Bridge Commander Central
Recreational Forums => Art Forum => Topic started by: Zephram on September 05, 2009, 02:46:12 PM
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The "Scarlet" was commissioned in 2147. Starfleet rejected the design as a long range explorer under guidance from the Vulcan Advisory Committee in 2145. However, Admiral Luther Sloan of Earth Intelligence saw this ship as a necessity and was granted funding through the government to build one of these vessels. The ship was never publicly announced and because of the secrecy against the wishes of the Vulcan Advisory Committee, it remained a state secret.
Earths first long-range vessel with a length of 180m and a top speed of warp 4.1 It was advanced for its time. The Scarlet was fitted with 2 forward type 3 phase cannons which were extremely experimental and also with 1 x spatial torpedo aft launcher. It also came equipped with a duranium hull; again this technology was extremely advanced and experimental.
The ship had a secondary hull design that incorporated a "deflector" that protects the ship from space dust and other particles that would otherwise cause significant damage at faster-than-light speeds.
Because of the importance of the Earth / Vulcan alliance this ship created an organisation in order to fund and man it, this organisation was only known as "Section 31!?
I wish to make this vessel a reality, but the reason I am posting it here is that I am uncertain on how to get the model in game, so after plenty of reading I decided to make this a piece of "art" then mabey move to the modelling thread when I know and understand more. Design and idea and history all by me
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not bad, what program did you use?
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not bad, what program did you use?
I used Hexagon2. I bought it last year, i highly recomend it http://www.daz3d.com/i.x/software/hexagon
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I like it, although im not very fond of single necelle ships personnaly.
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well, lookie here, Kelvin's older brother!
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:P that is one way to look at it
Here she is, I have imported into 3ds max version 6 to render and texture.
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Always good to see an ENT era design.
Nicely done Zephram!
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its a nice lil ship, ill give you that. tho i have to agree with marky, im not a bit fan of one nacelle ships.
nevertheless its a nice ship :)
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Good start there mate, are you planning on making this for BC? if you are you may as well post in the BC Modding thread, you will probably get more feedback in there.
Good luck.
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thank you markyd i will do that but do you think i will get help to game her in bc
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I cant see why not mate, just pop in and show what you have, develop your ship a little futher and then when near completion pop the big question ;)
Good luck
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I cant see why not mate, just pop in and show what you have, develop your ship a little futher and then when near completion pop the big question ;)
Good luck
agreed, there are some damn good hardpointers floating around here :)
GMunoz, Karronade, Wolf359Alpha, just to name a few, im not gonna speak for him, but i know karronade is good at what he does, he did my Yamato-A and the Valentine, and they turned out WAY better than i anticipated, but like marky said, dont be afraid to ask for help, we dont bite :)
cant wait to see where this one goes, keep it up, look forward to some updates
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ok i will do this when i have more to show
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I have more to show you. I have decided to make it look very tough with big panells of reactive armour plating on the necelle. I think the swirl in the red bussard mite change later. The yelow glow areas are thrusters, as this will be a very manouverabble ship and the thrusters on the rest of the ship will reflect this yellow glow.
I am using HDMI render in max becose my textures are 2048 in size. final poly count of the model was only 3276 polys
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Looks great, its nice to see a low poly count too, and it looks clean as a whistle. +cookie
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Thanky you, my next post will be in the moddeling section and will add a link to this later.
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The easiest way (and arguably the best way) to get realism that you want in the textures is not to draw it yourself (well, not from scratch); get source images of metal or weathering and just comp them all together. Then stick those as layers above the panels that you've hand-drawn. It might take a few goes and practice to blend them properly, and you need to remember to layer up the right specularity, diffuse and bump/normal maps too, but it's not particularly difficult. Of course, that's the way I'd do it, some people are pretty good at drawing ship textures practically from scratch but I haven't modeled a starship in years.
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I'm really liking those thrusters!
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Thank youu everyone guys for your input, I have now added it here
http://bc-central.net/forums/index.php/topic,6368.msg123410.html#msg123410
so I will try to post in there only, again thanks you all