Bridge Commander Central
		BC Forums => BC Modding => Topic started by: JamesTiberiusKirk on August 15, 2009, 12:01:48 PM
		
			
			- 
				Guess what remake this is going to be!
 
 
- 
				a TE ISS Soverign class?
			
- 
				Are these full retextures or modifications to the existing textures?  Just curious.
			
- 
				Are these full retextures or modifications to the existing textures?  Just curious.
 
 
 By the looks they are edits of existing ones, but may be wrong.
 
 ~Jb06
- 
				I'm told that green nacelle grilles tend to be a sign of a transwarp ship, is this true?
			
- 
				Generally, they're the sign of a retexture.  8)
			
- 
				Generally, they're the sign of a retexture.  8)
 
 
 Lol!! xD
- 
				The Contribution ! I still have your last version of it, still fun ship to play with ;)
 If you're going to modify phasers try to recolor them from intensive blue to light blue just like on Kessok ships
- 
				Yep thats the Contribution. I have used my enhanced cg sovereign textures as a base, and im very pleased with the results so far. I thought about adding some additional armor, but im very open to suggestions. I have added some borg inspired cutting beams.
			
- 
				try to avoid black armour, I found a nice way to make good looking imitation of End Game ablative armour but cover only few parts of the ship not whole. So to make such armor just fill area you want it there with grey paint (whatever shade you want) then select the area with magic wand tool, apply monochrome gaussian noise, very faint just to avoid plain area, next apply inner bevel to the edges (while still having armour area selected), after that you get nice armour on which you can draw patterns and use on them either outer bevel tool or inner bevel tool to get nice multi-leveled parts... looks much more unique ;) try it I bet it will look bada$$ when finished ;)
 
 btw. you could talk with USS Sovereign so maybe he could help you with making transwarp technology, I guess only thing you need is to rescript Slipstream framework and recolor tunel texture, this could work as a pack ;)
 
 EDIT : here's a basic idea of what I meant, it's just a 5-min work so quality is poor especially on bevels but if you would work on ultra resolution textures and then size them down to high res it would look a lot better
- 
				that's about the only thing i miss from my breif run with Photoshop, and my use of Picture Publisher (wich won't work past a win 9x, even in compatability mode). if you need noise, you only get multicolored pixles, with no settings adjustment.  I'll remember that "armor" routine.
			
- 
				I also use some combinations of tools that I can't name ATM :D too many of them LOL
			
- 
				Generally, they're the sign of a retexture.  8)
 
 
 Yes, very funny, ROTFLMAO
- 
				i dunno...  blue nacelles, blue impulses, not my cup of tea i guess..  ya i know i know "transwarp" such and blah...
 
- 
				Well, thats the problem with taste jimmy  :D
 
 I rethinked the armor-plating, I might add some additional armor to some of the vital systems, Im just not sure where and how it should look. Maybe like the plating on the saucer?
 
 
 oh and by the way!!!
 
 
- 
				Well, thats the problem with taste jimmy  :D
 
 dont get me wrong - i dont mean to trash what youve done...  it does look interesting and seeing the vid brings a new light as well...  perhaps the blue wouldnt take as much to get used to as i thought :)
- 
				Just wait ;)...
 
 
 
 General question: have you got any cool plasma-like projectiles to use for the rapid torpedo launcher? I kinda dont like my ones, they look to much like quantums. you can see them in the btw. ?
- 
				there is one on BCF, I'm using it for some Klingon ships, it would look cool if recolored to white-cyan :D
 here it is http://bridgecommander.filefront.com/file/Plasma_Torpedo;7733
 
 Also there were some really cool projectiles in Future Technologies pack - chronoton, repulsion etc.etc. they all had cool projectiles and sounds ;)
- 
				I might aswell texture one myself, because thats not very hard to do with my current skills :D
			
- 
				that's about the only thing i miss from my breif run with Photoshop, and my use of Picture Publisher (wich won't work past a win 9x, even in compatability mode). if you need noise, you only get multicolored pixles, with no settings adjustment.  I'll remember that "armor" routine.
 
 
 Not true, after applying the noise, you could select the monochromatic radio button to ensure that the noise was not coloured pixels, alternitavely you could have applied the noise modifier to a duplicated layer, and treated it seperately adjusting your hue etc etc as you go.
 
 Back on topic, I think this is a really good start, I like it.
- 
				Im kind of stuck at the moment... But for one thing I have made a new Plasma Torpedo!
			
- 
				Heres some updates:
 
 gameplay is very cool with the contribution. it handles so damn well i took out 2 warbirds with only slight damage to the hull, the scimitar itself managed to damage a quarter of my hull.
 
 in the screenshots you will notice the new plasma torpedo. i might adjust its looks slightly.
- 
				Heres some updates:
 
 gameplay is very cool with the contribution. it handles so damn well i took out 2 warbirds with only slight damage to the hull, the scimitar itself managed to damage a quarter of my hull.
 
 in the screenshots you will notice the new plasma torpedo. i might adjust its looks slightly.
 
