Bridge Commander Central
		BC Forums => BC Bridge Modding => Topic started by: Karronade on September 27, 2009, 03:38:06 PM
		
			
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				I want to correct the bridgewatch over the viewscreen in the TMP era bridges to let them show my actual PC systemtime and not start always at 19:00h. The question is how I do that? Which script controls that?
			
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				It's not a script, it's a texture animation. There's no way to change that.
			
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				Is there realy on way to change that? And I thought in BC is everything possible..... :(
			
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				Not everything, for example, skin shields and specular maps on bridge. ;)
			
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				Oh yea it's possible.
 
 You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).
 
 You really would want all this work and overhead while playing for a simple visible clock on a few bridges?
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				Oh yea it's possible.
 
 You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).
 
 You really would want all this work and overhead while playing for a simple visible clock on a few bridges?
 
 
 lol id use it. :D im too lazy to look to the left for a clock... rather do that in a game :D :D :D
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 You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).
 
 
 
 The clock is already made up of 4 different textures. And I would also like to have a working clock.
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				Hmmmm, just use more memory, albeit small amount
			
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				might need to edit the model though or use Bridge Plugin to replace the clock