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BC Forums => BC Modding => Topic started by: candle_86 on September 27, 2009, 02:14:59 PM

Title: My Oberth
Post by: candle_86 on September 27, 2009, 02:14:59 PM
Ok we know Oberths in TMP had numbers in the 500's even if these are hull lot numbers, that class is still older, than a connie anyway, so im making this, rear shuttlebay is getting reworked and more work on the saucer later, so dont sweat that yet please. But here is the first render of my work thus far
Title: Re: My Oberth
Post by: CyAn1d3 on September 27, 2009, 02:41:31 PM
not bad, tho the only thing id change is the saucer.... kinda reminds me of a donut for some reason... not a bad start tho :)
Title: Re: My Oberth
Post by: King Class Scout on September 27, 2009, 02:49:58 PM
this'll make TWO TOS Oberths.  can't wait to see your take.
Title: Re: My Oberth
Post by: candle_86 on September 27, 2009, 03:15:43 PM
here is my shuttlebay
Title: Re: My Oberth
Post by: Dalek on September 27, 2009, 03:18:04 PM
The secondary hull is huuuuuuuuuuuuuuge.

Apart from that, intrigueing. :)
Title: Re: My Oberth
Post by: candle_86 on September 27, 2009, 03:48:27 PM
here is another update the impulse engines.

Also I was thinking given that the NCC numbers are in the 500's this puts them around 2180-2200 when they first showed up. So I would assume around the mid 2260's they all got refit. And most likly another refit around the 2230's id suppose. But given this I would assume the Oberth wasnt always a science ship, but merly refit later to fill that role. So im gonna make this one more of a destroyer than a science ship, representing what I think it would have done when it was new. Considering its the size of a Daedalus class anyway. I hate the engy hull gonna rebuild it totally
Title: Re: My Oberth
Post by: candle_86 on September 27, 2009, 08:42:37 PM
decided i didnt like any of it so here is an update how does the new shuttlebay look?



texturing starting borrowing some textures from tiber but why not ya know,

also this one will be for BC gonna make all textures square to start with
Title: Re: My Oberth
Post by: pointman on September 28, 2009, 03:09:59 AM
you need to look at the smoothing groups on that first model, the second looks better.
Title: Re: My Oberth
Post by: Adonis on September 28, 2009, 09:13:14 AM
Also, your sense of proportion lacks to say the least. The struts are too thin, the secondary hull is oversized, and the shape of the saucer wouldn't allow more than a (or even a full) single deck.
Title: Re: My Oberth
Post by: captain_obvious on September 28, 2009, 10:08:55 AM
looks more like an oversized drone from where I'm standing.

What adonis said!
Title: Re: My Oberth
Post by: candle_86 on September 28, 2009, 08:48:55 PM
well its on the backburner, i didnt like it either, so here is this, Ranger Class Fast Interceptor and Destroyer. Designed to respond to an emergency and call in the cruisers if necessary.

Lead Ship
USS Ranger NCC-178
Crew - 90 (16 Officers)
3 Laser Turrents
Length 90m
Decks 4
Average Mission length 6 months
Stationed Romulan, Klingon, and Kzinti Boarders.
Entered Service 2165
Retired 2205
Max Speed Warp 5.2
Cruising speed Warp 4
Title: Re: My Oberth
Post by: King Class Scout on September 29, 2009, 10:15:38 AM
*eyebrow* "Kzinti borders"  well, well, that's the first time in a LONG time I've heard anyone mention the Kzinti in association with trek (i did incorporate them into my Next G novel :P )

I think I got one of the names for you for the Ranger class.  "Walker"
Title: Re: My Oberth
Post by: baz1701 on September 29, 2009, 11:01:44 AM
Thats not a bad start. It sort of looks like a Federation Romulan War bird
Title: Re: My Oberth
Post by: candle_86 on September 29, 2009, 11:25:25 AM
some smoothing done to it, so it didnt look so darn flat
Title: Re: My Oberth
Post by: King Class Scout on September 29, 2009, 12:14:12 PM
I think we can rely on Candle to produce all the Post Enterprise/Pre TOS era, which is as unexplored as the Post TMP/Pre Next G era
Title: Re: My Oberth
Post by: candle_86 on September 29, 2009, 12:25:26 PM
its honestly my favorite era. Things where simple, Klingons where bad, you could sleep with the women, and you didnt have 20 billion directives yet on what you can and cant do. Plus despite what everyone thinks, the nacelles from this era are sexy
Title: Re: My Oberth
Post by: candle_86 on September 29, 2009, 06:35:09 PM
got some ideas on the oberth hows it look now. Though would you say the ranger is from the oberth or the oberth is from the ranger?
Title: Re: My Oberth
Post by: CyAn1d3 on September 29, 2009, 07:28:30 PM
looks good. all i have to say is SMOOTHING GROUPS :)
Title: Re: My Oberth
Post by: candle_86 on September 29, 2009, 08:09:32 PM
well whats a smoothing group and when i apply a basic texture across the mesh it looks fine
Title: Re: My Oberth
Post by: pointman on September 30, 2009, 08:23:31 AM
A smoothing group is what stops your model looking like it was modeled out of clay, it allows to show smooth areas, and sharp running lines concurently. You should look up some tutorials for it, because looking at that last ship, it definately needs the groups sorting.