 
 Lookin good, but I would decrease the glow from the deflector if I was you ;)
 
 ~Jb
- 
				Well, thats the problem with taste jimmy  :D
 
 I rethinked the armor-plating, I might add some additional armor to some of the vital systems, Im just not sure where and how it should look. Maybe like the plating on the saucer?
 
 
 oh and by the way!!!
 
 
 
 
 Just out of curiosity, what mod is that you are using?
- 
				Just out of curiosity, what mod is that you are using?
 
 
 He was using the BC Dress up Pack (Red Alert) V2. (http://bridgecommander.filefront.com/file/BC_Dress_up_Pack_v20_Red_Alert;98876)
- 
				you might concider editing out the quotes? pretty annoying
			
- 
				Top-engineering section redone. An additional plating plus the new borg-plasma-matrix have been added.
 
 Hope you like the change! Added the sov next to the contribution to show you the difference :)
 
 
- 
				Spiffeh
			
- 
				That borg plasma matrix is pretty cool.
			
- 
				That borg plasma matrix is pretty cool.
 
 
 Quoted for truth.
 
 By the way, what will the texture resolution be for the USS Contribution?
- 
				except for the hull texture (it is at 2000 x bla pixels) it will be 1024x bla. yeah im not that exact and i dont remember the correct pixel count, but running more than 1 or 2 of these even got my comp to sweat (4g ram and a dualcore with gf-8600gt)  :funny
 
 but you can always decrease the size if you want!
- 
				Nice.
			
- 
				Here is the new deflector!
 
 
- 
				Interesting Deflector design, I kinda like it.
			
- 
				Indeed. It has a slightly reptilian appearance.
			
- 
				btw. you could talk with USS Sovereign so maybe he could help you with making transwarp technology, I guess only thing you need is to rescript Slipstream framework and recolor tunel texture, this could work as a pack 
 I'm currently working on a Transwarp mod based on the Slipstream Framework. If you're interested drop me a line.
- 
				btw. you could talk with USS Sovereign so maybe he could help you with making transwarp technology, I guess only thing you need is to rescript Slipstream framework and recolor tunel texture, this could work as a pack 
 I'm currently working on a Transwarp mod based on the Slipstream Framework. If you're interested drop me a line.
 
 
 for sure!
- 
				Interesting Deflector design, I kinda like it.
 
 
 I agree, that's a very good looking setup. Cookie, sir.
- 
				I like it, simple but fits Sovvy very well  ;) probably I will only change it be more sky blue for my personal use
			
- 
				I like it, simple but fits Sovvy very well  ;) probably I will only change it be more sky blue for my personal use
 
 
 yes, i wasnt so fond of the color myself
- 
				I know I'm a little late, but I really like that Borg Matrix design.  It flows quite well with the existing neck.  Good job.
			
- 
				thanks  :)
 
 new armor added around the deflector and the pylons.
 
 
- 
				And again some armor added. notice the quantum launcher! it looks evil, doesnt it ?  :P
 
 
- 
				Armor looks cool but maybe you could desaturate that blue hull bits a bit
			
- 
				yes, im not so sure about the blue myself. going to play around with the values a little bit.
			
- 
				Perhaps make it a colour similar to the forum? It's quite a dull blue (no offense admins!).
			
- 
				Perhaps make it a colour similar to the forum? It's quite a dull blue (no offense admins!).
 
 
 is it a blue ?  :wtf
- 
				It's a sort of grey/blue. Faded dark blue?
 
 RGB code is 55/62/66.
- 
				Yeah, the sort of blue on the forum would be perfect, its muted enough to seem viable for the look of a federation ship, the bright blue looks more alien i think, i love the green on the nacelles though! 
			
- 
				 :funny lol it's something more like dark navy blue ;) but it would suit the Contribution (but maybe not  that dark? ok i better stay of keyboard for hours ... (black JW will get me killed someday :funny
			
- 
				Ill have to try that one out. but i think it may seem too armor like. anyway, im going to sit back and do that right away.
			
- 
				This really rocks, cookie.
			
- 
				thx!
 
 what about this color?
 
 
- 
				STOP RIGHT THERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
 My friend, i think you hit it right on the spot!
- 
				Yeah this is it, this color fits perfectly
			
- 
				Yup, its spiffing. :D
			
- 
				great. now im giving my head some more time for inspiration xD
			
- 
				*waits eagerly*  :D
			
- 
				great. now im giving my head some more time for inspiration xD
 
 
 All it needs now is a registry. How about NCC-76452?
- 
				It already has a registry, i just didnt make it :P
 
 NX-74231
- 
				It already has a registry, i just didnt make it :P
 
 NX-74231
 
 
 Ah, okay