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BC Forums => BC Bridge Modding => Topic started by: Karronade on September 27, 2009, 03:38:06 PM

Title: How to correct the watch in the TMP era bridges?
Post by: Karronade on September 27, 2009, 03:38:06 PM
I want to correct the bridgewatch over the viewscreen in the TMP era bridges to let them show my actual PC systemtime and not start always at 19:00h. The question is how I do that? Which script controls that?
Title: Re: How to correct the watch in the TMP era bridges?
Post by: Kirk on September 27, 2009, 04:32:50 PM
It's not a script, it's a texture animation. There's no way to change that.
Title: Re: How to correct the watch in the TMP era bridges?
Post by: Karronade on September 27, 2009, 04:40:27 PM
Is there realy on way to change that? And I thought in BC is everything possible..... :(
Title: Re: How to correct the watch in the TMP era bridges?
Post by: Kirk on September 27, 2009, 05:01:54 PM
Not everything, for example, skin shields and specular maps on bridge. ;)
Title: Re: How to correct the watch in the TMP era bridges?
Post by: USS Frontier on September 30, 2009, 06:28:00 PM
Oh yea it's possible.

You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).

You really would want all this work and overhead while playing for a simple visible clock on a few bridges?
Title: Re: How to correct the watch in the TMP era bridges?
Post by: CyAn1d3 on September 30, 2009, 06:37:33 PM
Oh yea it's possible.

You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).

You really would want all this work and overhead while playing for a simple visible clock on a few bridges?

lol id use it. :D im too lazy to look to the left for a clock... rather do that in a game :D :D :D
Title: Re: How to correct the watch in the TMP era bridges?
Post by: teleguy on October 01, 2009, 02:10:26 AM

You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).


The clock is already made up of 4 different textures. And I would also like to have a working clock.
Title: Re: How to correct the watch in the TMP era bridges?
Post by: tiqhud on October 01, 2009, 08:39:07 AM
Hmmmm, just use more memory, albeit small amount
Title: Re: How to correct the watch in the TMP era bridges?
Post by: Rob Archer on October 01, 2009, 02:32:09 PM
might need to edit the model though or use Bridge Plugin to replace the clock