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BC Forums => BC Modding => Topic started by: Mephisto1701 on September 10, 2009, 07:25:29 PM

Title: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 10, 2009, 07:25:29 PM
Hey there,

Before i describe the Mod i want to say, that i?m new to the BC Modding Scene. This will be my first Modpack released.

Ok, about this mod:

This Mod Changes all the Stock Federation Ships to the Ships seen in STAR TREK XI.
This Mod Changes most of the Music to Remixes of the Music heard in ST XI
This Mod gives the Player a completely new Experience in Playing this old Game. ^^

Screenshots comes soon... (For my apologize, i do not now how to add ScreenShots on this Forum :-( )

Download Link comes soon.

Please give Feedback....

Greetings: Mephisto1701

P.S.:Sorry for bad english ^^

Title: Re: Star Trek XI Mod for BC 1.1
Post by: CyAn1d3 on September 10, 2009, 07:47:18 PM
to help with the screen shot thingy, best to get yourself a photobucket account, its totally free, you upload whatever screenies you wish to them, they give you the IMG code to paste in the forum and voila! screenshot pops up.

as for the mod, sounds interesting.. tho im prolly one of the VERY VERY few that STILL hasnt seen the movie, so i offer no critique on accuracy.

if you need any help, dont be afraid to ask, in that case i recommend a Windows Live Messenger account as well.
look forward to your progress :)
Title: Re: Star Trek XI Mod for BC 1.1
Post by: WileyCoyote on September 10, 2009, 11:54:43 PM
This mod is about using my existing Trek XI ships (Enterprise, and Kelvin Fleet) to overwrite stock ships for a Trek XI only version of single player. Using music from the movie might be an issue though...  I still haven't built the spacedock, the main shuttlecraft, or the Jellyfish yet. Since it is for single player, I just thought of missions- I do not have the Enterprise ID map-capable. That might be a problem for single player when the hero ship (you) rescues the USS San Francisco (or whatever ship it was called). Would it be rescuing itself?
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Bones on September 11, 2009, 05:53:20 AM
This mod is about using my existing Trek XI ships (Enterprise, and Kelvin Fleet) to overwrite stock ships for a Trek XI only version of single player. Using music from the movie might be an issue though...  I still haven't built the spacedock, the main shuttlecraft, or the Jellyfish yet. Since it is for single player, I just thought of missions- I do not have the Enterprise ID map-capable. That might be a problem for single player when the hero ship (you) rescues the USS San Francisco (or whatever ship it was called). Would it be rescuing itself?
He can always make new regs and use them as separate ships tho it would consume a lot of space for lets say 5 STXI Connies...
Title: Re: Star Trek XI Mod for BC 1.1
Post by: lint on September 11, 2009, 06:21:52 AM
We have received the mod,
But can not post it until you remove the copyrighted music you also submitted with it.
Feel free to resubmit when you have done that.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 11, 2009, 06:29:06 AM
Ok, the 0.9 has been released.  :)

It may have some bugs in it. But all in all i think it?s good for my first Mod.  :D
In the future i will made new registries a s bones said for the Connie and most other Ships.
You may right if you say that there are problems becuase the Enterprise_ID Thingens.

I also removed the Original ST XI Score ( COPYRIGHT !!) and replaced it with Fan Made Remixes of the Music heard in ST XI.


Want Screenies ?

Here you have:



Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 11, 2009, 07:51:01 AM
Sorry for double posting.

But i must say you, that i had to remove the Fan Remixes of the Music heard in ST XI from my Mod. Now it cames with Stock (stupid) Music.

I also included the Original ReadMe file for you ^^
Title: Re: Star Trek XI Mod for BC 1.1
Post by: WileyCoyote on September 11, 2009, 08:35:26 AM
If you really wanted this mod to be unique, you should retexture the bridges.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 11, 2009, 10:11:33 AM
I?m on my way to do it. But i need help by Retexturing because my skills in retexturing Bridges are not very good. ^^
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Zephram on September 11, 2009, 10:44:43 AM
you should stick to the 'modding' and recruit a team to help.

 
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 11, 2009, 10:51:10 AM
Mhhh.... Godd idea.

I think i will do this, but first i try to retext by my self ^^
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 11, 2009, 12:16:54 PM
Hi there i have tryed to retext the Stock Bridges and theese are the Results.

All LCARS Images are from the Enterprise A Bridge (high res)
And the Sov Bridge is the TMP Bridge Retexture.

I will keep working on it.....

Here are some Screenies:
Title: Re: Star Trek XI Mod for BC 1.1
Post by: WileyCoyote on September 11, 2009, 01:59:23 PM
I like the Sovereign bridge. You should realign the Constitution MSD.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 11, 2009, 02:03:44 PM
^^ Thanks.

At the Moment i?m trying REAL TMP (ST1-3) textures for it ^^

I also fixed the MSD of the Sovie Bridge ^^

Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 12, 2009, 03:34:22 AM
Hi there.

I have retextured the Sovereign LCARS again and i mean now its final.

