Bridge Commander Central
		BC Forums => BC Modding => Topic started by: King Class Scout on August 20, 2009, 12:42:29 PM
		
			
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				*groans* i finally get blinkers slipped onto the Gabe, and get THIS in game?
 (http://i292.photobucket.com/albums/mm33/Ravenwolf34/ScreenShot000-1.jpg)
 floating nav lights?!  :shock:
 
 what did I do wrong?  i used MPE to drop them in.
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				I don't think they were positioned correctly in the hp
			
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				Is the model scale set to 0.01 in MPE?
			
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				I've compared my positioning to those of a working ship with properly placed blinkers.  the only difference is the period and duration, which i needed to set correctly.
 
 Wiley: yup.  took a bit to find it
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				You may have pointed the blinkers' texture property to the wrong path. I had a similar issue here (http://bc-central.net/forums/index.php/topic,4121.msg81658.html#msg81658)
			
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				*quirk* odd, I USED the "blank" at first, and got no blinkers untill I used the Blink texture. then I got my floaters
 
 EDIT: and, ONCE again, Kirk earns a cookie for pulling my chestnuts out of the fire.  blinkers are set.  they're a little off this time (i redid em all).  this needs to go into a howto.