need is to rescript Slipstream framework and recolor tunel texture, this could work as a pack

I'm currently working on a Transwarp mod based on the Slipstream Framework. If you're interested drop me a line.

for sure!
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: Joshmaul on October 01, 2009, 05:35:41 PM
Interesting Deflector design, I kinda like it.

I agree, that's a very good looking setup. Cookie, sir.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: Bones on October 03, 2009, 04:36:57 AM
I like it, simple but fits Sovvy very well  ;) probably I will only change it be more sky blue for my personal use
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: JamesTiberiusKirk on October 03, 2009, 05:11:36 AM
I like it, simple but fits Sovvy very well  ;) probably I will only change it be more sky blue for my personal use

yes, i wasnt so fond of the color myself
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: Phaser on October 04, 2009, 01:54:00 PM
I know I'm a little late, but I really like that Borg Matrix design.  It flows quite well with the existing neck.  Good job.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW DEFLECTOR!
Post by: JamesTiberiusKirk on October 09, 2009, 06:02:45 AM
thanks  :)

new armor added around the deflector and the pylons.

Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on October 17, 2009, 09:12:40 AM
And again some armor added. notice the quantum launcher! it looks evil, doesnt it ?  :P

Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Bones on October 17, 2009, 11:47:34 AM
Armor looks cool but maybe you could desaturate that blue hull bits a bit
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on October 17, 2009, 04:28:29 PM
yes, im not so sure about the blue myself. going to play around with the values a little bit.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Dalek on October 17, 2009, 04:34:55 PM
Perhaps make it a colour similar to the forum? It's quite a dull blue (no offense admins!).
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on October 17, 2009, 05:39:33 PM
Perhaps make it a colour similar to the forum? It's quite a dull blue (no offense admins!).

is it a blue ?  :wtf
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Dalek on October 17, 2009, 05:46:01 PM
It's a sort of grey/blue. Faded dark blue?

RGB code is 55/62/66.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Biggins on October 17, 2009, 06:05:24 PM
Yeah, the sort of blue on the forum would be perfect, its muted enough to seem viable for the look of a federation ship, the bright blue looks more alien i think, i love the green on the nacelles though!
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Bones on October 17, 2009, 08:01:17 PM
 :funny lol it's something more like dark navy blue ;) but it would suit the Contribution (but maybe not  that dark? ok i better stay of keyboard for hours ... (black JW will get me killed someday :funny
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on October 18, 2009, 06:51:32 AM
Ill have to try that one out. but i think it may seem too armor like. anyway, im going to sit back and do that right away.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: bankruptstudios on October 18, 2009, 07:11:40 AM
This really rocks, cookie.
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on October 18, 2009, 07:22:55 AM
thx!

what about this color?

Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: bankruptstudios on October 18, 2009, 07:35:51 AM
STOP RIGHT THERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My friend, i think you hit it right on the spot!
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Bones on October 18, 2009, 07:51:15 AM
Yeah this is it, this color fits perfectly
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Dalek on October 18, 2009, 08:30:23 AM
Yup, its spiffing. :D
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on October 18, 2009, 01:53:17 PM
great. now im giving my head some more time for inspiration xD
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Lionus on October 25, 2009, 08:21:51 AM
*waits eagerly*  :D
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Judge King on October 25, 2009, 01:01:50 PM
great. now im giving my head some more time for inspiration xD

All it needs now is a registry. How about NCC-76452?
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: JamesTiberiusKirk on October 25, 2009, 03:20:45 PM
It already has a registry, i just didnt make it :P

NX-74231
Title: Re: USS Contribution, Sovereign testbed **Update: NEW ARMOR
Post by: Judge King on October 25, 2009, 06:06:39 PM
It already has a registry, i just didnt make it :P

NX-74231

Ah, okay