To the Galaxy Bridge, i try to put original TMP "LCARS" to it and it looks great ^^

Here are some Screen Shots of the new Sovereign Bridge LCARS.

Title: Re: Star Trek XI Mod for BC 1.1
Post by: tannerwaterbury on September 12, 2009, 06:15:31 AM
I seem to of stumbled on this recently:

http://fc04.deviantart.com/fs42/f/2009/125/6/7/Star_Trek_PCAP_Wallpaper_by_Hayter.jpg

Looks like people can now use authentic Star Trek XI displays now. Only thing it really needs is a bit of modification in PS or something, thatway it wont have to look the same on each panel.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 12, 2009, 06:29:34 AM
hi, thanks for the link above. If there are more PCAP Panels available i still will use them ....
Title: Re: Star Trek XI Mod for BC 1.1
Post by: tannerwaterbury on September 12, 2009, 06:36:18 AM
hi, thanks for the link above. If there are more PCAP Panels available i still will use them ....

http://mdta.thetvroom.com/duel-display-full-size.jpg
http://www.joseralat.com/forum/attachment.php?attachmentid=4958&d=1247143823
http://www.joseralat.com/forum/attachment.php?attachmentid=5400&d=1251770543
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 12, 2009, 07:32:48 AM
Thank you very much. Theese images looks great !!!
Looks like people can now use authentic Star Trek XI displays now. Only thing it really needs is a bit of modification in PS or something, thatway it wont have to look the same on each panel.

What do you mean with the modification in PS ?
Title: Re: Star Trek XI Mod for BC 1.1
Post by: tannerwaterbury on September 12, 2009, 09:53:52 AM
Photoshop.  :)
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 12, 2009, 11:09:07 AM
A ok i understand ^^. But i use Irfan view and gimp to edit images ^^ (Its free).

Greetings: mephisto1701
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Johnnymuffintop on September 12, 2009, 07:15:44 PM
 post edited and flagged to admins - such discussion is completely against forum rules - please read forum rules before posting again...  - jb76

Although, it's always nice to see a fellow GIMP user.

I'd be willing to help for the retextures, but at the moment I'm not on the computer that often.

This may help for the uniforms: http://retoucher07030.deviantart.com/art/Star-Trek-XI-Fabric-Patterns-104435735
Title: Re: Star Trek XI Mod for BC 1.1
Post by: JimmyB76 on September 12, 2009, 09:34:52 PM
as far as this mod goes, you have secured all permissions of everything you plan to use in this mod?
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 13, 2009, 03:10:11 AM
I think so. I have follow the Instructions on every ReadMe file for all Mods my ModPack is including.

Permissions are granted where they must.

Also the 0.9 has been uploaded (but not on BCFiles yet). If you want to test this early Version go to:

http://www.filefront.com/14510621/STXIModv09.zip/ (http://www.filefront.com/14510621/STXIModv09.zip/)

(Please give Feedback to me)

I?m still working on the Upgrade to 1.0 Patch ;)

Greetings: mephisto1701
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 14, 2009, 07:10:08 AM
The Mod is now added to BCFiles http://bridgecommander.filefront.com/file/_Star_Trek_XI_Mod_09;103989 (http://bridgecommander.filefront.com/file/_Star_Trek_XI_Mod_09;103989)

The 1.0 Patch is now in BETA testing and comes soon.
Also the Galaxy TMP Retexture is almost in BETA Test as well as the Sovereign TMP Retexture.
Both Bridges will be included in the 1.0 Patch to overwrite theese stupid stock bridges.

Greetings Mephisto1701
Title: Re: Star Trek XI Mod for BC 1.1
Post by: USS Frontier on September 14, 2009, 02:04:18 PM
Hey dude, not trying to cut your thunder or anything here, but I saw in your mod's readme at BCFiles that you included a mod called "GFT Nano Fix  by GFT"
I remember seeing in some topics (here or/and at BCS) that these scripting mods by this guy GFT were really buggy, prone to give scripting errors in your install... Perhaps some of the older (like in BC time :P) guys around here, like Jimmy or BR) remember more about it.

So, yea that it. Doesnt hurt to warn, incase it does indeed cause problems.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 14, 2009, 03:02:50 PM
Thanks for warning about the GFT Mod. Are there any alternatives ?
Title: Re: Star Trek XI Mod for BC 1.1
Post by: ACES_HIGH on September 15, 2009, 01:12:50 AM
regular nanoFX2
 :P
neither of them work properly in SP anyway.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 15, 2009, 04:54:09 AM
I know....

... but there is a NanoFX SP Fix on BCFIles.... I think i will try it out.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Billz on September 15, 2009, 05:02:01 AM
I know....

... but there is a NanoFX SP Fix on BCFIles.... I think i will try it out.

That patch is very buggy though.
Title: Re: Star Trek XI Mod for BC 1.1
Post by: Mephisto1701 on September 26, 2009, 12:48:03 PM
So after 2 weeks are gone since i released the Mod but now i have submited the Upgrade to 1.0 to bcfiles.

See Screen Shots below ^^